Smoke screen test #2

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wanksta
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Smoke screen test #2

Post by wanksta »

i was testing my smoke screen v2 and it turned out really good. heres some pics. it still needs some work. but i wanted too show you guys.

heres how it works. it overwrites the flashlight.effect so its toggleable with Q which is cool. the main point of this is too save people from snipers cause i hate snipers... except when i have a sniper. then everyone dies :wink:


edit--
i updated the picture with some warthogs with smoke screen attatched to them. on the hog the smoke toggles with spacebar.
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Post by yugnagushnyaguah »

pretty sweet dude. keep up the good work :D
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Post by JK-47 »

That's cool. Does the smokescreen run out after a while? (Common sense, I know. Just making sure).
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Post by Cryticfarm »

Make the smoke a tad lighter.
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Post by wanksta »

yeah it runs out when your flash light does and on the warthog its infinte.
i think i might make the smoke a bit more white crytic.
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Post by Rokai »

So it isn't like a smoke grenade. That's somewhat dissapointing. If you can make it a grenade, that's really awsome.
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Post by wanksta »

building a smoke grenade is simple. assigning a smoke screen to "q" not so much.

i might make a smokegrenade but MC with a smoke screeen built into his suit in my opinion is much more kick ass. :wink:
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Post by ![DX]Link! »

wanksta wrote:building a smoke grenade is simple. assigning a smoke screen to "q" not so much.

i might make a smokegrenade but MC with a smoke screeen built into his suit in my opinion is much more kick ass. :wink:
No need for making a smoke grenade. Let's just say be prepared :wink:
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Post by cooldude5990 »

thats awesome dude, but i would rather it be on a grenade
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