I guess, but I'd model the carry handle first and see how it goes. And if this isn't going into Halo (though I'm sure it might) then don't mind High-Poly count.
Looks alright. Definant poly wastage going on though. A few inaccuracies here and there, but not too bad. Keep working on it, and try to drastically lower the poly count. Just adding the barrel and trigger should NOT be 1000 polies. 400 at most, like top most.
Leiukemia wrote:Looks alright. Definant poly wastage going on though. A few inaccuracies here and there, but not too bad. Keep working on it, and try to drastically lower the poly count. Just adding the barrel and trigger should NOT be 1000 polies. 400 at most, like top most.
The ribbed area on the (shroud?) is what killed me.
Caboose{SE} wrote:not bad but, 3,000 polies and you're not even close to done? that is an issue that will need to be fixed. model itself though looks nice
Yeah, atleast I made a pretty gun ;D
Last edited by rentafence on Sun Mar 25, 2007 4:25 pm, edited 1 time in total.
There are spots where your understanding of the actual shape of the gun are lacking. One being that it's too thin. Also, the top peice is not completely accurate. Other small inaccuracies here and there too. Get a good understanding of the gun first bud, you'll do better.