[WIP] M4A1

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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rentafence





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[WIP] M4A1

Post by rentafence »

Right now, its 2801 faces.

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Last edited by rentafence on Sat May 05, 2007 3:43 pm, edited 2 times in total.
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TomClancey





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Post by TomClancey »

Woh, tone down on how many sides you use on cylinders. It's pretty good right now, I'd like to see this finished and with less poly-usage.
Last edited by TomClancey on Sat Mar 24, 2007 11:18 am, edited 1 time in total.
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rentafence





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Post by rentafence »

I used 12 sided cylinders. :cry:
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Post by TomClancey »

Oh, nevermind then, thats ok. I use 12-14. It just seemed like a lot more. Hope to see more of this finished.
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Post by rentafence »

I jumped up 1000 more faces D:

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SPARTAN04
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Post by SPARTAN04 »

just to warn you 5000 polygons is like the max for a weapon.
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Post by TomClancey »

Its actually more like 7-8k, but I'd stay under 5k for lower end comps, and FPS.
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rentafence





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Post by rentafence »

Meh, I guess 5k wouldnt be that bad. Anyway, Im thinking of just putting on a weaver rail instead of the carry handle to save faces. Sound good?
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Post by TomClancey »

I guess, but I'd model the carry handle first and see how it goes. And if this isn't going into Halo (though I'm sure it might) then don't mind High-Poly count.
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Post by cooldude5990 »

looks good so far, the only thing i see wrong is that the grip should be more rounded
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Post by rentafence »

TomClancey wrote: And if this isn't going into Halo (though I'm sure it might) then don't mind High-Poly count.
Of course its going into Halo silly. :D
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Post by Leiukemia »

Looks alright. Definant poly wastage going on though. A few inaccuracies here and there, but not too bad. Keep working on it, and try to drastically lower the poly count. Just adding the barrel and trigger should NOT be 1000 polies. 400 at most, like top most.
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Post by rentafence »

Leiukemia wrote:Looks alright. Definant poly wastage going on though. A few inaccuracies here and there, but not too bad. Keep working on it, and try to drastically lower the poly count. Just adding the barrel and trigger should NOT be 1000 polies. 400 at most, like top most.
The ribbed area on the (shroud?) is what killed me.
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Post by Caboose{SE} »

not bad but, 3,000 polies and you're not even close to done? that is an issue that will need to be fixed. model itself though looks nice
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Post by rentafence »

Caboose{SE} wrote:not bad but, 3,000 polies and you're not even close to done? that is an issue that will need to be fixed. model itself though looks nice
Yeah, atleast I made a pretty gun ;D
Last edited by rentafence on Sun Mar 25, 2007 4:25 pm, edited 1 time in total.
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Post by Caboose{SE} »

but for the lack of detail involved it's still unnecessarily high.
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Post by rentafence »

Update...

Its 3k polies as of now. Im going to redo the ribbing on the shroud, dont worry =D


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Post by Leiukemia »

There are spots where your understanding of the actual shape of the gun are lacking. One being that it's too thin. Also, the top peice is not completely accurate. Other small inaccuracies here and there too. Get a good understanding of the gun first bud, you'll do better.
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Post by GametagAeonFlux »

Other than what Leiukemia said, it's pretty good...if you fix those things, it'll be a pretty awesome model. :)
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Post by TomClancey »

Very nice model, great for a first. Hope to see more updates from you.
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