MODERN COMBAT

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Cryticfarm





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Post by Cryticfarm »

Who's better? Leiu or snaf
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SnaFuBAR





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Post by SnaFuBAR »

i taught leiuk. basically now we're equal, trading info back and forth when we figure out new things.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by Guest »

wow dude you must dedicate alot of time to this its as best as it can be on halo ce so what have i missed all in all over the past montth that i have been gone?
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thanks for the sig dagger12 ill give you something someday, maybe.
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SnaFuBAR





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Post by SnaFuBAR »

We've kept very quiet as of late.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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SnaFuBAR





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Post by SnaFuBAR »

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4700 triangles so far. still have to finish some details and add the bipod.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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antszy101




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Post by antszy101 »

Back looks a little blocky, but otherwise very very nice
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SnaFuBAR





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Post by SnaFuBAR »

back of the reciever or back of the stock?
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Cryticfarm





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Post by Cryticfarm »

It looks ok if you know what I mean lol. It looks great! :D
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antszy101




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Post by antszy101 »

Back of the stock/butt pad. Sorry for the vague comment.
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Caboose{SE}





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Post by Caboose{SE} »

that's basically how the real stock looks. besides making it any rounder would be a waste of triangles seeing as how you won't see the majority of the stock
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L33T Ev0lu7i0n: poor aids have l33t
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SHOUTrvb




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Post by SHOUTrvb »

I quite like it a lot. Glad to know things are still kickin'.
kishou





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Post by kishou »

nice light machine gun. but im just wondering how would you cock it?
also how do you know tht triangles are x4 of polies?
thx bai
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SnaFuBAR





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Post by SnaFuBAR »

kishou wrote:nice light machine gun. but im just wondering how would you cock it?
also how do you know tht triangles are x4 of polies?
thx bai
actually it's a medium MG. Cocking lever is on the right hand side of the weapon's reciever, (above and forward of the trigger gaurd). triangles are not polies x4, it's generally x2, depending on the triangulation. to figure out your triangle count, you click on the hammer icon in max, then scroll down to "polygon counter". it has an option to check triangles and polies.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by kishou »

SnaFuBAR wrote:
kishou wrote:nice light machine gun. but im just wondering how would you cock it?
also how do you know tht triangles are x4 of polies?
thx bai
actually it's a medium MG. Cocking lever is on the right hand side of the weapon's reciever, (above and forward of the trigger gaurd). triangles are not polies x4, it's generally x2, depending on the triangulation. to figure out your triangle count, you click on the hammer icon in max, then scroll down to "polygon counter". it has an option to check triangles and polies.
ok i cant find polygon counter and i have 3ds max 9. this iswhat it says:
Asset Browser Utility

Assign Vertex Colors Utility

Bitmap/Photometric Path Editor Utility

Camera Match Utility

Camera Tracker Utility

Channel Info Utility

Clean MultiMaterial Utility

Collapse Utility

Color Clipboard Utility

COM/DCOM Server Control Utility

Dynamics Utility

File Link Manager Utility

Fix Ambient Utility

Follow/Bank Utility

IFL Manager Utility

Instance Duplicate Maps Utility

Level of Detail Utility

Lighting Data Exporter Utility

Lightscape Materials Utility

Link Inheritance (Selected) Utility

Material XML Exporter Utility

MAX File Finder Utility

MAXScript Utility

Measure Utility

Motion Capture Utility

Object Display Culling Utility

Panorama Exporter Utility

reactor Utility

Rescale World Units Utility

Reset Transform Utility

Resource Collector Utility

Shape Check Utility

Skin Utilities

Strokes Utility

Surface Approximation Utility

UVW Remove Utility

Visual MAXScript Utility (See MAXScript Reference)
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TomClancey





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Post by TomClancey »

Press '7'.
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Post by kishou »

TomClancey wrote:Press '7'.
dude i already configured it so it shows triangles but the triangle count is the same as the polies.
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TomClancey





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Post by TomClancey »

You never said that before. So I assumed you had not known...
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Post by kishou »

TomClancey wrote:You never said that before. So I assumed you had not known...
o ok. well i do know 3ds max 9 interface kinda good.
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youhoo7





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Post by youhoo7 »

just out of ciriosity, what type of modeling are most of the weapons made by, is it plain modeling? or something els?
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We
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Cryticfarm





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Post by Cryticfarm »

Plane modelling FOSHO.
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