Faces when importing into 3ds max?
Posted: Tue Feb 14, 2006 1:08 pm
is there a way when importing say the warthog into 3ds max so all its faces are facing the right way, or do u just need to do it the long winded way of fliping them all.
ps is there an easy way to skin the warthog in 3ds max or do u just have to uvw map it.
ps is there an easy way to skin the warthog in 3ds max or do u just have to uvw map it.