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Posted: Tue Jun 07, 2005 8:38 pm
by Sqez
whatcha mean

Posted: Tue Jun 07, 2005 8:39 pm
by Th3 hUnTeR
OMG THAT GUY IS AN AZZ HE SHOULD BE BANNED

Skinning Help for Halo Demo

Posted: Sat Jan 07, 2006 9:57 am
by alfaalex101
I got Halo Map Tools 3.5 and I went into the bitmap category and took out a texture of a health packin dds format. I downloaded a plugin for Photoshop (DDS plugin) and then opend and edited the health pacl and saved it back as a the correct file name with the dds extension. After I pressed save a nvidia screen came up (from the plugin) and gave me a bunch of options. I saved the format in explicit alpha (DXT 3), generate mip maps (becase before I opend the picture Photoshop asked me if I wanted to display mipmaps but I didnt so it has to generate the mipmaps now), box filter (under MIP map generation), and I pressed SAVE. After, I went to HMT, went into the bitmap category and selected the healthpace and pressed INJECT and I selected my file. Then an error popped up and said that the file must be in DX2 or DX3.

Can anyone help me with this issue? I really want to get my skin into halo so I can start the skinning for my realism mod!

THANX!

(and this is my first post on halomods forums!!)

Posted: Sat Jan 07, 2006 11:42 am
by CtrlAltDestroy
The error message on HMT is messed up. The actual DXT format is displayed here:

Image

Posted: Sat Jan 07, 2006 4:19 pm
by b1@De
the health pack is a DXT1 im pretty sure at least