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halo 2 skinning
Posted: Sat Jan 07, 2006 2:50 am
by sundriedprawn
hi im new to skinning so i need to know what programs i need to skin and how to skin (vehicle's and entire maps)
THANK YOU
Posted: Sat Jan 07, 2006 2:41 pm
by nifebender
open dothalo, find the bitmap you want to change(example the warthog tag), extract the bitmap. then open it in photoshop or whatever program you are using, edit it then save it as the same type of dds file it originally was. go back to dot halo and inject it back into the map. if you are doing the warthog or anything else that says its external, and your doing it on somthing other than the shared.map you need to make it internal using the bitmap internalizer program.(example- changing the hog only on your coag map needs to be internalized) then clear you cach and sign your map and ftp it to your xbox.i think thats about it. to open a dds file in photo shop you need to get the dds plugin. if you are using anything else get convim to convert dds to jpeg, then get DXTBmp to convert jpeg to all forums of dds.
Posted: Sat Jan 07, 2006 4:14 pm
by sundriedprawn
ok
Posted: Sat Jan 07, 2006 4:32 pm
by dos mes
you don't have to clear your cache and wait forever fro the map to load if you use the bitmap internalizer thats the point of it.
Posted: Sat Jan 07, 2006 4:38 pm
by sundriedprawn
how do i extract the bitmap i go to the bitm tag click on warthog_chassis but how do i extract it?
Posted: Sat Jan 07, 2006 4:46 pm
by dos mes
You look in the Raw Data Editor where the pic of the chassis is and below that is a big button that says extract bitmap and then you save it somewhere.
Posted: Sat Jan 07, 2006 8:07 pm
by sundriedprawn
it says there is no raw data for this tag even tho its the bitm tag :$
Posted: Sat Jan 07, 2006 8:17 pm
by dos mes
what item specifically are you looking fro and what map?
Posted: Sat Jan 07, 2006 8:40 pm
by sundriedprawn
warhog chassis for coag also the scenario stuff
also do you guys have any idea why the move box doesnt appear when i drag and drop in insolence (ive selectied so its highlighted then drag it to the map i want like im trying to get back washs sky to coagulation)
Posted: Sat Jan 07, 2006 8:48 pm
by dos mes
Make sure you have mainmenu.map and shared.map and single_player_shared.map and if you do and dothalo still isnt working then try using ADI by TheSwampFox. and for the drag and drop after you drag it a box should pop up that says you need to locate either singleplayershared.map or mainmenu.map or shared.map and then a box will pop up that says moving objects then relinking.
Posted: Sat Jan 07, 2006 9:02 pm
by sundriedprawn
how do i extract the bitmap with ADI and do i have to have shared, single player shared and mainmenu in the same folder?
Posted: Sat Jan 07, 2006 9:05 pm
by dos mes
get them off your halo 2 game disc if you dont already have them then put them in the same folder as the maps you are trying to extract bitmaps from then edit the bitmaps then use the bitmap internalizer and resign and ftp back to your box.
Posted: Sat Jan 07, 2006 9:07 pm
by sundriedprawn
k but how do i extract it with adi? and the movebox still doesnt appear
Posted: Sat Jan 07, 2006 9:11 pm
by dos mes
in ADI you choose the second from the right symbol on the bottomright (it looks like a CD with an "i" on the right side of the CD) then you choose the bitmap and then choose save texture and to put it in choose inject texture(duh).
Posted: Sat Jan 07, 2006 9:13 pm
by sundriedprawn
k but what up with my insolence do i need a plugin or something
EDIT: when i try to extract the bitmap it get an unhandled error
Posted: Sat Jan 07, 2006 9:20 pm
by dos mes
not that i know of. open insolence then the two maps you're using. next click the sky tag (for the sky) then click the little black paper on the left side of the (scenarios/sky/...) so that the paper now says EDIT and then click and hold over the scenarios/sky/... and then drag it onto the other map and let go so that the moving and relinking box shows up. tell me if it works for you.
Posted: Sat Jan 07, 2006 9:24 pm
by sundriedprawn
nope thats what ive been doing but nothing happens also do you know why ive been getting unhandled errors when i extract the bitmap from adi?
Posted: Sat Jan 07, 2006 9:32 pm
by dos mes
if you dont have shared.map, singleplayershared.map, and mainmenu.map in your folder that contains the maps you are editing then you will get an unhandelled exception so make sure that you have them in the same folder.
For insolence it only transfers things for me when it's a new map and has no previous changes so try transfering to a new map, but if yours was already new then i cant really help you.
Posted: Sat Jan 07, 2006 9:41 pm
by sundriedprawn
ok ill try the insolence thing and the maps are in the same folder
Posted: Sat Jan 07, 2006 9:46 pm
by dos mes
i suggest you use a backup original version of whatever map you are using and then try everything again starting with insolence then try using ADI for the bitmaps and hit "save texture" not "save bitmap".