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rocket turet skinned by raz0r

Posted: Tue Nov 04, 2003 8:42 pm
by Menace2k3
big thanks to raz0r for his amazing skin, it sgwtting better and better

Image

Image

Image

Image

if you cant see pics click link

http://www.freewebs.com/smist/front.jpg

http://www.freewebs.com/smist/side.jpg

http://www.freewebs.com/smist/top.jpg

http://www.freewebs.com/smist/back.jpg

Posted: Tue Nov 04, 2003 8:45 pm
by raz0r
heh well its still a work in progress... i cant wait for this to come out!!!

ps if u copy and paste the link then come back to this topic the pic will show up

Posted: Tue Nov 04, 2003 8:55 pm
by raz0r
btw for ppl who done know: anything gray with white or blue lines thats unskinned so far lol dont think thats the what its gonna look like

Posted: Wed Nov 05, 2003 3:23 am
by Darkstorm995
nice job

Posted: Wed Nov 05, 2003 10:00 pm
by Devanstator
Looks good, will the rockets come out rapid fire? 'Cause that always looks neat.

Posted: Thu Nov 06, 2003 7:19 am
by raz0r
well im not making it and i dont wanna influence how its gonna work but my guess would be like 2/3 the speed of the covenant turret... that would work out quite nice considering the damage... btw this is not the final model... as soon as sdk comes out menace will be "complex modelling", we have talked about adding vents to the side and some more stuff like that... basically current model is sort of a rough draft

Posted: Thu Nov 06, 2003 12:01 pm
by Hivemind
my vote (yes start a poll or sumthin) is that the rockets should come out in bursts (like the warthog) but allow for 3 to come out of both sides in rapid fire before a quick reload (half a second is fine...) looks good, now where ur bumpmapping?

Posted: Thu Nov 06, 2003 12:05 pm
by j4s[p]
I can't see them. When I click the links it brings me to this topic. :|

Posted: Thu Nov 06, 2003 1:25 pm
by Deadly_Shadow
Same thing with me. Is there any way to fix this?

Posted: Thu Nov 06, 2003 1:59 pm
by Darkstorm995
right click on ot then press copy shortcut and then paste it and press enter