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Texturing problem

Posted: Mon Nov 03, 2003 10:19 am
by Darkstorm995
How come when i texture a ghost or a banshee the old banshees texture still shows under the texture that i make am i saving wrong or something how can i delete the old texture or do i replace it

Posted: Tue Nov 04, 2003 5:12 pm
by TLove2487
Yeah, that problem happened to me too. I can't seem to get any textures I make to work right. Like, I made Keyes's hair green. I convereted it back to a Texture 1, minimap file. When I get into the game his hair is black from far away. When I get up close his hair goes to green, but you can still see underneath the grey.

I still can't figure out why all the textures I make come out black far away, but normal up close. Anybody got the answers?

tLove

Posted: Tue Nov 04, 2003 5:15 pm
by Hivemind
its your mipmap level.. you will notice if u keep your textures all the same and change mipmap level (found in your windows and graphic card properties outside of halo game) then the level of detail is only noticible up close.. and this also occurs with smaller reses.. you have to open up the whole texture mipmap.. (available in photoshop, but i dont kno how many other tools.. sry) theres a option when u import.. thats what ur problem is tho

Posted: Tue Nov 04, 2003 5:18 pm
by silencer88
yah, when you import, pick NO to show MIPS. Then change the skin, and when u save make sure u pick generate MIP maps. then it'll work

Posted: Tue Nov 04, 2003 5:20 pm
by Hivemind
no.. u want to say yes for mipmaps.. but make sure u change them too.. i think maybe ur rite tho.. hehe cant rememebr and cant test cause i cant import of dds workin!!! Y GOD Y (note im not usin his name in vain)

Posted: Tue Nov 04, 2003 7:06 pm
by raz0r
could be cuz the cubemap (its like a reflection, banshee has a purple one...) and hivemind ill send u the right .8bi file if u want it on AIM cuz i tried for a long time and had the wrong .8bi (somehow...)

Posted: Tue Nov 04, 2003 8:13 pm
by Darkstorm995
i found out what the problem was i needed to edit the other bitmaps too like the cube,detail,and,multi well thats at least what i did and yeah you pick generate mip maps the first one when you save