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Better 3D Moddeling Software?

Posted: Thu Jun 30, 2005 2:35 am
by Armoured-Fury
Is there any other software other than 3DS Max that i can use for similiar or better modeling? Sick of 3DS Max freezing, it wont load up or anything and it's getting on my nerves so i removed the little fecker! Any help?

Fury

Posted: Thu Jun 30, 2005 7:24 am
by Sonictag
Thats your PC's fault that it freezes, dont blame max.

Loads of different modeling software:

Blender
Maya
Lightwave
Softimage

They are ones you would consider, I would reccomend lightwave as its quite a fun lil modeling program, probably got the best nurbs system out there.

Oh ok then..

Posted: Thu Jun 30, 2005 8:50 am
by Armoured-Fury
I want one which models well cos i wanna model guns, etc.. I want one that's easy to use also, lol

Which one?

Fury

Posted: Thu Jun 30, 2005 10:23 am
by Gavel
Just choose one. Blender is confusing, but they are all good programs. Make one up for yourself, don't ask someone else to choose one for you. You can get maya PLE for free and it doesn't have a trial run out time.

Posted: Thu Jun 30, 2005 10:29 am
by SnaFuBAR
don't forget rhino and alias. well... actually nevermind those two. they're not for videogame modeling. lol.

ok

Posted: Thu Jun 30, 2005 11:23 am
by Armoured-Fury
I think i'll stick with 3DS Max altho it's hard :( Lol

Fury

Posted: Thu Jul 21, 2005 3:15 am
by [ghost]_NL
hmm. u said u wanted an easy modeling program rite?
bad news i guess.....cuz i havent found anything that is really easy :?
but, if u check out the tutorials section in the files forum, im sure youll get better.
and max isnt as horrible after u have done every tut twice :wink:

Posted: Thu Jul 21, 2005 10:20 am
by griffenmaster
Although the orginal poster may not see this, I think it's a good question for beginners... Since the topic is already revived by the previous poster, here goes:

Most people have told me that milkshape is easiest for beginners... Heck, I started on it. I used Milkshape to learn all about verticies, faces, polygons, and textures. Also, it was a big help in modeling for Halo PC, as it had support for .obj files. However, it was hard to get a sense of size or scale, as the viewing ports were very primitive.

After Halo CE came out, I graduated to Maya (trial version). This program had very large, and sometimes goofy-looking buttons that were hard for me to understand and get comfortable with. I quickly switched to 3ds max, but I still found that the interface was a bit confusing. However, I found a few tutorials that ran by the basics of manipulating the viewports and creating/modifying objects. If you can get comfortable with 3ds max, I would recommend that you stick with it. The display and button placements may be odd at first, but once you get going you'll appreciate them. Heck, you may even enjoy the ability to set keyboard shortcuts and key binds, which lessen production time by quite a bit.

However, this is just my experience... I think you should try trial versions of all the mentioned programs and see which ones you feel comfortable with and which have support (either default, downloaded patches, scripts, plug-ins, etc.) for the file formats you need to work with.