Page 1 of 8
Map:SPD49
Posted: Sat Feb 26, 2005 6:20 pm
by Patrickssj6
This is my first map(an update of an older one):
What do you guys think?1129Vertex 2063Polygons
Posted: Sat Feb 26, 2005 6:24 pm
by Pie
i can tell taht there are a few oddly shapped polys there. but i liek the symmetry. If it was a .map, it would be one that i download. It seems like a small map and i love small maps
Posted: Sat Feb 26, 2005 6:27 pm
by Patrickssj6
10000X10000 size.If someone wants to help me to skin it i would appreciate it.
Posted: Sat Feb 26, 2005 6:28 pm
by Pie
Okay then. It's not a small indoor map lol
i have textures if you need them
Posted: Sat Feb 26, 2005 6:29 pm
by Patrickssj6
yes it's not so small at all.

Posted: Sat Feb 26, 2005 6:30 pm
by Patrickssj6
yes it's not so small at all.
Posted: Sat Feb 26, 2005 6:31 pm
by Pie
OHHH! Those things in the middle go up, i thought they awere just deformed polygons..
I GET IT NOW!
Okay, anyway...Plan on making bases?
Posted: Sat Feb 26, 2005 6:33 pm
by Patrickssj6
yes but i think i put them in as scenery.....or?I'm not so good in making bases
Edit:Test in tool.exe no errors!!!
Posted: Sat Feb 26, 2005 6:42 pm
by Pie
that is always a great sign!
Posted: Sat Feb 26, 2005 6:50 pm
by Patrickssj6

A scenery.I like it and that shit is actually spinning.(MAde by myself)
Edit:It's the Tryforce..lol
Posted: Sat Feb 26, 2005 6:55 pm
by Pie
ZELDA! hahaha
and it spins? that shoudl be the base symbols. red one on topic of red base (spinning) and blue one on top of blue base (spinning)
or somethign liek that
Posted: Sat Feb 26, 2005 7:00 pm
by Patrickssj6
ok...aeh...what?lol
Posted: Sat Feb 26, 2005 7:02 pm
by Patrickssj6
ah now je comprend
Edit:Good idea...
But i need the high of the base
Posted: Sun Feb 27, 2005 7:36 am
by Ermac
Looks pretty sharp, just very basic in design.

Posted: Sun Feb 27, 2005 7:37 am
by Sonictag
I remember this map in a thread a long long time ago. Im glad you are continuing it.
Posted: Sun Feb 27, 2005 8:02 am
by Patrickssj6
i know sorry sonictag you were part of it but i was fustraded because nothing worked so i stopped.Now i'm back again .I'm making the base right now:
Warthog part:

Posted: Sun Feb 27, 2005 10:13 am
by machopenguin001
*yawn* To many poly's for such a map... Looks horrible, if the effect of symetry was tried here, I see it not... Go ahead pie, insult me, like every other time. Oh and thanks for never fixing those errors I asked you to fix 2 months ago...
Posted: Sun Feb 27, 2005 10:26 am
by Patrickssj6
flaming
Posted: Sun Feb 27, 2005 10:32 am
by Patrickssj6

where are the open edges?i got some errors
Posted: Sun Feb 27, 2005 11:22 am
by Pie
machopenguin001 wrote:*yawn* To many poly's for such a map... Looks horrible, if the effect of symetry was tried here, I see it not... Go ahead pie, insult me, like every other time. Oh and thanks for never fixing those errors I asked you to fix 2 months ago...
*start program
1) Flaming
2) I ran out of time, if you haven't noticed, I'm often busy. I stopped even trying once you started being an asshole to me. Why fix something for someone who isn't respecting that their trying?
3) I don't insult you, i state that you are either being mean, harsh, or just plain stupid.
*rest program
*resume program
And why don't you just NOT post places that you are not going to help in the least.
*end program