This idea has probably been discussed already...
This idea has probably been discussed already...
But one of the most asked questions I see on Halo PC-related forums is "Is an online co-op modification possible?"
IS it possible in CE? I've seen plenty of CE maps with working AI in them, and several SP->MP conversions WITHOUT AI... So why not put the two together? If anyone succeeded in creating multiplayer capable versions of Halo PC's story mode, I would DEFINETLY play CE more.
IS it possible in CE? I've seen plenty of CE maps with working AI in them, and several SP->MP conversions WITHOUT AI... So why not put the two together? If anyone succeeded in creating multiplayer capable versions of Halo PC's story mode, I would DEFINETLY play CE more.
Last edited by M on Fri Feb 18, 2005 7:49 pm, edited 1 time in total.
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Heres the run down. no Co-op is possible. not all how we would like it, Because of the maps would be like 100000+ polys, plus ai +scripts would = Lag Hel.l. But you can look at it this way. Single Player maps are basicly multiplayer maps. just a lot beger with scripted stuff.(like opening a door by using nearby control panel, and a storm of flood fly right out of it).
........dont ask for tag converting help........
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yea... one idea is to have like a mini co-op. what i mean by that is take part of a map, or create a new one, and have just 1 objective. i had one a while ago where u would have to just capture a certain area from the covenant. in this way, you can have people join a game, and be on ur team, and fight AI. im not sure if all the scripting and triggers would work online, but the AI does
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hmm, this looks like it could be possible... and so it calls for NEW TEAMS!!!
A crew(as I like to call it
) should be configured to each major single player map. Each team, has 5 smaller groups, each group working
on the 5 major sections of the map. Then, after say, 2-4 weeks, its done
the crew releases the map, with 5 smaller 'maps' in it. Thus succesfully
releasing the very 1st Co-Op SP mode PC/CE map!
MUAH HA HA HA HA H.... **chokes**coughs**gags**wheezes** -collapses on floor-
A crew(as I like to call it

on the 5 major sections of the map. Then, after say, 2-4 weeks, its done
the crew releases the map, with 5 smaller 'maps' in it. Thus succesfully
releasing the very 1st Co-Op SP mode PC/CE map!
MUAH HA HA HA HA H.... **chokes**coughs**gags**wheezes** -collapses on floor-
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nope. its very possible. go play boxe in. and heres my proof that its 100% poissible from my test map.(where i test just about everything)

and

and
whoever said that. co-op is vary impossible the way you think it. you cant just go and say, lets make a map with co-op in it. when i tested that, the map was small, (did have the cutscene animation triggers) and lagged to hel.lhmm, this looks like it could be possible... and so it calls for NEW TEAMS!!!
A crew(as I like to call it ) should be configured to each major single player map. Each team, has 5 smaller groups, each group working
on the 5 major sections of the map. Then, after say, 2-4 weeks, its done
the crew releases the map, with 5 smaller 'maps' in it. Thus succesfully
releasing the very 1st Co-Op SP mode PC/CE map!
MUAH HA HA HA HA H.... **chokes**coughs**gags**wheezes** -collapses on floor-
........dont ask for tag converting help........
OFF TOPIC:did u know its possible to do boarding, and maybe proper dual weilding on halo pc. thee only proble is that netcode doesnt support it. so u cud do that stuff for a single player map.
ON TOPIC: This A.I stuff sounds cool, but the net code doesnt support it very well, and the AI lag to deth. But if its possible, DO IT!
I didnt think it was possible to put AI on to teams?
ON TOPIC: This A.I stuff sounds cool, but the net code doesnt support it very well, and the AI lag to deth. But if its possible, DO IT!
I didnt think it was possible to put AI on to teams?

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no ai isnt and never will be possible in mp to synch. this is because as soon as the host starts the game the bots move right. Then when the next guy joins he see the bots exactly where they spawned even if the host sees then on the other side of the map the people who join will see bots in different areas. Maybe if you get the ammount of people you want in the server then restart it i dont kno.. this is what i think because the server only synchs the vehicles/weapons/players to there locations on the map when some one joins and not the bots/other stuff that moves that gets put in.
just my thoughts about why it doesnt work.
just my thoughts about why it doesnt work.
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
there might be some sort of workaround..... you know the covenant shield thingies don't sync either...they rely on objects around them to sync...kind of backing into the synchronization process if you will.
For instance, you could tell the server to break a piece of glass when all the AI were killed. Then you could write scripts that if that piece of glass were broken no AI would be spawned in that location (to fake synchronization on the client ends).
Is there a reason that wouldn't work?
For instance, you could tell the server to break a piece of glass when all the AI were killed. Then you could write scripts that if that piece of glass were broken no AI would be spawned in that location (to fake synchronization on the client ends).
Is there a reason that wouldn't work?
