Page 1 of 4
WIP well, no longer a base, because of polygon limitations
Posted: Sat Jul 31, 2004 12:03 am
by master_wolf
well here is my very newbish base. (actually, its only the first building) it connects the actual base with a bridge. please don't flame me! i just started modeling not long ago. (also i dont have 3dsmax so i cant render-using gmax)
heh, no, i've been modeling for four months now. i improved so much
Posted: Sat Jul 31, 2004 6:17 am
by akmassassin
woow great man i would use this in my map
Posted: Sat Jul 31, 2004 6:18 am
by SilverStone641
Forgive my noobishness, but how do you get the nice curved corners of the tunnels??
looking good. You need some killer original textures
Posted: Sat Jul 31, 2004 6:56 am
by gamble
i see no smoothed corners
Posted: Sat Jul 31, 2004 7:34 am
by master_wolf
oh, i think he means the corners of the top and the bottom edges of the tunnel. its not that hard, yet, hard for me to explain lol. ive never been good at explaining
Posted: Sat Jul 31, 2004 7:42 am
by gamble
you know how you make like a box and invert it for a tunnel? we'll lets just say you make a more complicated box.
like this base i made here

Posted: Sat Jul 31, 2004 7:53 am
by master_wolf
what!? invert it to make a tunnel? lol i didnt know that! i was basically making the base from inside out
Posted: Sat Jul 31, 2004 8:15 am
by gamble
well thats how how i do it to make a tunnel. just invert a box and weld it to a hole in another (for VERY simple ones). for more complicated ones i make a frame of vertices and connect them with polygons.
I guess we all do it different.
Posted: Sat Jul 31, 2004 8:33 am
by Specter
heh i kinda do it gamble's way, i'll just make a box, flip the faces, and then just work some vertex magic
Posted: Sat Jul 31, 2004 9:14 am
by SilverStone641
dude, how do you invert? i'm putting myself through hell to make some shitty tunnels. PErsonally i think my map is crap. I don't know shit about 3dsmax. BUT i'm taking a class so hopefully i can make something in the near future that rivals plethora(my mind is saying yeah right, good luck loser)
anyways, I always made tunnels by cutting away the faces of a box to make doorways, openeings, and connecting boxes for tunnels. I mean, look at plethora he's got a killer tunnal system, how'd he do it, and gamble, your tunnels and doorways look nice and professional.... i wish someone would expand on the max tutorials and show us how to do this stuff.
Ook, i'm done ranting
peace
Posted: Mon Aug 02, 2004 1:09 pm
by master_wolf
actually, i learned most of it myself. i only watched 4 tutorials. but not the ones that showme how to make tunnels etc.
and now: the entrance building to the main base is finished.
here it is! the entrance building to the base is complete!
so, how is it now? i think its much imrpoved from the first pictures.
also, i can use some suggestions for the exterior design (the area where the MC is) i might add on to it if i get some suggestions. it looks kinda plain. otherwise, it will stay like that
Posted: Tue Aug 03, 2004 9:35 am
by master_wolf
no feedback? damnit, 3 sites i put this on and only one got a damned reply....
Posted: Tue Aug 03, 2004 10:34 am
by HMC Helljumper
rendering is your friend... lol hit F9....
Posted: Tue Aug 03, 2004 10:42 am
by master_wolf
are you sure gmax can render? thats what im using
Posted: Tue Aug 03, 2004 2:08 pm
by HMC Helljumper
didnt reqalize u were using gmax
no gmax cant render...
looking cool
have u tried to export it yet? doent matter how cool it looks... the errors are what count in the end.
Posted: Tue Aug 03, 2004 5:19 pm
by master_wolf
damn, i just realized i wasn't doing every polygon with triangles. no i have to delete the faces once again, and replace them with triangular polygons....
Posted: Wed Aug 04, 2004 10:50 am
by master_wolf
Posted: Wed Aug 04, 2004 3:56 pm
by {WP}Josh
Nice, but it would be better if we actually saw the map with it. The base is nice and all, but you would rather eat the entire cookie rather than the chocolate chip... if you know what I mean.
Posted: Wed Aug 04, 2004 6:07 pm
by master_wolf
Nice, but it would be better if we actually saw the map with it.
yea it would, but i actually started with the base, so im going to make the map off of the bases. *hint hint* all indoor map
Posted: Fri Aug 06, 2004 7:25 pm
by master_wolf