but ill still do mine..
Ascendant Justice- looking for help!
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				monkySPNKR
 - Posts: 6
 - Joined: Thu Jul 15, 2004 4:29 pm
 
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				rossmum
 - Posts: 3178
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United Nations Space Command Emergency Priority Order 098456B-4
Encryption Code: Red
Public Key: file/beginningjustice/
From: Mapping Section- A. “Hunter” Ross
To: ALL ASCENDANT JUSTICE PROJECT PERSONNEL
Subject: Starting order
Classification: RESTRICTED (BGX Directive)
Ok, team, we’re starting this Saturday (14 August 2004, AEST) whenever I can get on the net. I’ll PM or AIM you your various tasks; I will also give now a brief run-through of what’s going to happen. Sorry about the weird message, I couldn’t help it…if you haven’t read the novels, you won’t get it.
Current members:
kamakaze
HunterXI
SilverStone641
And a few whose names I’ve forgotten already.
As you can see, we need more team members. If you know someone who can help, nag them until they join us!
Basic plan:
First, one of us (with 3ds) extracts all of these:
All BSP meshes prefixed “a10”
All BSPs prefixed “a50”
All BSPs prefixed “d20”-EXCLUDING d20_exterior!
All BSPs prefixed “d40”-EXCLUDING d40_terrain!
Then, seeing as we probably all live thousands of miles apart, I’ll have to get on AIM and tell you what to delete and when, but if I manage to get 3ds soon I’ll do most of the mapping myself. I’ll try nag my paranoid parents to let me give XI my address so he can send me HEK and 3ds, otherwise I’ll just have to watch.
Once all the BSPs are fitted, scaled, and joined, some lucky bastard gets to skin everything. If all goes as I hope, we’ll only have to skin the new areas which were made from scratch- the Ascendant Justice’s reactor room, the top of the ship and also one or two new areas I want to add to the PoA. We’ll have to skin the Archer pods too- no big deal there though. Then we decide on a final design for the Seraph, model, skin, and arm it, make all the vehicles destructible and give the Longsword a collision model and the Pelican a 40mm chaingun and working rear door. Then we create the custom scenery- airlock doors on the PoA, crash-landed, burnt Pelicans, crates (which will be full of explosive ammo, grenades and guns, hee hee hee), posters, rearming and dismantled vehicles, Archers, plasma torpedoes, ammunition stores for the Longsword, boxes of food…
Then we get to populate the map. Fun fun fun- I can imagine this process taking weeks. Then we add the various special effects (which may or may not be possible, we’ll see) like zero gravity and no sound in space and in the engine room of the PoA (zero gravity in here, but sounds), the inability of non-spatial vehicles to go in space, and the space effects coming in non-seals compartments. Then, finally, comes the fun part: testing.
Contact you later,
Hunter (project lead)
/end file/
EDIT: XI, I'll have to get you to mail it to a friend who can then pass it on to me. Address later.
			
			
									
									
						Encryption Code: Red
Public Key: file/beginningjustice/
From: Mapping Section- A. “Hunter” Ross
To: ALL ASCENDANT JUSTICE PROJECT PERSONNEL
Subject: Starting order
Classification: RESTRICTED (BGX Directive)
Ok, team, we’re starting this Saturday (14 August 2004, AEST) whenever I can get on the net. I’ll PM or AIM you your various tasks; I will also give now a brief run-through of what’s going to happen. Sorry about the weird message, I couldn’t help it…if you haven’t read the novels, you won’t get it.
Current members:
kamakaze
HunterXI
SilverStone641
And a few whose names I’ve forgotten already.
As you can see, we need more team members. If you know someone who can help, nag them until they join us!
Basic plan:
First, one of us (with 3ds) extracts all of these:
All BSP meshes prefixed “a10”
All BSPs prefixed “a50”
All BSPs prefixed “d20”-EXCLUDING d20_exterior!
All BSPs prefixed “d40”-EXCLUDING d40_terrain!
Then, seeing as we probably all live thousands of miles apart, I’ll have to get on AIM and tell you what to delete and when, but if I manage to get 3ds soon I’ll do most of the mapping myself. I’ll try nag my paranoid parents to let me give XI my address so he can send me HEK and 3ds, otherwise I’ll just have to watch.
Once all the BSPs are fitted, scaled, and joined, some lucky bastard gets to skin everything. If all goes as I hope, we’ll only have to skin the new areas which were made from scratch- the Ascendant Justice’s reactor room, the top of the ship and also one or two new areas I want to add to the PoA. We’ll have to skin the Archer pods too- no big deal there though. Then we decide on a final design for the Seraph, model, skin, and arm it, make all the vehicles destructible and give the Longsword a collision model and the Pelican a 40mm chaingun and working rear door. Then we create the custom scenery- airlock doors on the PoA, crash-landed, burnt Pelicans, crates (which will be full of explosive ammo, grenades and guns, hee hee hee), posters, rearming and dismantled vehicles, Archers, plasma torpedoes, ammunition stores for the Longsword, boxes of food…
Then we get to populate the map. Fun fun fun- I can imagine this process taking weeks. Then we add the various special effects (which may or may not be possible, we’ll see) like zero gravity and no sound in space and in the engine room of the PoA (zero gravity in here, but sounds), the inability of non-spatial vehicles to go in space, and the space effects coming in non-seals compartments. Then, finally, comes the fun part: testing.
Contact you later,
Hunter (project lead)
/end file/
EDIT: XI, I'll have to get you to mail it to a friend who can then pass it on to me. Address later.
hey, mabey i can help designs? and sign me up for testers  
 
but serioulsy, ill help desgin things if you want. just email me.
[email protected]
			
			
									
									
						but serioulsy, ill help desgin things if you want. just email me.
[email protected]
its actually not true about the only being able to have 4 of each vehicle.
There was a map for HALO CE that had like 50 something banshees in the middle. Also, just set the vehicles as scenery with coll models and the regular shit a vehicle should have but just change the tags! there you go! working vehicles more than 4! thats basic HMT shit bro lol what were you talking about.
oh yeah and if you want ill help with some bsp mesh editing. I am working on a Halo campaign called prologue. It wont even replace the regular campaign it will have its own menu. If your map works out dude you think we could somehow add it into my campaign?
			
			
									
									
						There was a map for HALO CE that had like 50 something banshees in the middle. Also, just set the vehicles as scenery with coll models and the regular shit a vehicle should have but just change the tags! there you go! working vehicles more than 4! thats basic HMT shit bro lol what were you talking about.
oh yeah and if you want ill help with some bsp mesh editing. I am working on a Halo campaign called prologue. It wont even replace the regular campaign it will have its own menu. If your map works out dude you think we could somehow add it into my campaign?
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				halogrl22222
 - Posts: 2
 - Joined: Sun Aug 15, 2004 12:15 pm
 - Location: sittin in bed wit mai laptop
 
COOL
this all sounds great but i have no idea on how to do this stuff.................if i could i would but i cant so plz hunter email me when ur finished on mai frenz email [email protected] on aim me................................... 
			
			
									
									
						- 
				halogrl22222
 - Posts: 2
 - Joined: Sun Aug 15, 2004 12:15 pm
 - Location: sittin in bed wit mai laptop
 
Re: COOL
or aim*halogrl22222 wrote:this all sounds great but i have no idea on how to do this stuff.................if i could i would but i cant so plz hunter email me when ur finished on mai frenz email [email protected] on aim me...................................
Hunter, I'm all for this.  Please count me in.  I tried the HEK and I'm crap, but I'm learning...and I'm getting 3ds.  I've read the books, I know all the halo lingo and I'll do what you say and wont be a jerk.  AIM is OrangeDragon5428, and my email is [email protected]  Laterz...
			
			
									
									
						- 
				cyberscape2
 - Posts: 23
 - Joined: Wed May 19, 2004 11:42 am
 - Location: Why do you want to know? Are you a stalker?
 
Hey, I was messing with some stuff the other day (puttering around in a bunch of CE maps) and I thought of something, though it may destroy some design ideas. In Boarding Action, the ships are side by side, meaning if you did the same thing with your map and basically designed the interior to only take up half a ship, it would significantly help the polycount and net stuff.
And you mentioned having techs in one of the PoA's bays working on stuff. If they're AI, it'll cause a lot of lag, and they may act oddly. I'd just take them out (unless you plan to have an AI offline version, in which case it would be very cool).
			
			
									
									
						And you mentioned having techs in one of the PoA's bays working on stuff. If they're AI, it'll cause a lot of lag, and they may act oddly. I'd just take them out (unless you plan to have an AI offline version, in which case it would be very cool).
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				rossmum
 - Posts: 3178
 - Joined: Mon Mar 08, 2004 12:19 am
 - Location: in ur forums ownin ur noobs
 - Contact:
 
1) Half of each ship would be crap, and I intend to extend flight barriers way out around them.cyberscape2 wrote:Hey, I was messing with some stuff the other day (puttering around in a bunch of CE maps) and I thought of something, though it may destroy some design ideas. In Boarding Action, the ships are side by side, meaning if you did the same thing with your map and basically designed the interior to only take up half a ship, it would significantly help the polycount and net stuff.
And you mentioned having techs in one of the PoA's bays working on stuff. If they're AI, it'll cause a lot of lag, and they may act oddly. I'd just take them out (unless you plan to have an AI offline version, in which case it would be very cool).
2) Seeing as AIs may be a problem, I'll make an online version without them (which will now be named Broadside) and Ascendant Justice (the full project) will retain AIs and be mainly for offline play, mainly as 1) I don't get to play MP much, and 2) I'm getting bored with SP. And I just asked probably the best modeller here to help out, his work is amazing.
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				ssjgogetta
 - Posts: 21
 - Joined: Wed Jan 28, 2004 2:36 pm
 

