[WIP] facing_worlds ( UT -> halo remake )

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
ThabounceR





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Post by ThabounceR »

thats to bad i had the same problem but i hate the other facing worlds in the files forum that is really bad modeled, btw i like your world, but the best thing to do is just add the bases in 3dsmax, the world is ok but maybe the pathways, could be a little more like ut self unless youre making the ut2003 version, but the middle of the pathways shuold be higher up

i like it nontheless, maybe a co
therealtribe





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Post by therealtribe »

its the ut2004 one and that the exactway thay hav it i also got the bases but icbs doing it now
killerklown517





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Post by killerklown517 »

if u need a beta tester at any time, ill do it, just email me at [email protected] or im me on aim, my screen name is killerklown517
"I'm not a clone, I'm a Frankenstein. Created through the visions of a mastamind. This face, this soul, this rhyme is mine, but ya'll don't notice Frankenstein!" - Twiztid - Frankenstein
ThabounceR





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Location: #halomods

Post by ThabounceR »

if you know how to add portals/teleporters i'll give you a copy :p, but as said before i'll release the beta when i figured out those freaking portals :x very annoying i need 12 in total (6 down in both bases to go up and to go back)
paul





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Post by paul »

portals are just ment to reduce lag, u dint really need that much..
unless u mean teleporters..
ThabounceR





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Post by ThabounceR »

teleporters :roll: but there called portals (at least i think)


in ut there actually called wormholes

EDIT: I've got aim now for anyone that is interested ThabounceR666
(i know lame but ThabounceR wass already taken)
ThabounceR





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Joined: Thu May 06, 2004 10:30 am
Location: #halomods

Post by ThabounceR »

w00t i've finally figured out (with alot of help thnx guys) how to make teleporters, at first they werent going anywhere but i figured out that you have to give each pair (from -to) a seperate team index

but anyways a beta will be up in a few days, i just have to redo all the textures good, cuz i tested it and it had some mistakes


anyone who wants to beta test, contact me
baturkin17





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Post by baturkin17 »

this is looking awesome so far :)
Last edited by baturkin17 on Sat Jul 10, 2004 12:56 am, edited 1 time in total.
ThabounceR





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Location: #halomods

Post by ThabounceR »

whoopdeedoo

srry guys got enough beta testers

but the rest of you can play the public version (when its done ofcourse)
baturkin17





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Post by baturkin17 »

therealtribe wrote:i was going to do face as well
but meh i had the bases done and was going to add them them as scenery.tag but than i saw someone "beat" me to it i think both of us could hav done a better job

god dam halomoads.com i cant use my old account miatribe


finish yours too!

looks good
ThabounceR





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Post by ThabounceR »

whoohoo, ok small update to the level, i got all the teleporters working, all gamemodes are currently available, the main gametype is ofcourse CTF, but you can play others slayer will include 2 warthogs behind each base

today or maybe tomorrow i will upload the map to 3 different servers since the files forum is down
i will post a new reply with the links in it real soon, so that means it's a public beta, because i don;t think all the textures are correct (bad bad bad videocard cant see a thing)

the final name of the map will be CTF-Face, and not Facing_worlds, i'm currently working on other teleporters to, but no much succes in that yet :p

so keep tuned i'll release it soon enough
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