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Delta Mounds
Posted: Thu Jul 05, 2007 7:24 pm
by g----13
Author: G----13
Type: Sppf
Base: Burial Mounds
Skin Info:
Custom bumps
changed lightmaps
Unspecularized
Preview:
DOWNLOAD:
http://www.zshare.net/download/2583496e2ed483/
I could only get the sky to go from red to grey because it was X8R8G8B8
This is my first skin so I would appreciate advice
Posted: Thu Jul 05, 2007 7:26 pm
by DJ_Gnomey
Pretty nice. Maybe a Halo 3 MC skin and it would be perfect! Or maybe even a bloom/blur script? mb mb?
100000000000/10 for the custom bump maps and all new bitmaps! Looks great man!
Posted: Thu Jul 05, 2007 7:30 pm
by newbymodder
looking good man only thing i saw was in the second pic where your cliff texture meets the grass there is a slim black line the rest is pimp i hate that cliff part though every time i skinned it it always messed up
re
Posted: Thu Jul 05, 2007 7:37 pm
by g----13
I was going to put in a cleaned up version of masterchiefs bitmap, but I always have problems skinning internalized bitmaps. Ex: they turn black or refer to the external bitmap when you back away from it.
Re: re
Posted: Thu Jul 05, 2007 7:39 pm
by foxfanatic23I7
g----13 wrote:I was going to put in a cleaned up version of masterchiefs bitmap, but I always have problems skinning internalized bitmaps. Ex: they turn black or refer to the external bitmap when you back away from it.
Use the machinima tool and remove all LOD's, that will fix that problem. But, I see no custom bumps? Looks pretty nice though. Good flow through out the map.
Re: re
Posted: Thu Jul 05, 2007 7:45 pm
by DJ_Gnomey
foxfanatic23I7 wrote:g----13 wrote:I was going to put in a cleaned up version of masterchiefs bitmap, but I always have problems skinning internalized bitmaps. Ex: they turn black or refer to the external bitmap when you back away from it.
Use the machinima tool and remove all LOD's, that will fix that problem. But, I see no custom bumps? Looks pretty nice though. Good flow through out the map.
No, bad foxfanatic.

You just have to save the .dds in photoshop with the "generate mipmaps" tick box checked.
The ground has custom bumps....
Posted: Thu Jul 05, 2007 8:15 pm
by CptnNsan0
mine always has generate mipmaps checked and I still have to use the michinima tool....
The skin is nice but its been done and the sky might as well be changed to the coagulation sky. for a first skin I'd give it an 8
Posted: Thu Jul 05, 2007 8:24 pm
by smokey
Nice skin...Ive just seen about 15614624138496813351 burial mounds skins =/. Its good though.
Posted: Thu Jul 05, 2007 9:11 pm
by newbymodder
smokey wrote:Nice skin...Ive just seen about 15614624138496813351 burial mounds skins =/. Its good though.
ya this map can be over used but so far iv added this to my top 8 burial mounds that i like the others were from the skinning competition
Posted: Thu Jul 05, 2007 9:12 pm
by SPARTAN-OMEGA
holy shit! this is phe best burial mounds skin Ive seen
re
Posted: Thu Jul 05, 2007 11:49 pm
by g----13
The skin is nice but its been done and the sky might as well be changed to the coagulation sky. for a first skin I'd give it an 8
wow, I was so caught up with the bitmaps I forgot all about just building a sky into a map and using that.
Posted: Fri Jul 06, 2007 12:06 am
by G.I.R.
CptnNsan0 wrote:mine always has generate mipmaps checked and I still have to use the michinima tool....
The skin is nice but its been done and the sky might as well be changed to the coagulation sky. for a first skin I'd give it an 8
That's because you're probably using an improper .DDS plugin.
re
Posted: Fri Jul 06, 2007 1:11 am
by g----13
I use v8.23 dds plugin, I cant find any newer versions, so I'm clueless, what are you using?
Posted: Fri Jul 06, 2007 1:45 am
by G.I.R.
Posted: Fri Jul 06, 2007 4:52 am
by CptnNsan0
well thats the one I have but it still doesn't seem to work. no problem though. using the machinima tool isn't that hard anyways.
Posted: Fri Jul 06, 2007 12:29 pm
by Agent ME
The machinima tool will make the game laggy in multiplayer firefights and I wouldn't be surprised if it crashed in splitscreen mode.
Posted: Fri Jul 06, 2007 12:39 pm
by SpecOp44
Hmm, looks to me like you could use a bit off trees and foliage. But it still looks good I guess.
Posted: Fri Jul 06, 2007 12:54 pm
by CptnNsan0
Im not seeing the custom bumps anywhere
Posted: Fri Jul 06, 2007 1:34 pm
by kibito87
not bad but at the same time, it's boring and plain.
Posted: Fri Jul 06, 2007 1:54 pm
by patchesreusch
nice