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Delta Mounds

Posted: Thu Jul 05, 2007 7:24 pm
by g----13
Author: G----13
Type: Sppf
Base: Burial Mounds

Skin Info:

Custom bumps
changed lightmaps
Unspecularized

Preview:

Image

Image

Image

Image

DOWNLOAD:
http://www.zshare.net/download/2583496e2ed483/

I could only get the sky to go from red to grey because it was X8R8G8B8

This is my first skin so I would appreciate advice

Posted: Thu Jul 05, 2007 7:26 pm
by DJ_Gnomey
Pretty nice. Maybe a Halo 3 MC skin and it would be perfect! Or maybe even a bloom/blur script? mb mb?


100000000000/10 for the custom bump maps and all new bitmaps! Looks great man!

Posted: Thu Jul 05, 2007 7:30 pm
by newbymodder
looking good man only thing i saw was in the second pic where your cliff texture meets the grass there is a slim black line the rest is pimp i hate that cliff part though every time i skinned it it always messed up

re

Posted: Thu Jul 05, 2007 7:37 pm
by g----13
I was going to put in a cleaned up version of masterchiefs bitmap, but I always have problems skinning internalized bitmaps. Ex: they turn black or refer to the external bitmap when you back away from it.

Re: re

Posted: Thu Jul 05, 2007 7:39 pm
by foxfanatic23I7
g----13 wrote:I was going to put in a cleaned up version of masterchiefs bitmap, but I always have problems skinning internalized bitmaps. Ex: they turn black or refer to the external bitmap when you back away from it.
Use the machinima tool and remove all LOD's, that will fix that problem. But, I see no custom bumps? Looks pretty nice though. Good flow through out the map.

Re: re

Posted: Thu Jul 05, 2007 7:45 pm
by DJ_Gnomey
foxfanatic23I7 wrote:
g----13 wrote:I was going to put in a cleaned up version of masterchiefs bitmap, but I always have problems skinning internalized bitmaps. Ex: they turn black or refer to the external bitmap when you back away from it.
Use the machinima tool and remove all LOD's, that will fix that problem. But, I see no custom bumps? Looks pretty nice though. Good flow through out the map.
No, bad foxfanatic. :D You just have to save the .dds in photoshop with the "generate mipmaps" tick box checked.

The ground has custom bumps....

Posted: Thu Jul 05, 2007 8:15 pm
by CptnNsan0
mine always has generate mipmaps checked and I still have to use the michinima tool....

The skin is nice but its been done and the sky might as well be changed to the coagulation sky. for a first skin I'd give it an 8

Posted: Thu Jul 05, 2007 8:24 pm
by smokey
Nice skin...Ive just seen about 15614624138496813351 burial mounds skins =/. Its good though.

Posted: Thu Jul 05, 2007 9:11 pm
by newbymodder
smokey wrote:Nice skin...Ive just seen about 15614624138496813351 burial mounds skins =/. Its good though.
ya this map can be over used but so far iv added this to my top 8 burial mounds that i like the others were from the skinning competition

Posted: Thu Jul 05, 2007 9:12 pm
by SPARTAN-OMEGA
holy shit! this is phe best burial mounds skin Ive seen

re

Posted: Thu Jul 05, 2007 11:49 pm
by g----13
The skin is nice but its been done and the sky might as well be changed to the coagulation sky. for a first skin I'd give it an 8
wow, I was so caught up with the bitmaps I forgot all about just building a sky into a map and using that.

Posted: Fri Jul 06, 2007 12:06 am
by G.I.R.
CptnNsan0 wrote:mine always has generate mipmaps checked and I still have to use the michinima tool....

The skin is nice but its been done and the sky might as well be changed to the coagulation sky. for a first skin I'd give it an 8
That's because you're probably using an improper .DDS plugin.

re

Posted: Fri Jul 06, 2007 1:11 am
by g----13
I use v8.23 dds plugin, I cant find any newer versions, so I'm clueless, what are you using?

Posted: Fri Jul 06, 2007 1:45 am
by G.I.R.

Posted: Fri Jul 06, 2007 4:52 am
by CptnNsan0
well thats the one I have but it still doesn't seem to work. no problem though. using the machinima tool isn't that hard anyways.

Posted: Fri Jul 06, 2007 12:29 pm
by Agent ME
The machinima tool will make the game laggy in multiplayer firefights and I wouldn't be surprised if it crashed in splitscreen mode.

Posted: Fri Jul 06, 2007 12:39 pm
by SpecOp44
Hmm, looks to me like you could use a bit off trees and foliage. But it still looks good I guess.

Posted: Fri Jul 06, 2007 12:54 pm
by CptnNsan0
Im not seeing the custom bumps anywhere

Posted: Fri Jul 06, 2007 1:34 pm
by kibito87
not bad but at the same time, it's boring and plain.

Posted: Fri Jul 06, 2007 1:54 pm
by patchesreusch
nice