Download or post a skin for Halo 2 here.
DarkShallFall
Posts: 1992 Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
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by DarkShallFall » Sun Jun 03, 2007 6:09 pm
Aged Destruction
Well Since the skinning section is under new management I decided to get back into skinning and here's one of my best. It reminds me of Doom 3.
Download:
Sppf
Serenity
Base:
Elongation
Pictures:
Credits-
McToast~For teh water!
demonicsandwich~Serenity patch
Entity 1.6
Dothalo
PhotoShop
Last edited by
DarkShallFall on Mon Jun 04, 2007 6:35 pm, edited 9 times in total.
Iron_Forge wrote: I assume I won?..I should get an emblem...
krazykyle03
Posts: 27 Joined: Fri May 25, 2007 10:03 am
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by krazykyle03 » Sun Jun 03, 2007 6:18 pm
woot first post lol this is a great skinning job dude this is just sick u got my dl dude
foxfanatic23I7
Posts: 1343 Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
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by foxfanatic23I7 » Sun Jun 03, 2007 6:18 pm
Ok, fine don't use Deterioration =(. Anyway, so tiled, some of the textures are nice though. Also, the last picture looks like halo 3.
DemonicSandwich
Posts: 1198 Joined: Sat Sep 30, 2006 6:10 pm
Location: �
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by DemonicSandwich » Sun Jun 03, 2007 6:19 pm
Amazing
AIM wrote: Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
theycallmechad
Posts: 1482 Joined: Sat Aug 13, 2005 11:30 am
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by theycallmechad » Sun Jun 03, 2007 6:27 pm
This looks really good man! I really like the bumps on the wall textures. They look quite professional.
I would suggest trying to tone down the tiling, but in all it's a wonderful skin.
I'll need to try this when I get the chance.
♦
Halo's Coldest Map:
Hypothermia
"plz"
"Please!!!" plz lurn tihs!
DarkShallFall
Posts: 1992 Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
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by DarkShallFall » Sun Jun 03, 2007 6:33 pm
Yea i found if you invert the colors after making it black and white and editing contras and what not then do normal mapping it turns out perfect.
Iron_Forge wrote: I assume I won?..I should get an emblem...
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Sun Jun 03, 2007 6:38 pm
I like the bumps. Nice job.
foxfanatic23I7
Posts: 1343 Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
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by foxfanatic23I7 » Sun Jun 03, 2007 6:41 pm
This:
and yours:
Love the similarity
.
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Sun Jun 03, 2007 6:42 pm
you should put the AR in that, and make that pose
jzimmer09
Posts: 584 Joined: Sat Jan 21, 2006 2:48 pm
Location: Making MODZ
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by jzimmer09 » Sun Jun 03, 2007 6:59 pm
the rust is a lil too shiny, for my taist.
uralllame wrote: *looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
C4V13213
Posts: 11 Joined: Sat Jun 02, 2007 10:11 am
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by C4V13213 » Sun Jun 03, 2007 7:01 pm
VERY NICE LS I LOV EI T GOOD JOB
Dissolution241
Posts: 1018 Joined: Fri Feb 02, 2007 7:34 pm
Location: Oregon
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by Dissolution241 » Sun Jun 03, 2007 7:02 pm
Dammnnn, dude. This mod looks very, very nice. Great job with the bump maps and the textures! It looks like it has a Doom-ish feeling to it.
Unleash the Fucking Wolves
little_shadow
Posts: 422 Joined: Sat May 27, 2006 6:59 am
Location: Houston, Texas
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by little_shadow » Sun Jun 03, 2007 7:09 pm
Sorry I can't post earlier, this looks great only thing I don't like is the shiny stuff everything else is perfect.
McT0asT
Posts: 257 Joined: Wed Feb 28, 2007 2:00 pm
Location: The Park(New Mombasa)
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by McT0asT » Sun Jun 03, 2007 9:57 pm
This looks really cool. I like shooting the bipeds and watching their shields recharge.
Remembering the good times...
[Ace Mods] [Mod Sqwad]
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Mon Jun 04, 2007 4:57 am
Be-a-utiful skin you got there
neodos
Readers Club
Posts: 1394 Joined: Thu Aug 12, 2004 11:57 am
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by neodos » Mon Jun 04, 2007 8:31 am
Wow awesome textures
Did you added water outside the map? looks great
DarkShallFall
Posts: 1992 Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
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by DarkShallFall » Mon Jun 04, 2007 12:10 pm
neodos wrote: Wow awesome textures
Did you added water outside the map? looks great
Yes the map has water outside and a new sky.
Iron_Forge wrote: I assume I won?..I should get an emblem...
DemonicSandwich
Posts: 1198 Joined: Sat Sep 30, 2006 6:10 pm
Location: �
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by DemonicSandwich » Mon Jun 04, 2007 12:46 pm
Where's my credit dark, I did make the serenity after all.
AIM wrote: Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Nova_Angel
Posts: 9 Joined: Mon Jun 04, 2007 12:14 pm
Location: Houston, Texas
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by Nova_Angel » Mon Jun 04, 2007 2:02 pm
Oh I rememer I saw this yesterday before you posted it, I was helping You and Little Shadow think of names.
Phaile
Posts: 264 Joined: Thu Oct 05, 2006 5:41 pm
Location: Philly
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by Phaile » Mon Jun 04, 2007 2:51 pm
Bodies on the Conveyor belt are a nice touch.