[Mod/Skin] Paradise-Type Deltatap!

Download or post a skin for Halo 2 here.
baseball1332





Posts: 180
Joined: Mon Jan 16, 2006 9:07 pm
Location: MIA 305!!

[Mod/Skin] Paradise-Type Deltatap!

Post by baseball1332 »

Hey guys...here's my first Skin! It's for Deltatap.
There are some added trees.

Here are some pics...

Image

Image

Image

Image

Image

Image

Image



And for the download!
(If the attachment doesn't work...)

HERE! :)


(The only bugs that I am aware of is that one trees does not have collision....oh well....)


I'd like to thank 'theycallmechad' for his 'Seamless Texture Tutorial'
Attachments
deltatap.serenity
My first SKIN!
(1.62 MiB) Downloaded 81 times
Last edited by baseball1332 on Wed Aug 16, 2006 11:30 am, edited 1 time in total.
x088x




Critic

Posts: 837
Joined: Sun Nov 06, 2005 1:46 pm
Location: ..

Post by x088x »

Looks pretty good! The grass is a bit cartoony, but otherwise good job.
Halo 3 ruined everything..
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

One of the better Sanctuary skins i've noticed.
Image
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

you can thank google for that overused rock texture you used on the ground and walls too, i have seen it a million times
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

Looks good but like r0tten said you did overuse the rock texture and I have also seen it alot.
jzimmer09




Recreator

Posts: 584
Joined: Sat Jan 21, 2006 2:48 pm
Location: Making MODZ
Contact:

Post by jzimmer09 »

http://files.halomods.com/viewtopic.php?t=56010
thats what a paradise should look like :)) and my trees have collision, Pm me and i'll tell u how to give them collision
User avatar
jordanimal




Recreator

Posts: 678
Joined: Wed Nov 16, 2005 1:41 pm
Location: Houston, Texas
Contact:

Post by jordanimal »

The gress hurts my poor eyes :cry:
Image
baseball1332





Posts: 180
Joined: Mon Jan 16, 2006 9:07 pm
Location: MIA 305!!

Post by baseball1332 »

Thanks guys, I'll try to do better on my second skin...
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

Makes me want to play sonic 3. Still looks interesting though.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
User avatar
Geo
Forum Manager




Illusionist Stylist Advisor Pi
Connoisseur Pyre Socialist Tsunami

Posts: 4404
Joined: Sun Jun 19, 2005 1:01 am
Location: United Kingdom
Contact:

Post by Geo »

It's good for a first, but looks cell shaded. When playing in game the grass looks even brighter then the pictures. Good job though, practice makes perfect.

I'll give this a 6/10 for a first.
Image
For extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

Looks cool. Good job. :P
User avatar
theycallmechad




Visioneer Mad Hatter Commentator Trickster
Firestorm Literarian 500

Posts: 1482
Joined: Sat Aug 13, 2005 11:30 am

Post by theycallmechad »

Howdy! Looks like a not bad skin. I would suggest trying other textures besides that one cobble stone texture, but it still looks good. Although I don't always do this, try to find/make textures to use that don't look so flat. Real cobble stones like this are made out of river rock (well, where I'm from, anyway), and river rocks are very much 3 dimentional. When I see your stone, I half expect to see that third dimension. Instead, they look more like paint or wallpaper than anything. Even though a texture looks great when you're looking it as a bitmap, it doesn't always look great ingame. Be VERY picky :D. That's just my 2 cents worth...
Image

Halo's Coldest Map: Hypothermia
"plz" Image "Please!!!" plz lurn tihs!
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

Ooooh, pretty. =)
User avatar
Geo
Forum Manager




Illusionist Stylist Advisor Pi
Connoisseur Pyre Socialist Tsunami

Posts: 4404
Joined: Sun Jun 19, 2005 1:01 am
Location: United Kingdom
Contact:

Post by Geo »

About what chad said above, do you mean he should try bump mapping to give it "that 3rd dimension"?
Image
For extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
User avatar
theycallmechad




Visioneer Mad Hatter Commentator Trickster
Firestorm Literarian 500

Posts: 1482
Joined: Sat Aug 13, 2005 11:30 am

Post by theycallmechad »

iGeo wrote:About what chad said above, do you mean he should try bump mapping to give it "that 3rd dimension"?
No, he shouldn't do bumps for this map. It's too light and it'd change the feel a bit too much, I believe. I mean he should find a texture that doesn't look like it should be extremely 3 dimensional (i.e. brick or concrete, though I'm not saying those are the correct textures for him). Cobblestone is very hard as it looks like round rocks should be protruding from the surface.

I'm on hold right now with Walmart, and the hold music is really annoying. I'm sorry if I'm therefore not making sense.
Image

Halo's Coldest Map: Hypothermia
"plz" Image "Please!!!" plz lurn tihs!
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

theycallmechad wrote:
iGeo wrote:About what chad said above, do you mean he should try bump mapping to give it "that 3rd dimension"?
No, he shouldn't do bumps for this map. It's too light and it'd change the feel a bit too much, I believe. I mean he should find a texture that doesn't look like it should be extremely 3 dimensional (i.e. brick or concrete, though I'm not saying those are the correct textures for him). Cobblestone is very hard as it looks like round rocks should be protruding from the surface.

I'm on hold right now with Walmart, and the hold music is really annoying. I'm sorry if I'm therefore not making sense.

Lol. I just bought a 17 inch lcd monitor from sams club and It messed up the second day I had it... :? So I have been with customer support for hours.. I know how you feel. As for the mod. Could you try a Egyption stone texture.. Well you know what I mean.
baseball1332





Posts: 180
Joined: Mon Jan 16, 2006 9:07 pm
Location: MIA 305!!

Post by baseball1332 »

Thank you all for your responses!! I greatly appreciate it!

I will work on the skinning for my next skin!

Again, thanks! 8)
nintendo9713




Wordewatician 250

Posts: 548
Joined: Tue May 23, 2006 2:04 pm
Location: Louisiana...

Post by nintendo9713 »

I've never seen so many different themes for one level. Good job, looks nice.
Image
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

Looks nice! The grass could be better though. More realistic I guess.
Image
Shdwsnipa





Posts: 6
Joined: Sun Oct 23, 2005 4:24 pm
Location: Dunno, but the padded walls look nice...
Contact:

Post by Shdwsnipa »

Looks nice.... For whatever reason it reminds me of the flintstones... Might just be the textures.
Post Reply