PS360

Wanna show off your Sig/Avatar/artwork. Well this is the place to do it!

Use it?

Yes!
5
83%
Negative Ghostrider.
1
17%
 
Total votes: 6

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AbeFroman




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PS360

Post by AbeFroman »

Well, i'm sick of PS3 and xbox 360 fanboys arguing everywhere i go, so i made a little avatar as a statement to my neutrality in the never-ending argument...should i use it?

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edit: sorry, the poll is messed up, doesn't matter which yes or which no you put, i know simple math i can handle it
Last edited by AbeFroman on Sat Nov 22, 2008 10:17 am, edited 6 times in total.
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SHOUTrvb




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Post by SHOUTrvb »

Neat idea I guess, but the execution is rather poor. The orb looks like is has a point, which shouldn't be there. It needs to be much smoother. Notice on the original 360 that the X is embedded as more of an "infinite" crevasse of green goodness. Yours sorta just pops back out. There's no power or depth to it.
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Post by latinomodder »

PS3 Sucks
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Tural




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Post by Tural »

I agree with the above statements.
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Post by trepdimeflou »

Layer styles are useful when they are used correctly, but I'd stay away from the bevel / emboss effect for the most part until you have more experience with it.

I only really use the bevel / emboss effect when adding gloss or a slight sheen to my layer.

Example:
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The only thing that differentiates the first block of text from the second is the addition of a layer style.

From my experience, layer styles are mostly useful for adding effects to text. For more advanced graphics, particularly emblems or graphic logos, you would probably want to become familiar with Illustrator or another vector-based software package.
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AbeFroman




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Post by AbeFroman »

now with more infinite-crevasse-ness and less reliance on layer styles

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Tural




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Post by Tural »

Still doesn't accomplish the appearance of an orb.
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DeadHamster




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Post by DeadHamster »

make the logo look like it's actually on the orb, instead of flat. It needs to bend along the curved side of the orb.

TBH first one is better IMO.

Keep working at it.
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AbeFroman




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Post by AbeFroman »

more orb-ular?

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Post by DRL333 »

Nope, still flat.
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Tural




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Post by Tural »

The problem is with the logo, not the orb. There is no distortion of the logo being on the surface of an orb, it's just flat.
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Post by timmy42 »

in order to make a more "spherical" shape, you can try Filter>Distort>Spherize on PS...
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Post by guysullavin »

Tural wrote:The problem is with the logo, not the orb. There is no distortion of the logo being on the surface of an orb, it's just flat.
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Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
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Post by Amit »

guysullavin wrote:
Tural wrote:The problem is with the logo, not the orb. There is no distortion of the logo being on the surface of an orb, it's just flat.
What was the point of repeating him?
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Post by guysullavin »

I thought Timmy didn't understand that we were talking about the logo and not the sphere.

i didn't feel like explaining that to him.
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Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
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DeadHamster




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Post by DeadHamster »

timmy42 wrote:in order to make a more "spherical" shape, you can try Filter>Distort>Spherize on PS...
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Post by Tural »

guysullavin wrote:I thought Timmy didn't understand that we were talking about the logo and not the sphere.
Did you read his post at all?
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Post by guysullavin »

forget it
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Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
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AbeFroman




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Post by AbeFroman »

ah, i see what you mean...

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there, used that spherize filter you mentioned

grr...these forums don't like when i post polls, they always disappear
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Post by Tural »

Still seems barely noticeable.
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