scenarios\solo\01a_tutorial\01_bsp_1
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
scenarios\solo\01a_tutorial\01_bsp_1
scenarios\solo\01a_tutorial\01_bsp_1
Story:
After the Covenant invasion of Earth, the UNSC decided not to be so picky as to where they trained their soldiers...
Description:
I worked on this thing for awhile, but got relatively, "busy," and I never really could think of anything to add it. I blame lack of creativity. Not to mention, I have absolutely no time these days to do any modding.
It was really an experimental mod. It's a BSP Swap, one that I think no one has yet done. You're in a closed off area, of course, so you're not jumping around in space or whatever(though it is fun to do...).
- Weapon spawns have been placed.
- Player spawns have been placed.
- I messed with the HUD Color Editor. But really, I wouldn't really call it an 'improvement' over the original.
- BSP Swap.
That's, unfortunately, all I can think of at the moment.
I've sorta got outta modding for awhile, and thought I'd get this one out before I just forgot about it.
Pictures
View from Space:
I know, not exactly groundbreaking stuff here, but it's an interesting map.
Patch(serenity): http://www.megaupload.com/?d=OVHV4Y69
Patch(SPPF): http://www.megaupload.com/?d=GMSNET4P
And there we go! That's about it, folks.
Oh and if you have a 'negative' comment, feel free to not post. This mod wasn't exactly made for 'quality' purposes, nor do I have time to mod, so a negative comment is a waste of both our times.
Story:
After the Covenant invasion of Earth, the UNSC decided not to be so picky as to where they trained their soldiers...
Description:
I worked on this thing for awhile, but got relatively, "busy," and I never really could think of anything to add it. I blame lack of creativity. Not to mention, I have absolutely no time these days to do any modding.
It was really an experimental mod. It's a BSP Swap, one that I think no one has yet done. You're in a closed off area, of course, so you're not jumping around in space or whatever(though it is fun to do...).
- Weapon spawns have been placed.
- Player spawns have been placed.
- I messed with the HUD Color Editor. But really, I wouldn't really call it an 'improvement' over the original.
- BSP Swap.
That's, unfortunately, all I can think of at the moment.
I've sorta got outta modding for awhile, and thought I'd get this one out before I just forgot about it.
Pictures
View from Space:
I know, not exactly groundbreaking stuff here, but it's an interesting map.
Patch(serenity): http://www.megaupload.com/?d=OVHV4Y69
Patch(SPPF): http://www.megaupload.com/?d=GMSNET4P
And there we go! That's about it, folks.
Oh and if you have a 'negative' comment, feel free to not post. This mod wasn't exactly made for 'quality' purposes, nor do I have time to mod, so a negative comment is a waste of both our times.
Last edited by Aumaan Anubis on Fri Sep 05, 2008 6:47 pm, edited 1 time in total.
-
- Posts: 185
- Joined: Thu Sep 14, 2006 5:41 pm
there was a mod for this bsp conversion, wasn't it. It was in the Killtrocity Mappack 2.
Current Project: The Grunt Rebellion
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
SVE is Released
Latest Episode is here:
You Know What? Part 01
You Know What? Part 02
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
- SkgSkrillaka
- Posts: 192
- Joined: Wed Mar 26, 2008 8:50 pm
- Location: Off the streets, net cafe's and home ;)
Interesting. I thought this map was just a piece of scenery way back in the day. I didn't know it was an actual bsp. So then this obviously has proper collision which is awesome. This looks like a fun map to play if somebody would like to finish it.
I think this was worked on at one point by somebody but they were using a make-shift way to create scenery...i'm guessing through the use of machines. It's been awhile for Halo2 modding for me.
I think this was worked on at one point by somebody but they were using a make-shift way to create scenery...i'm guessing through the use of machines. It's been awhile for Halo2 modding for me.
- SkgSkrillaka
- Posts: 192
- Joined: Wed Mar 26, 2008 8:50 pm
- Location: Off the streets, net cafe's and home ;)
I'll see what I can do.kibito87 wrote:This looks like a fun map to play if somebody would like to finish it.
Although I haven't released any mods as of yet.
I do have quite a package of mods that are, fun no doubt, but not quite worthy of uploading.
If I do anything good with this BSP I'll be sure to upload it.
Thanks again Aumaan
*EDIT* Aumaan, The map is good the reticule colour (black) is quite a nice effect.
All the spawns are good, No covenant weapons (typical in a human surrounding)
No freezing points, no corruptions, Everything seems perfect as is =]
I found it strange that You've placed a magnum on the outside of the room..
Is it special in anyway or did a spaceman leave it there?
I shall start my mod on this soon.
Not much to do but i'm thinking a whole range of gametypes to use
like: Speedy CTF or king for a short time.
I'm not exactly sure what happened to JC but Headshot stopped modding halo2. I've seen a few things he's done with Halo1 but I think he's more about just gaming now. Although...i've been waiting to see him online because we were supposed to test some stuff he did. We shall see...DrXThirst wrote:JC and HSM? /offtopic
- SkgSkrillaka
- Posts: 192
- Joined: Wed Mar 26, 2008 8:50 pm
- Location: Off the streets, net cafe's and home ;)
- newbymodder
- Posts: 1475
- Joined: Fri Nov 24, 2006 4:43 pm
- Location: San Angelo, Tejas
agreed we played his version of this bsp and it was easy to just get spawn trapped, but i do like this one better seems more clean and evenly distributed.kibito87 wrote:Nothing Headshotmasta made was for competitive gameplay really. Unless he says otherwise...his mods are/were creative and made strictly to enjoy and gawk at for being so pretty.herger wrote:not to be rude but it was in Killtrocity 2. And it was meant for competitive play. =/
Join Halo 2.5, Can't stop never stop modding halo 2 http://www.halo25.co.nr/
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
Thanks for the comments, guys!
I thought it sucked, but thanks.SkgSkrillaka wrote:*EDIT* Aumaan, The map is good the reticule colour (black) is quite a nice effect.
Yay.SkgSkrillaka wrote:No freezing points, no corruptions, Everything seems perfect as is =]
0.o I had no idea. I just clicked a bunch of human weapons and collectively moved them toward the structure. I guess it just didn't make it inside.SkgSkrillaka wrote:I found it strange that You've placed a magnum on the outside of the room..
Is it special in anyway or did a spaceman leave it there?
Yeah, the only thing I really regret doing is not fixing gametypes.SkgSkrillaka wrote:Not much to do but i'm thinking a whole range of gametypes to use
like: Speedy CTF or king for a short time.
It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.