[MOTM] Floodout Final!

This forum is for files only, Utilities and Hacks go here, not skins.
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

[MOTM] Floodout Final!

Post by Eaton »

.:Floodout:.


Image

When you play this mod, make sure you are playing the game as an Elite character. A Spartan will freeze the game when he/she dies.

Here it is! The final release of Floodout! I worked HARD to make this mod as professionally as I could in a short amount of time to enter it in this month's Mod of the Month contest. This mod is a totally floodified version of Lockout. I spen a long time on this mod. There are a few things that I did not have time to edit, but I did my very best to make this a stable and fun release. I hope you enjoy it!
Features:
[*]Mod Name: Floodout
[*]Original Map: Lockout
[*]Creators: Eaton
[*]Serenity Patch: Download
[*]SPPF Patch:

[*][ Yes ] Gametypes Fixed
[*][ Yes ] Team Spawns Fixed
[*][ No ] BSP Conversion
[*][ Yes ] Weapons Balanced
[*][ Yes ] Custom Sounds
[*][ No ] Custom Models
[*][ No ] Machines Added
[*][ No ] Scenery Added
[*][ No ] AI Added
[*][ No ] Scripts Added
[*][ No ] Teleporters Added
[*][ Yes ] Weather Edits/Added
[*][ No ] Water Added
[*][ Yes ] Skin/Texture Edits
[*][ Yes ] Biped Edits
[*][ Yes ] Vehicle Edits
[*][ Yes ] Weapon Edits
[*][ Yes ] Lighting Edits
[*][ No ] Jmad Edits
[*][ No ] Physics Edits
[*][ No ] System Linkable

More features:
-Most of the weapons on this map are sound modded.
-Almost every weapon has an edited Unicode String.
-The Prophet Chair has working sounds.
-Edited Lightmap
-And much more!

Bugs:
Sometimes the weapons can freeze the map when fired for some reason, but I think I fixed it for good.
-Prophet Chair does not respawn when it goes over the edge.

ALL of the mods (except sounds) were done on a Vista computer! Whoever says that Vista is bad for modding is wrong.

This mod is best played under the following:
-A gametype that is set to...
Primary weapon set to Random
Secondary weapon set to Random
And Primary Turret set to Machine Gun

Credits:
[*]Brok3n Halo: For making Entity. The program that I used 95% of the time.
[*]DarkShallFall: For his Effect Studio.
[*]Prey: For Profane.
[*]Anthony & Pokecancer: For H2 Core and Guerilla.
[*]Iron_Forge: For Serenity
[*]TfAv1228: For Halo 2 Sound tools.
[*]The Halo Community: For answering all of my questions!

Pictures:

Rocket Launcher - Toxic Blaster: This weapon fires a pod of highly toxic and explosive gas.
Image

Plasma Pistol Charged Bolt Blast - This weapon, also known as the Intoxicator, has two main blasts that can perform major damage on a target.
Image

Floodified Prophet Chair.
Image

Covenant Carbine - Stun Rifle: Once an enemy is hit with this weapon, it stuns them for 2-5 seconds.
Image

Brute Plasma Rifle - Brute Decimator: This weapon basically decimated all opposition.
Image

Frag Grenade - Slime Nade: A grenade that explodes into a pool of superheated slime.
Image

Beam Rifle - EMP Rifle: This weapons fires an electrical charge of devastating power.
Image

Plasma Rifle - Photon Gun: This weapon fires an atom that explodes into a small electric burst.
Image

Sniper Rifle - Blood Rifle: This weapon fires a cloud of Blood at the target.
Image

SMG - Not much was done with the SMG, but it fires Sentinel Enforcer Needles with an impact effect.
Image

Sentinel Beam - Slime Cannon: The best weapon on the map! This weapon fires a beam of superheated acidic slime.
Image

Plasma Grenade - Ripple Grenade: It explodes into a force that seems to ripple.
Image

Plasma Pistol Normal Bolt.
Image

Brute Shot - Toxic Explosive: This weapon fires a grenade that explodes into a toxic mist.
Image
Last edited by Eaton on Wed May 07, 2008 2:07 pm, edited 5 times in total.
Image
User avatar
NotZachary82





Posts: 644
Joined: Sun Oct 28, 2007 9:15 am
Location: TX, USA

Post by NotZachary82 »

a lot of effects are very large ...

but I like it ;)

very nice. i didn't expect this from you, Eaton.
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

I wanted to do more, but I ran out of time. Wait until you see snowstorm. :wink:
Image
User avatar
SkgSkrillaka





Posts: 192
Joined: Wed Mar 26, 2008 8:50 pm
Location: Off the streets, net cafe's and home ;)

Post by SkgSkrillaka »

I really like this :P

Good effects
good pics (for the attraction :wink:)

And the eerie green colour gives it all the more feel

9/10
bleh! :twisted:

p.s I wont wait till snowstorm then
:lol:
Image
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

Thank you! It took me a while to get a good lightmap. But the effect turned out surprisingly well and these are my VERY first effect mods. I've never done effects before.
Image
User avatar
SkgSkrillaka





Posts: 192
Joined: Wed Mar 26, 2008 8:50 pm
Location: Off the streets, net cafe's and home ;)

Post by SkgSkrillaka »

Eaton wrote:Thank you! It took me a while to get a good lightmap. But the effect turned out surprisingly well and these are my VERY first effect mods. I've never done effects before.
makes this mod all the more better then :wink:
Image
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

Wait... I was pretty sure I had a poll up. What happend to it? :shock:
Image
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Effects are very nice. Please tell me you have a version without the weapons having the same shaders.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

In terms of gameplay, the weapons seem too large and powerful for a map as small and confined as Lockout. The flood theme is also one of the dead horses of modding. The effects do look nice though.

You might be able to respawn your Prophet's Chair if you give it health (so it dies when it falls through the death zone, instead of sitting on the bottom of the BSP), or tick the box that says "Destroy existing on new spawn" in the Netgame equipment.

If you relied on the stun jpt from my mods, please give due credit.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

DarkShallFall wrote:Effects are very nice. Please tell me you have a version without the weapons having the same shaders.
Why? You don't like it? I don't. The shaders go nicely with the weapons, but it does get repetitive, but it was the only good shader I could find.
CaptainPoopface wrote:In terms of gameplay, the weapons seem too large and powerful for a map as small and confined as Lockout. The flood theme is also one of the dead horses of modding. The effects do look nice though.

You might be able to respawn your Prophet's Chair if you give it health (so it dies when it falls through the death zone, instead of sitting on the bottom of the BSP), or tick the box that says "Destroy existing on new spawn" in the Netgame equipment.

If you relied on the stun jpt from my mods, please give due credit.
I made the stun effect all myself. I did not take it from any of your mods. I have been having a huge amount of trouble with the Entity chunk cloner so I couldn't add any health to the chair. I didn't raise the damage of the weapons too high, but they do enough damage to match the effect. I played it with my friend and the gameplay is really fun.
Last edited by Eaton on Fri Jun 06, 2008 6:34 pm, edited 1 time in total.
Image
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

They all have the same shader with the same bitmaps. You could have duplicated the shader and made new bitmaps to fit with the weapon.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

True, but that would take too much time. Something I did not have.
Image
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Why because you where eager to start your next mod? Don't start a new one unless the first is finished.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

Well, I rebuilt this map 3 times with H2 Core and that just made modifications from that point harder. It's not that I don't want to completely finish this mod. It's just that the map seems to freeze every single time I add a new meta, inject a bitmap, or inject a new sound. So something went wrong in the middle so I did my best to make the effects the best and to make the game play good. But it turned out quite well.
Image
mythbust3r





Posts: 14
Joined: Sat Sep 06, 2008 6:54 am

Awesome

Post by mythbust3r »

Awesome map, when are you comming out with the SPPF file???
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Re: Awesome

Post by Eaton »

mythbust3r wrote:Awesome map, when are you comming out with the SPPF file???
Serenity is a lot better than SPPF so I only posted a Serenity. Although, I will consider it when Floodout II is released. :wink:
Image
Scorch





Posts: 43
Joined: Thu Aug 19, 2004 10:57 pm
Contact:

Post by Scorch »

Nice! This looks pretty juicy.

I'll give it a try.
Signature over 120 Pixels in Height.
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

Scorch wrote:Nice! This looks pretty juicy.

I'll give it a try.
You didn't have to bump this. And there is a better version on the way. Hopefully it will be released soon.
Image
bloompyle





Posts: 120
Joined: Tue Jan 10, 2006 5:59 pm

Re:

Post by bloompyle »

Eaton wrote:
Scorch wrote:Nice! This looks pretty juicy.

I'll give it a try.
You didn't have to bump this. And there is a better version on the way. Hopefully it will be released soon.
How soon? And will it be on Halo 2 or 3? And what about sandstorm, this was a blast, I loved it, and cant wait for next one!
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Re: Re:

Post by Eaton »

bloompyle wrote:
Eaton wrote:
Scorch wrote:Nice! This looks pretty juicy.

I'll give it a try.
You didn't have to bump this. And there is a better version on the way. Hopefully it will be released soon.
How soon? And will it be on Halo 2 or 3? And what about sandstorm, this was a blast, I loved it, and cant wait for next one!
When Mutation is released. Of course it will be for Halo 2, I couldn't possibly do what I want in Halo 3. And it's Snowstorm lol. Well, that is my project after this and will most likely be my best and last mod.

But it all depends on when new and better tools are released. I refuse to use Entity any longer.
Image
Post Reply