Click16's Funmods Post

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click16





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Click16's Funmods Post

Post by click16 »

Well by the name and description of this post you are checking up on my Funmods collection!

Extensions are allowed on this post by all who want to!

This is going to be full of funmods by me and anyone else that wants to take part of this.

ALSO: i will keep a Best of the week funmod post at the bottom of this main post. (anyone who makes the best funmod will have pics of the funmod on this first post at the bottom!)

Rules

#1. You Have to make a mod that uses items from within the map itself.
#2. You MUST make visible projectiles for all of the people who dont have the mod itself.
#3. No auto aim (for cheating)
#4. Have Fun
Bypasses
#1. Skins are allowed(to add more fun to the modder)
#2. Speed Ups and Super Jumps are allowed (just don't make it suicidal!)
__________________________________________________________________

I would also appreciate it if you posted you XBConnect user name, mine is VxClickxV.



Have fun

Click16
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click16





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Post by click16 »

My best coag funmod so far (i just started funmodding on XBC like 3 or 4 days ago)

Well Here you go! :D :D :D
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funmod_coag_Click16_1.serenity
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Dragonfire





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Post by Dragonfire »

i do have a very simple mod for hogwars on coag, all it does is shoot out hogs from the plasma pistol.....but i doubt its even worthy enough to be posted on here, i should find my mod where the rockets r like stingers :P
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Mod for those who will use them correctly.
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SkgSkrillaka





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Post by SkgSkrillaka »

hogwars? :D Nice name :P reminds me a bit of harry potter :wink:
't' here^

Well i've made this mod where the plasma pistol is the aa gun off the scarab and has the charging effect for 3 seconds from the scarab main gun

also lightmap darkened and midship sky

Is that possibly worthy?
:shock:

(it would be my first published mod since my failure with doom turf) :?
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Supermodder911




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Post by Supermodder911 »

Meh...Fun modding. :roll:
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neodos
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Post by neodos »

WATEHFU

This is a modding website we are not creating mods for non modders but mods to be played with people that has the mod too >_>
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Post by SerpantSlayer »

http://rapidshare.com/files/102077136/S ... _Turf.Sppf

(x)Weapon Mods

(x)Visible Projectiles

(x)Vehicle Mods

(x)Fun Mods

(x)Lightmapped

(x)Models


Elites can fly

Elites are small

Masterchief runs fast and jumps high

Gliding in the air when you jump

Teleporters (inside of cylinder thing on the building you spawn on)

Spawn out of map

Nonmodders can jump high in random areas (idk why)

Nonmodders can crouch run

Drivable scarab (ghost on your screen, spawns on the ground in front of the building you spawns on)

Nonmodders can fly warthog (passenger side only)

Flashlights on Bipd and warthog

Banshees (three spawn on the building next to you and they are ghosts on your screen)

Contrail Swaps

No barriers

Tombstone sky

WEAPON MODS

Magnum-Plasma Grenades

Needler-Flamethrower (Only on nonmodders screens)

Plasma Pistol-Pink Shields

PP Charged-Banshee (Heretic to nonmodders ghost to you)

Battle Rifle-Wraith Gun

Beam Rifle-Tank Shell

Brute Plasma Rifle-Wraith Gun

Plasma Rife-Scarab Gun

Shotgun-Tank Shells

SMG-Hunter Beam

Sniper Rifle-Masterchief Clones

Rocket Launcher-Warthog

RL Locked On-Scorpion Tank

Brute Shot-Flags

Sword-Nothing
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SkgSkrillaka





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Post by SkgSkrillaka »

Right..

Well click 16
i've just tested your mod

It's not the best funmod i've played xD

You've like changed the smg sniper rifle shotgun for projectile swaps

and made the warthog fly

:P

Add some more to it before posting it
:D
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click16





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Post by click16 »

SkgSkrillaka wrote:Right..

Well click 16
i've just tested your mod

It's not the best funmod i've played xD

You've like changed the smg sniper rifle shotgun for projectile swaps

and made the warthog fly

:P

Add some more to it before posting it
:D
it was supposed to be like a simple mod anyway :?
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SkgSkrillaka





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Post by SkgSkrillaka »

Sure that's fine :D

I just expected to see a bit more

meh.. Still the sniper explosion is quite riveting :wink:

noice :P
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Post by DrXThirst »

XBC sucks. Horribly. UI and code = phail.

Xlink Kai ftw.
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Post by bballaplaya4life »

DrXThirst wrote:XBC sucks. Horribly. UI and code = phail.

Xlink Kai ftw.
Maybe XBC thinks you suck.
Senor_Grunt: Okay, so, I was playing CoD4 earlier, and about 30 minutes into playing, the screen went black, then flashed, then the 360 gave me red rings. Only, they weren't rings, they were half of the ring. Like, only two of the controller light thingies were light up red. WTF does this mean? Like seriously. My 360 still works, but it does that like once every week at the least, and it's getting annoying getting to round 16 in the zombie mode for CoD5 (so totally not bragging ), then suddenly blacking out. :[
tucker933: Pour some liquid nitrogen on it.
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blackdiamond





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Post by blackdiamond »

bballaplaya4life wrote:
DrXThirst wrote:XBC sucks. Horribly. UI and code = phail.

Xlink Kai ftw.
Maybe XBC thinks you suck.
haha lol
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.

http://www.mindistortion.net/iwantyours ... am=dapoopy
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SkgSkrillaka





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Post by SkgSkrillaka »

:x

1. grow up
2. keep your opinions to yourself

We don't need flaming
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Post by JK-47 »

SkgSkrillaka wrote::x

1. grow up
2. keep your opinions to yourself

We don't need flaming
I'm pretty sure it was just a joke ;x
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SkgSkrillaka





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Post by SkgSkrillaka »

I try to act like i'm good at jokes :cry:

nevermind then
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Post by ogrish »

Ok simple but fun, and works same for everyone. Open Headlong in Entity.

Step one, remove deathzones, (except kill_shark). {They may be labeld trigger volums if you have a newer plugin}.

Step two, set respawns up on roof tops, (take your time to spread them out).

Step three, swap 1st projectile on plasma_pistol, to block/steam_lift, and second to banshi_bomb.

Now play with snipers on rooftops, and spawnable steam_lifts.

Which ever way you shoot plasma pistol, a steam_lift pushing you the opposite direction will spawn.

Steam_lifts, will stay where you spawned them, so if you make a path up to a higher roof, and die, the path will still be there when you come back to the same place.

The only problems are: Others players wont see the steam_lifts, unless you make them visable to all.

Also, play short games, cause after spawning to many steam_lifts the game will start to lag, or your plasma pistol will stop spawning steam_lifts once the limit of spawns per round is exceeded.

I like to move the turrets, blocks and vehicles on to rooftops to.

Has any1 tried to do this, its fun. So heres my all to simple but fun headlong mod. (This was one of the first mods i ever made, but it was fun). Edit: now spawn points are set to roof tops headlong
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Post by Tural »

SkgSkrillaka wrote::x

1. grow up
2. keep your opinions to yourself

We don't need flaming
People can express their opinion however they like. In addition, you don't even know what flaming is, and you are apparently incapable of comprehending the overwhelming obviousness of that joke.

That being said, I find this topic rather shallow and pedantic.
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SkgSkrillaka





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Post by SkgSkrillaka »

sorry about what i said


Drinking+posting on halomods= baad

I did not mean to cause any problems
:(
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Post by L0d3x »

Tural wrote:
SkgSkrillaka wrote::x

1. grow up
2. keep your opinions to yourself

We don't need flaming
People can express their opinion however they like. In addition, you don't even know what flaming is, and you are apparently incapable of comprehending the overwhelming obviousness of that joke.

That being said, I find this topic rather shallow and pedantic.
Just because he misinterpreted it doesn't mean he is incapable of comprehending the obviousness of said joke.

You didn't have to try and mock his intelligence there.
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