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Gravity Fun V1
Posted: Thu Feb 28, 2008 12:49 pm
by plushiefire
This is a topic I will store all my script projects and fun things I make with scripts.
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Dec.27 2007
Features - Multi Switch Gravity change
Known Bugs
-Switches olny work once.
-The switches olny appear if u get a bit close to them, but thats the game's problem, I didn't make it like that.
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DOWNLOAD Dec.27 2007
Decided to release this to the public, just for fun

(was a 3volved mod i was working on)
Posted: Thu Feb 28, 2008 1:13 pm
by kibito87
So each switch changes the force of gravity? That's quite the interesting mod. Great job, i'm impressed.
Posted: Thu Feb 28, 2008 1:26 pm
by plushiefire
kibito87 wrote:So each switch changes the force of gravity? That's quite the interesting mod. Great job, i'm impressed.
Yup your right. Thanks.
Posted: Thu Feb 28, 2008 3:42 pm
by preston566
Damn

Posted: Thu Feb 28, 2008 3:53 pm
by killarzachary
Very nice, can't wait to see what else you cook up.
Posted: Thu Feb 28, 2008 9:11 pm
by -Treetoad-
Wow, this looks interesting. I'll need to try it out later.
Any idea if it works on system link?
Posted: Fri Feb 29, 2008 3:51 am
by plushiefire
-Treetoad- wrote:Wow, this looks interesting. I'll need to try it out later.
Any idea if it works on system link?
Might work on sys link beccause the script is activated through a switch.
Posted: Fri Feb 29, 2008 4:49 am
by -DeToX-
Cool, but to be honest I expected more from you, this is way too simple and I know you can probably do better.
Re: Gravity Fun V1
Posted: Fri Feb 29, 2008 9:05 am
by Shock120
plushiefire wrote:The switches olny appear if u get a bit close to them, but thats the game's problem, I didn't make it like that.
Isn't that an LOD problem? or a Bounding radius setting?

Re: Gravity Fun V1
Posted: Fri Feb 29, 2008 9:23 am
by DarkShallFall
Shock120 wrote:plushiefire wrote:The switches olny appear if u get a bit close to them, but thats the game's problem, I didn't make it like that.
Isn't that an LOD problem? or a Bounding radius setting?

Bounding Radius.
Looks cool and seems fun. Nice work.
Posted: Fri Feb 29, 2008 9:56 am
by Supermodder911
-DeToX- wrote:Cool, but to be honest I expected more from you, this is way too simple and I know you can probably do better.
Why? Just cause he's Canadian?

Posted: Fri Feb 29, 2008 11:52 am
by plushiefire
Supermodder911 wrote:-DeToX- wrote:Cool, but to be honest I expected more from you, this is way too simple and I know you can probably do better.
Why? Just cause he's Canadian?

Hes canadian too. this was just was a little mod i did though.
Posted: Fri Feb 29, 2008 1:16 pm
by neodos
This is still great as i played it a few weeks ago, i have made a tut about controls and machines you can find solution for your problems on that tut:
http://forums.remnantmods.com/viewtopic.php?f=13&t=298
Posted: Fri Feb 29, 2008 2:32 pm
by Shock120
an idea
Using the controls,
Can a script be used to create/activate a trigger volume?
for bsp switching.
Nice mod

Posted: Fri Feb 29, 2008 2:34 pm
by JacksonCougAr
I think a button that kills everyone is more funny ;p
Posted: Fri Feb 29, 2008 2:43 pm
by bibbit
Looks awesome.

Posted: Fri Feb 29, 2008 2:44 pm
by neodos
Shock120 wrote:an idea
Using the controls,
Can a script be used to create/activate a trigger volume?
for bsp switching.
Nice mod

Yes but not sure that it will be syslink...
I agree a control to kills players is fun

Posted: Sat Mar 08, 2008 9:29 pm
by xheadshotmastax
very intresting
k
Posted: Sun Mar 09, 2008 5:31 am
by atvridr9
nice job dude i like it but what the hell is it im confused

Re: k
Posted: Sun Mar 09, 2008 6:22 am
by xheadshotmastax
atvridr9 wrote:nice job dude i like it but what the hell is it im confused

if u push one of the switches you feel like youre not fat anymore.