Page 3 of 6

Posted: Sat Apr 26, 2008 10:33 am
by JacksonCougAr
Its so much more then that :x

Posted: Sat Apr 26, 2008 10:53 am
by OwnZ joO
grimdoomer wrote:Well I stuck it in my solution folder with the exe, and it still happens. Heres the exception text:

Code: Select all

************** Exception Text **************
System.DllNotFoundException: Unable to load DLL 'C:\WINDOWS\system32\xboxdbg.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
   at YeloDebug.Debug.SetXboxName(String name)
   at YeloDebug.Xbox.Connect(String xboxName)
   at YeloDebug.Xbox..ctor(String xboxName)
   at Poke.Xbox.Connect(String IP) in C:\Documents and Settings\Grimdoomer\My Documents\Visual Studio 2008\Projects\Poke\Poke\Xbox.cs:line 14
   at Poke.Form1.button1_Click(Object sender, EventArgs e) in C:\Documents and Settings\Grimdoomer\My Documents\Visual Studio 2008\Projects\Poke\Poke\Form1.cs:line 22
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Don't you sometimes have to register stuff in system32 with windows. Not sure but that could possibly be the problem.

Posted: Wed May 07, 2008 6:38 am
by xXxCocoFangxXx
What exactly does this do?

Posted: Wed May 07, 2008 10:28 am
by OwnZ joO
It allows you to add the ability to connect with an xbox running a debug bios to your .Net programs.

Posted: Wed May 07, 2008 10:31 am
by JacksonCougAr
yes <_< that <_<

Posted: Sun May 25, 2008 11:11 am
by xbox7887
So I went ahead and posted my current version of this...for the most part you shouldn't need to use xboxdbg.dll so that should eliminate most of the problems I've been seeing. Let me know if you guys have any more problems. Also I suggest using xbdm.dll v5455 when working with Halo 1 or 2 as it doesn't take up as much memory as v5933.

Posted: Sun May 25, 2008 8:23 pm
by OwnZ joO
Thank you very much for updating it, hopefully I will be able to use this now. I appreciate all the work this must have taken.

Posted: Mon May 26, 2008 11:04 am
by grimdoomer
xbox7887 wrote:So I went ahead and posted my current version of this...for the most part you shouldn't need to use xboxdbg.dll so that should eliminate most of the problems I've been seeing. Let me know if you guys have any more problems. Also I suggest using xbdm.dll v5455 when working with Halo 1 or 2 as it doesn't take up as much memory as v5933.
I <3 you :D

Posted: Mon Sep 15, 2008 8:10 pm
by skinnykhalida
um sry for the noobish request... can someone post a tutorial on how to use it... Thanks

Posted: Tue Sep 16, 2008 8:35 am
by OwnZ joO
Learn how to program using a .Net language.

Posted: Tue Sep 16, 2008 3:02 pm
by skinnykhalida
i know a little bit of C...

Posted: Tue Sep 16, 2008 6:01 pm
by OwnZ joO
What do you want to do with it, or do you just want to "use" it?

Posted: Tue Sep 16, 2008 7:45 pm
by skinnykhalida
well i wanna do what every1 says it can do, edit maps on the fly...
itd be cool to do anything else it can do too

Posted: Wed Sep 17, 2008 11:59 am
by Eaton
skinnykhalida wrote:well i wanna do what every1 says it can do, edit maps on the fly...
itd be cool to do anything else it can do too
Add the DLL to your C# application and use the references in the DLL. You have to know a moderate amount of programming to use it, though.

Posted: Wed Sep 17, 2008 4:09 pm
by skinnykhalida
dang... forgot all of my vbs... dont know C

EDIT: wait can i use this with Entity?

Posted: Fri Sep 19, 2008 11:11 pm
by SkgSkrillaka
skinnykhalida wrote:can i use this with Entity?
I'm trying to use entity v1.6
I know this program is probably the reason for failing but..

I was Just curious,
I connect to my xbox using a debug IP address then a make a meta edit to say, battle rifle [proj] and change it to beam rifle [proj]

I hit save then as soon as I click 'sync xbox' The map on my xbox freezes
Any ideas?
Should I maybe use xbox7887's YeloDebug.dll and replace it with entity 1.6's original RthDLL.dll?
Would this solve freezing problems?
I just cannot create programs at this time.

*edit* don't worry I sorted it out.
Took a really pathetically long time, but i managed to connect to a debug IP and make safe changes through RTH without freezing, WOOT!
Oh and I'm using entity beta 1.3

Posted: Sat Sep 20, 2008 3:25 am
by SpecOp44
You should have been using that version in the first place. It's the last and best version of Entity.

Posted: Sat Sep 20, 2008 3:43 am
by SkgSkrillaka
SpecOp44 wrote:You should have been using that version in the first place. It's the last and best version of Entity.
Gawsh I'm sorry.
I find it annoying that even a simple change like a BSP lightmap edit will crash the map in RTH.

Posted: Sat Sep 20, 2008 4:00 am
by Eaton
Actually, only ONE version of Entity can do Real Time Halo. 1.5 UE. And the game freezing is normal. That means it is poking the memory. Wait a few minutes for it to finish. And I don't think replacing the DLL with do anything. The original DLL is made for Entity and this is just made for programmers.

Posted: Sat Sep 20, 2008 5:09 am
by SpecOp44
Hmm? Not really, I've used 1.3 for RTH many times and it works fine.