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Posted: Thu Mar 27, 2008 2:51 pm
by -DeToX-
Can I request the [shad] tag please? Thanks. ;9

Posted: Thu Mar 27, 2008 4:02 pm
by xzodia
Weather Control Device Detected. /ra2 reference

Sorry, can't do shader.

Posted: Fri Mar 28, 2008 4:34 pm
by xzodia
while(true)
{
System.Console.Beep();
}

Posted: Fri Mar 28, 2008 5:28 pm
by Supermodder911
xzodia wrote:while(true)
{
System.Console.Beep();
}
hahahahahaha :lol:

Posted: Sun Mar 30, 2008 2:20 pm
by xzodia
I couldn't think of anything that sounded witty to fit this scene...

Posted: Mon Mar 31, 2008 4:30 pm
by xzodia
Red Sky At Night...Shepard's Delight...

I've uploaded a zip with every plugin I've done to date, plus a few that were already complete. Only 24 remain (exluding semi-complete bitm + sbsp), at least 11 of which I can't do...

Posted: Mon Mar 31, 2008 4:54 pm
by kornman00
I've always heard it as sailor's delight ;p

Posted: Thu Apr 10, 2008 6:35 pm
by xzodia
ugh...the final update was lost in the server change...and attachments dont seem to be working...

Posted: Fri Apr 11, 2008 4:32 am
by turk645
hopefully everything will be up and going soon, i might need those plugins if i put entity back on my comp..... computer reboots suck.

Posted: Fri Apr 11, 2008 1:16 pm
by DrXThirst
When is it going to be fixed? I'm about to get Entity running on my computer again as well...

Posted: Fri Apr 11, 2008 2:16 pm
by Eaton
Well, I downloaded them all before the site went down... The attachment option does not work so I will upload it to RapidShare. I copied these from my Entity Plugin folder so some are the old original ones that have not been updated, but all of xzodia's newest ones are in it. Enjoy!

http://rapidshare.com/files/106753108/Plugins.rar.html

Posted: Wed Apr 16, 2008 12:51 pm
by Eaton
I found a bug in your scnr plugin. When you clone chunks, it can break the contrails of the weapons in the map. It also prevents the map from opening in Contrail Editor. I tried both versions of it and the old one never had that problem...

Posted: Wed Apr 16, 2008 12:59 pm
by xzodia
entity's fault not mine. its chunk cloner doesn't see unused values

Posted: Wed Apr 16, 2008 1:04 pm
by Eaton
xzodia wrote:entity's fault not mine. its chunk cloner doesn't see unused values
EDIT: It is Entity. Now how to fix it...

Posted: Wed Apr 16, 2008 2:24 pm
by shade45
Eaton wrote:
xzodia wrote:entity's fault not mine. its chunk cloner doesn't see unused values
EDIT: It is Entity. Now how to fix it...
Entity is open source :P

Posted: Wed Apr 16, 2008 5:48 pm
by Eaton
shade45 wrote:
Eaton wrote:
xzodia wrote:entity's fault not mine. its chunk cloner doesn't see unused values
EDIT: It is Entity. Now how to fix it...
Entity is open source :P
I know, but I don't have any knowledge of Halo applications really. I do look at source codes just to see how they are made and it is just a mess of this long code! I mostly program in Visual Basic so I am not used to C# at all. It looks complicated.

Posted: Wed Apr 23, 2008 3:26 pm
by xzodia
plugins are back up now that attachments work again.

Posted: Wed Jun 11, 2008 5:33 am
by mr_penguin
I can't clone chunks in a lot of the tags using these plugins. It gives me this error trying to use the chunk cloner for the bitm, bloc, effe, itmc, jmad, matg, mulg, proj, ssce, vehc, vehi & weap.

Posted: Wed Jun 11, 2008 5:52 am
by Eaton
mr_penguin wrote:I can't clone chunks in a lot of the tags using these plugins. It gives me this error trying to use the chunk cloner for the bitm, bloc, effe, itmc, jmad, matg, mulg, proj, ssce, vehc, vehi & weap.
You have to open his plugin in Notepad and remove the Labels.

Open a plugin.
you will see something like this at the end: label="Some Name">

Change that to look like this: label="">

Do that for ALL of the labels in the plugin and it should work.

Posted: Wed Jun 11, 2008 9:34 am
by NotZachary82
Eaton wrote:You have to open his plugin in Notepad and remove the Labels.

Open a plugin.
you will see something like this at the end: label="Some Name">

Change that to look like this: label="">

Do that for ALL of the labels in the plugin and it should work.
I wonder who told you that. <_>

Also, xzodia, maybe you've noticed, but the [cont] tag is really messed up: you can't view any [pphy] dependencies, and the "Point States" reflexive is grayed out, while in older plugins it is not ...

One of them is wrong.