XZodia's Plugin's

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-DeToX-




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Post by -DeToX- »

Can I request the [shad] tag please? Thanks. ;9
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xzodia




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Post by xzodia »

Weather Control Device Detected. /ra2 reference

Sorry, can't do shader.
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xzodia




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Post by xzodia »

while(true)
{
System.Console.Beep();
}
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Post by Supermodder911 »

xzodia wrote:while(true)
{
System.Console.Beep();
}
hahahahahaha :lol:
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Post by xzodia »

I couldn't think of anything that sounded witty to fit this scene...
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Post by xzodia »

Red Sky At Night...Shepard's Delight...

I've uploaded a zip with every plugin I've done to date, plus a few that were already complete. Only 24 remain (exluding semi-complete bitm + sbsp), at least 11 of which I can't do...
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Post by kornman00 »

I've always heard it as sailor's delight ;p
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xzodia




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Post by xzodia »

ugh...the final update was lost in the server change...and attachments dont seem to be working...
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Post by turk645 »

hopefully everything will be up and going soon, i might need those plugins if i put entity back on my comp..... computer reboots suck.
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Post by DrXThirst »

When is it going to be fixed? I'm about to get Entity running on my computer again as well...
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Post by Eaton »

Well, I downloaded them all before the site went down... The attachment option does not work so I will upload it to RapidShare. I copied these from my Entity Plugin folder so some are the old original ones that have not been updated, but all of xzodia's newest ones are in it. Enjoy!

http://rapidshare.com/files/106753108/Plugins.rar.html
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Post by Eaton »

I found a bug in your scnr plugin. When you clone chunks, it can break the contrails of the weapons in the map. It also prevents the map from opening in Contrail Editor. I tried both versions of it and the old one never had that problem...
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xzodia




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Post by xzodia »

entity's fault not mine. its chunk cloner doesn't see unused values
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Post by Eaton »

xzodia wrote:entity's fault not mine. its chunk cloner doesn't see unused values
EDIT: It is Entity. Now how to fix it...
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Post by shade45 »

Eaton wrote:
xzodia wrote:entity's fault not mine. its chunk cloner doesn't see unused values
EDIT: It is Entity. Now how to fix it...
Entity is open source :P
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Post by Eaton »

shade45 wrote:
Eaton wrote:
xzodia wrote:entity's fault not mine. its chunk cloner doesn't see unused values
EDIT: It is Entity. Now how to fix it...
Entity is open source :P
I know, but I don't have any knowledge of Halo applications really. I do look at source codes just to see how they are made and it is just a mess of this long code! I mostly program in Visual Basic so I am not used to C# at all. It looks complicated.
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Post by xzodia »

plugins are back up now that attachments work again.
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Post by mr_penguin »

I can't clone chunks in a lot of the tags using these plugins. It gives me this error trying to use the chunk cloner for the bitm, bloc, effe, itmc, jmad, matg, mulg, proj, ssce, vehc, vehi & weap.
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Post by Eaton »

mr_penguin wrote:I can't clone chunks in a lot of the tags using these plugins. It gives me this error trying to use the chunk cloner for the bitm, bloc, effe, itmc, jmad, matg, mulg, proj, ssce, vehc, vehi & weap.
You have to open his plugin in Notepad and remove the Labels.

Open a plugin.
you will see something like this at the end: label="Some Name">

Change that to look like this: label="">

Do that for ALL of the labels in the plugin and it should work.
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Post by NotZachary82 »

Eaton wrote:You have to open his plugin in Notepad and remove the Labels.

Open a plugin.
you will see something like this at the end: label="Some Name">

Change that to look like this: label="">

Do that for ALL of the labels in the plugin and it should work.
I wonder who told you that. <_>

Also, xzodia, maybe you've noticed, but the [cont] tag is really messed up: you can't view any [pphy] dependencies, and the "Point States" reflexive is grayed out, while in older plugins it is not ...

One of them is wrong.
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