Broken Delta
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
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Broken Delta
(Yes, I know it's crappy, you don't have to remind me)
A BSP Conversion
Patch :. Broken Delta
Base Map :. Zanzibar
First of all, hey. This is the second mod that I've decided to release. My first mod was one of those utter failure "first mods" that involved running fast, jumping high, rapid fire/infinite ammo mods. Though, I will brag, I was smart enough not to include Auto Aim. I also edited the lightmap and switched out the sky, which were the only redeeming qualities of the mod. But. enough of that mod. More about this one.
For those of you that don't want to read a wall of text, you can skip down to a summary at the very bottom of the page, but I'd still read the wall of text anyway
It's a BSP Conversion of the first BSP of Delta Halo. I have added backwash's sky, and along came the fog. It really adds a nice, though unusual, effect to the map. I've added active scenery that consists of banshees flying into cliffs. I've edited a couple weapon effects, specifically, the plasma rifle's and the needlers. I pride myself on the plasma rifle's, seeing as I'm not the best at effects. As well as it's Minimum and maximum rate of fire has been increased, but only to make it a weapon worth using. Thanks to BSP conversions not being perfect, I have been able to add custom(kidding, they're just corrupted) sounds! Personally, I believe that they sound better than the normal ones. The needler, rockets(I think), sniper rifle, plasma rifle, and battle rifle all have custom(corrupted) sounds. Though, here's where it gets weird, when you fire the battle rifle, and you are NOT in a building, there will be some random magnum shots resounding through the level. For the sniper rifle, I've just decided to assume that it has a silencer. I was able to add a death zone, and it's not that bad either. I think there's a place near the first base where you can jump off way in a corner, and not die. I think that I fixed it in a later version, but as I've said, those maps are corrupted, and I was forced to go back to an earlier version of the mod. This being said, I apologize that it isn't finished. There are some objective bugs that you should know. If you play territories, with 8 territories, about 3 or 4 should show up. It was my first time fixing objective locations, so, give me a break. As well, I suggest not trying KOTH, I didn't dare even try that one yet. As well, I did some weapon/vehicle placement, which should be sort of balanced.
I really tried to get the theme that the Halo was destroyed, and sort of floating, lifeless. I think I semi-achieved that atmosphere. I tried adding random fires around the map, but that didn't work. You can judge for yourself whether I did a good job.
I congratulate you for reading this wall of text, but now onto Pictures!
Pictures
As well, I think I should be congratulated on figuring out how to use Yelo's picture feature, lol.
SUMMARY OF THE ABOVE WALL OF TEXT
BSP Conversion
Active Scenery
Custom Sounds
Gametype Bugs
Working Deathzones
Edited effects
It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA
Sorry dude, but from reading the massive wall of text I'm kinda dissapointed. I think its because I was excited from all the discussion you had on the remnant boards,but it doesn't meet my expectations. Some things should have been a definate fix. For example, the water doesn't match the atmosphere at all. Another thing is that I wish you had found a way to close off a section of the bsp instead of using the whole thing.
Overall, 7/10. At least you tried to improve your skills after your first mod and for that, I respect you.
Overall, 7/10. At least you tried to improve your skills after your first mod and for that, I respect you.
- Aumaan Anubis
- Posts: 2938
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What do you mean by discussion on the remnant boards? I never meant to build up anyone's expectations for the mod. Personally, I was just happy that I was able to semi-finish one, and make one that I saw suitable for release.antszy101 wrote:Sorry dude, but from reading the massive wall of text I'm kinda dissapointed. I think its because I was excited from all the discussion you had on the remnant boards,but it doesn't meet my expectations. Some things should have been a definate fix. For example, the water doesn't match the atmosphere at all. Another thing is that I wish you had found a way to close off a section of the bsp instead of using the whole thing.
Overall, 7/10. At least you tried to improve your skills after your first mod and for that, I respect you.
I'm not sure how I could've fixed the water.
The rest of it is closed off. There is no mach that'll lead you to the other side, so unless you have a coordinated pair of players that can do a trick to the other side, it's not too easy. I mean, I could've added a mach or some scenery to block it off, but that would've looked sloppy. The best I could think of would be adding another Death Barrier, which I didn't think of at the time, and I'm not sure if Entity can clone death barriers.
It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA
- DarkShallFall
- Posts: 1992
- Joined: Fri Jan 20, 2006 2:49 pm
- Location: MI, USA
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A skin isn't needed to make a level look pretty. I find the Delta halo is quite a good skin to begin with...
However, I do share the same concerns with other people with the green fog...B ut I haven't played to see if it works (coz well from the pics, no it doesn't)
Anyway, i get my xbox back soon, so then I can play.
However, I do share the same concerns with other people with the green fog...B ut I haven't played to see if it works (coz well from the pics, no it doesn't)
Anyway, i get my xbox back soon, so then I can play.
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
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Re: Broken Delta
I felt that the fog contributed to that. But thanks for the critiques guys, I'll keep it in mind for next time.Aumaan Anubis wrote:I really tried to get the theme that the Halo was destroyed, and sort of floating, lifeless.
It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
- -Treetoad-
- Posts: 736
- Joined: Sat Jun 03, 2006 7:58 pm
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- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
It's all good, real life is much more important.DrXThirst wrote:It's actually my fault for all of his bugs.
I told him that I would fix teamspawns and gametypes, but I just never got around to doing it.
I'm sorry AA.
A critique would be much appreciated, and I'll be doing another mod as soon as I find some inspiration.Kibito87 wrote:If you would like a little critiquing incase you plan on doing another mod, I will critique it for you.
Adding normal effects, such as fire, to the map didn't go so well, and I had many failed attempts that corrupted the map, so I gave up on it. But that corpses thing is a good idea.SpecOp44 wrote:However, if you want more of a destroyed and abandoned feeling, I suggest you have wreckage, smoke, corpses in places where players walk around the most, so it's more noticeable. And a little skinning wouldn't hurt to the look.
Thanks.-Treetoad- wrote:Looks nice as it is. Makes me feel good to see people still modding this game.
It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.