my mine (works but doesn't look good yet)
Posted: Sun Nov 18, 2007 3:49 pm
Since its been abit slow round here for a few days I'll release this promo for people to have a look at maybe help me perfect it
just throw a frag grenade on a hard surface
it has problems so far it only stick to hard surfaces but it bounces on hard objects (that may be some trial and error on the unknown tick boxes)
it could do with some larger sticking collision
I think if that cant be done an improvement would be to have 1 spawn just to the left and one just to the right of it so it so it sticks a bit better but I can't make head nor tale of the cone angle it needs to have so to spawn a frag 1 to the left and to the right,
the whole thing falls apart after 110 seconds or so but 90seconds is when I've decided it should kill its self plus of course having some kind of model on the floor to avoid and making all else invisible and if I can have a sound to notify activation
normal frag spawns (on impact) frag 1 going up and frag 4 on on the floor (to be used as floor object model)
frag 1 blows up at knee height spawning frag 2 going up
also (delayed) spawns plasma 1 going up
also (delayed further) spawns frag 3 static floating grenade
When frag 2 reaches head height it blows up and spawns frag 3 (static)
all frags have had material changed to brittle and the plasma has been give a initial friction of 2 to brittle so it bounces back at the same speed (in real maths it should be 1 anything faster than 1 would keep getting faster, in halo maths anything faster than 2 would get faster and faster, anything lower than 2 would get slower)
My mine, not only does it have an explosion it counts as your kill and it counts as a stick too
If you can help with anything underlined please post here or send me a pm
For those of you who want to see pictures you're out of luck I don't know how to take pictures but all that happens is you throw a grenade and above where it lands spawns 2 floating stationary frags and boucing up and down between these frags is a sticky (thats the active bit of the grenade)
If you want to use this feel free, credit means nothing to me in fact people using my work I consider a flattery
just throw a frag grenade on a hard surface
it has problems so far it only stick to hard surfaces but it bounces on hard objects (that may be some trial and error on the unknown tick boxes)
it could do with some larger sticking collision
I think if that cant be done an improvement would be to have 1 spawn just to the left and one just to the right of it so it so it sticks a bit better but I can't make head nor tale of the cone angle it needs to have so to spawn a frag 1 to the left and to the right,
the whole thing falls apart after 110 seconds or so but 90seconds is when I've decided it should kill its self plus of course having some kind of model on the floor to avoid and making all else invisible and if I can have a sound to notify activation
normal frag spawns (on impact) frag 1 going up and frag 4 on on the floor (to be used as floor object model)
frag 1 blows up at knee height spawning frag 2 going up
also (delayed) spawns plasma 1 going up
also (delayed further) spawns frag 3 static floating grenade
When frag 2 reaches head height it blows up and spawns frag 3 (static)
all frags have had material changed to brittle and the plasma has been give a initial friction of 2 to brittle so it bounces back at the same speed (in real maths it should be 1 anything faster than 1 would keep getting faster, in halo maths anything faster than 2 would get faster and faster, anything lower than 2 would get slower)
My mine, not only does it have an explosion it counts as your kill and it counts as a stick too
If you can help with anything underlined please post here or send me a pm
For those of you who want to see pictures you're out of luck I don't know how to take pictures but all that happens is you throw a grenade and above where it lands spawns 2 floating stationary frags and boucing up and down between these frags is a sticky (thats the active bit of the grenade)
If you want to use this feel free, credit means nothing to me in fact people using my work I consider a flattery