AI Zones In Foundation COMPLETE

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grimdoomer




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Post by grimdoomer »

no cause any programe that requir .net framework dont work properly so the curropt all the data they use ex maps building.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
g----13




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re

Post by g----13 »

yo, I noticed you only have respawn scripts. I was looking at a lot of scripts in the campaign maps, to put into my ai mod but most of them relied on zones. You should take a look around and try to find some scripts that will make your ai smarter or more agressive or to create a scenario of some sort. BTW, sorry for the bump
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grimdoomer




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Post by grimdoomer »

to make them smarter you need a reflexive i dont know wich one but if i script them to do something then i dont need to do that. and im releasing a plugin to go with the tut but im very busy right now and in need of some help any way the plugin has values for rapid movement assualt wich is like legendary etc so you relly dont need any scripts for that.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Zone 117




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Post by Zone 117 »

Great job.
Place only a couple hunters. Make them aggressive and invincible - just to add more excitement to normal gameplay.
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Post by Unrealxtc »

how do you get this to work? i applied the patch in serenity.
but i'm not seeing anything in game.

I'm a supernub at modding.
just lookin for something fun.
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Post by gman »

Unrealxtc wrote:how do you get this to work? i applied the patch in serenity.
but i'm not seeing anything in game.

I'm a supernub at modding.
just lookin for something fun.
get the yelo trainer from here

and while in game hold A and press right on the d-pad
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Post by mr_penguin »

you need yelo to load the ai. You also need xored to load yelo.
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xlRainlx




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Post by xlRainlx »

wow finally someone came up with working ai, too bad it wasnt beezie or tru. oh well, great job grim. i wish i had a router so i could play this.
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grimdoomer




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Post by grimdoomer »

im gunna have to make some more tuts because i got them to board your vehicle, drive and they will splatter you, i got a troop of grenade happy grunts, and im working on getting them to actully hunt you down, plus now i can test my pelican script and my CTF script.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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CaptainPoopface




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Post by CaptainPoopface »

I would be very interested in a troop of grenade-happy grunts.
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Post by ScottyGEE »

Sorry for being late to the party but this looks amazing...I wanna try :)

Also, since I dont have time for awhile, just wanting to know, is the mod encrypted? Although I wouldn't be able to do too much in terms of modding it, I'd just tinker around and see what you've done and learn off that.
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Technically its only me animating though ;)
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grimdoomer




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Post by grimdoomer »

No its not encrypted in any way, im gunna have to write a tut on how to customize your zones soon. The confusing part is diffrent zones do diffrent things. Im sorry I dont have to time to clean up this post or explain more on my findings, but my computer has been hacked with a backdoor and im going to have to reload windows, I should be on later and I will still be on AIM on mo other comp.

EDIT: I am currently have reinstalled windows and gotten most of my apps back, I should have everything back in the next hour or so.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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