[wgit][wigl][skin] Almost complete plugins + Tutorial

This forum is for files only, Utilities and Hacks go here, not skins.
Post Reply
User avatar
neodos
Readers Club




Artisan Miner

Posts: 1394
Joined: Thu Aug 12, 2004 11:57 am

[wgit][wigl][skin] Almost complete plugins + Tutorial

Post by neodos »

Hello,

You may have seen that i made some mainmenu skins, not as only chaging bitmaps but moving bitmaps, text, button chaging the buttons etc

I made research on this 3 tags: [wgit][wigl][skin] and came out with almost done plugins, Turk was doing research on wgit tag too, he will probably update the tags on http://plugins.pheonic.co.uk/
Special thanks to him.

With it i attached 3 pages of explanation of the tags so you understand how tags work, there's not really need of a tutorial it's meta editing, as i said i found a lot of values like 80 or 90%

I hope this can help someone to make their own mainmenu skins and the in-game menu skins too :wink:


-neodos
Attachments
H2_UI_tags_plugins_tut.zip
[wgit][wigl][skin] plugins and tutorial/explanation of the tags
(11.05 KiB) Downloaded 126 times
Last edited by neodos on Mon Sep 17, 2007 12:05 pm, edited 1 time in total.
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

:P yay you released them. Guess i can update the site with them now then.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
User avatar
neodos
Readers Club




Artisan Miner

Posts: 1394
Joined: Thu Aug 12, 2004 11:57 am

Post by neodos »

Yes i take much time to release because i was still reasearching while making 3volved mainmenu skin.

And yes update ^^ i didn't made transitions, maybe transitions are enums.
User avatar
killarzachary




Coagulator Recreator Snitch!

Posts: 934
Joined: Sat Mar 03, 2007 9:26 am
Location: High School
Contact:

Post by killarzachary »

Awsome dude! I'm going to deffinantly look into this l8er.
Image
jzimmer09




Recreator

Posts: 584
Joined: Sat Jan 21, 2006 2:48 pm
Location: Making MODZ
Contact:

Post by jzimmer09 »

coolie :) maybe i'll make a new mm skin :)
Image
uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
User avatar
Zone 117




Pi Trickster Stylist Advisor
Snitch! Connoisseur

Posts: 799
Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(

Post by Zone 117 »

Thanks Neodos, this will allow so much more theming in mappacks.
Image Thanks for the sig Xiion :P
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

I just spruced up the sily tag, you might want to take a look and add it to this
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

kool! now if we had some more good mods i would make a killtrocity v3 :lol: :lol:
Image
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

xzodia wrote:I just spruced up the sily tag, you might want to take a look and add it to this
I completed that tag awhile ago. Did you find something new?
User avatar
iBotModz





Posts: 53
Joined: Fri Mar 16, 2007 4:04 am

Post by iBotModz »

I dont think he found completely new stuff, but it sure looks different then that old one I had.
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

the old sily tag was...rather wrong :P
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
User avatar
Prey




Connoisseur Snitch! Pyre Articulatist 500

Posts: 1026
Joined: Wed Dec 27, 2006 6:49 am
Location: UK
Contact:

Post by Prey »

psst XZodia, if you could update the bitm tag as well while your at it:

Code: Select all

    <int name="LOD1 Offset" offset="28" visible="True" />
    <int name="LOD2 Offset" offset="32" visible="True" />
    <int name="LOD3 Offset" offset="36" visible="True" />
    <int name="LOD4 Offset" offset="40" visible="True" />
    <int name="LOD5 Offset" offset="44" visible="True" />
    <int name="LOD6 Offset" offset="48" visible="True" />
    <int name="LOD1 Size" offset="52" visible="True" />
    <int name="LOD2 Size" offset="56" visible="True" />
    <int name="LOD3 Size" offset="60" visible="True" />
    <int name="LOD4 Size" offset="64" visible="True" />
    <int name="LOD5 Size" offset="68" visible="True" />
    <int name="LOD6 Size" offset="72" visible="True" />
..and don't bother crediting me.. these were found long long ago >_>
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

done, thanks
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
xxQTip05xx





Posts: 188
Joined: Fri Oct 13, 2006 3:00 pm
Location: Nilez 330, Ohio
Contact:

Post by xxQTip05xx »

what program are these for? entity, dothalo?
-My Respect List-
-DoorM4n-
-KornMan00-
-KIWIDOGGIE-
-Iron_Forge-
User avatar
Zone 117




Pi Trickster Stylist Advisor
Snitch! Connoisseur

Posts: 799
Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(

Post by Zone 117 »

xxQTip05xx wrote:what program are these for? entity, dothalo?
Entity...
No body uses Dothalo.
Image Thanks for the sig Xiion :P
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
User avatar
Th2mods
Readers Club





Posts: 1229
Joined: Mon Jan 08, 2007 5:54 pm
Location: Salt Lake City, Utah
Contact:

Post by Th2mods »

xheadshotmastax wrote:kool! now if we had some more good mods i would make a killtrocity v3 :lol: :lol:
you guys just ignored headshot.

Only if, only if...
Image
Suitman





Posts: 11
Joined: Sat Dec 08, 2007 7:22 pm

Post by Suitman »

snif-snif
i use dot halo...

Does entity do everything that dot halo does? I haven't really played around with entity. tried to stick with stuff I knew how to use.
User avatar
neodos
Readers Club




Artisan Miner

Posts: 1394
Joined: Thu Aug 12, 2004 11:57 am

Post by neodos »

Suitman wrote:snif-snif
i use dot halo...

Does entity do everything that dot halo does? I haven't really played around with entity. tried to stick with stuff I knew how to use.
Yes, and entity does MUCH more than DotHalo, szorry but DotHalo now sucks, and please don't bump old topics.
mr_penguin





Posts: 541
Joined: Thu Feb 08, 2007 5:39 pm
Location: NJ

Post by mr_penguin »

dothalo could do more but people stopped working on it so entity just took over.

The biggest thing entity has is bsp viewing and chunk cloning, and the fact that you can copy things form map to map without corrupting existing sounds.
Your mom became oversized. Please make your mom smaller before reposting. :shock:
Infern0 wrote:You just shave the excess bush and burn the leftovers.
Post Reply