[wgit][wigl][skin] Almost complete plugins + Tutorial
[wgit][wigl][skin] Almost complete plugins + Tutorial
Hello,
You may have seen that i made some mainmenu skins, not as only chaging bitmaps but moving bitmaps, text, button chaging the buttons etc
I made research on this 3 tags: [wgit][wigl][skin] and came out with almost done plugins, Turk was doing research on wgit tag too, he will probably update the tags on http://plugins.pheonic.co.uk/
Special thanks to him.
With it i attached 3 pages of explanation of the tags so you understand how tags work, there's not really need of a tutorial it's meta editing, as i said i found a lot of values like 80 or 90%
I hope this can help someone to make their own mainmenu skins and the in-game menu skins too
-neodos
You may have seen that i made some mainmenu skins, not as only chaging bitmaps but moving bitmaps, text, button chaging the buttons etc
I made research on this 3 tags: [wgit][wigl][skin] and came out with almost done plugins, Turk was doing research on wgit tag too, he will probably update the tags on http://plugins.pheonic.co.uk/
Special thanks to him.
With it i attached 3 pages of explanation of the tags so you understand how tags work, there's not really need of a tutorial it's meta editing, as i said i found a lot of values like 80 or 90%
I hope this can help someone to make their own mainmenu skins and the in-game menu skins too
-neodos
- Attachments
-
- H2_UI_tags_plugins_tut.zip
- [wgit][wigl][skin] plugins and tutorial/explanation of the tags
- (11.05 KiB) Downloaded 126 times
Last edited by neodos on Mon Sep 17, 2007 12:05 pm, edited 1 time in total.
yay you released them. Guess i can update the site with them now then.
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- killarzachary
- Posts: 934
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Thanks Neodos, this will allow so much more theming in mappacks.
Thanks for the sig Xiion
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
I just spruced up the sily tag, you might want to take a look and add it to this
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
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the old sily tag was...rather wrong
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
psst XZodia, if you could update the bitm tag as well while your at it:
..and don't bother crediting me.. these were found long long ago >_>
Code: Select all
<int name="LOD1 Offset" offset="28" visible="True" />
<int name="LOD2 Offset" offset="32" visible="True" />
<int name="LOD3 Offset" offset="36" visible="True" />
<int name="LOD4 Offset" offset="40" visible="True" />
<int name="LOD5 Offset" offset="44" visible="True" />
<int name="LOD6 Offset" offset="48" visible="True" />
<int name="LOD1 Size" offset="52" visible="True" />
<int name="LOD2 Size" offset="56" visible="True" />
<int name="LOD3 Size" offset="60" visible="True" />
<int name="LOD4 Size" offset="64" visible="True" />
<int name="LOD5 Size" offset="68" visible="True" />
<int name="LOD6 Size" offset="72" visible="True" />
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
Halo 3 Research Thread - Contribute to the research into Halo 3.
done, thanks
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
-
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Entity...xxQTip05xx wrote:what program are these for? entity, dothalo?
No body uses Dothalo.
Thanks for the sig Xiion
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
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dothalo could do more but people stopped working on it so entity just took over.
The biggest thing entity has is bsp viewing and chunk cloning, and the fact that you can copy things form map to map without corrupting existing sounds.
The biggest thing entity has is bsp viewing and chunk cloning, and the fact that you can copy things form map to map without corrupting existing sounds.
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