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Flamethrower Ghost v1.0

Posted: Wed Aug 29, 2007 7:35 pm
by Kewlkyle64
While goofing off with a flamethrower in Halo PC, I wondered what it would be like if I made a ghost fire the flamethrower burst. Since my brother won't let me mod Halo PC (It's his, he paid for it), I decided to bring it to Halo 2 on the Xbox. So here it is, a ghost with a flamethrower.

I already know I need to add an aiming icon. It's a bit hard to aim with it, when I add the icon it will be easier.

Got around to taking some screenshots:

As you can see their is no visible source of the flames.
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I've fixed the force issue, it's now pretty much perfect actually.

Apply the .SPPF to Terminal.

There's also some other mods I was making on there, like the magnum shoots master chiefs, rocket launcher fires wraith mortars, warthog/scorpion turret changes, etc.

Important: Do NOT go near the Sniper Rifle! It will cause the game to freeze!

Please give me suggestions, this is my first mod I've uploaded to Halo Mods.

Happy burning things! :D

Download (High Force)
Download (Lower Force)<--- Recommended

Posted: Wed Aug 29, 2007 7:38 pm
by kibito87
This sounds interesting. I might go ahead and check this out. Only because it's unheard of thus far!

Posted: Wed Aug 29, 2007 7:42 pm
by newbymodder
sounds like a good concept just needs tweaking i'll test then update my post :D

Posted: Wed Aug 29, 2007 7:43 pm
by Kewlkyle64
newbymodder wrote:sounds like a good concept just needs tweaking i'll test then update my post :D
Yeah, like I said it's still in production. Well, technically I never said that, but what I did say is I know I need to fix some stuff. :D

Posted: Thu Aug 30, 2007 3:35 am
by killarzachary
It would make more sense if you'd make the flame blue. I might do something like this in my next mod. Good job. Also, it looks like when you shoot you get hirt, is this true?

Posted: Thu Aug 30, 2007 4:41 am
by UR MAST3R
My friend made the exact same thing in the mod he's working on but its for the sentinal beam.

Posted: Thu Aug 30, 2007 5:41 am
by Kewlkyle64
killarzachary wrote:It would make more sense if you'd make the flame blue. I might do something like this in my next mod. Good job. Also, it looks like when you shoot you get hirt, is this true?
Yeah, thats a good point. I oughta make the flame blue. But it doesn't hurt you, but the hard to aiminess and force together just seem to fire at the ground in front of you, causing a flip.

Posted: Thu Aug 30, 2007 9:17 am
by Kewlkyle64
I fixed the issue with the force, the new one can be downloaded here. Still need to add an aiming icon though.

Posted: Sat Sep 01, 2007 12:39 pm
by Devilshadow934
Maybe you should fix the sniper issue..........

Posted: Sun Sep 02, 2007 9:40 pm
by sneakyn8
id say finish a mod with this in it get yelo for your screencap needs then post

Posted: Sun Sep 02, 2007 9:42 pm
by destroyer69
Its a good idea, but its been done many times with the sentinel beam.
It would be a lot cooler if you did something like edit the ghost model and make something cool like a flamethrower attached to it. Maybe skin the ghost with a cool design that would reflect its abilities.

Posted: Sun Sep 02, 2007 9:45 pm
by Sgt.Peppers
Damnit I forgot the internal name of Terminal.

Posted: Sun Sep 02, 2007 10:11 pm
by Fleabag77
Triplicate.map :wink:

Posted: Mon Sep 03, 2007 10:20 am
by HellaWack
You could make a flame hog with it.
Just make the Chaingun turret use the same gun the Ghost does.

Posted: Thu Sep 06, 2007 2:07 pm
by Ultramarines217
Lol i jus burned my m8 on that ghost 10/10 :D