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my first ai map on coag

Posted: Mon Aug 27, 2007 2:19 pm
by spawnova
this is my first ai mod and first mod ever put on halomods i didnt add projectile swapping because i dont know how to add a script and no one replies so puting crazy wepon would kill the ai and they wouldnt spawn = boring anyone i made 2 team snipers vs sniper its kinda fun but i thought id see what you guys think
and shotgun shoots marine bips that ai will try and kill.

download-http://dodownload.filefront.com/8415641 ... ec0c499f0d

Posted: Mon Aug 27, 2007 2:29 pm
by killarzachary
Put this in you post, its a lazy link.

Code: Select all

[url]http://dodownload.filefront.com/8415641//2c95d85066c718cfb57cd4349c77c3937eb170ffb1e343aed7ed0708df4aed3bc2c529ec0c499f0d[/url]
http://dodownload.filefront.com/8415641 ... ec0c499f0d

Posted: Mon Aug 27, 2007 2:34 pm
by spawnova
thanks for the lazy link lol i didnt know that
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Posted: Mon Aug 27, 2007 2:40 pm
by AFuzySquirrel
ok well it kewl it has AI and all but i dont see much else so 5/10. it could have had more in it but for AI good job

Posted: Mon Aug 27, 2007 2:40 pm
by killarzachary
Ur welcome, but, the AI seam pretty basic.

Posted: Mon Aug 27, 2007 2:43 pm
by spawnova
well, i had to do most of it withought a tutorial so took me a long time i had 3 difrent tutoirals saying 3 difrent things each one had 1 mistake and 1 advantage and i had to combine them all together if i knew how to add more then 1 ai squad i would have made more like 50 marines vs 50 grunts and elites but i dont know how to do that cuz when i tried only marines would show up in scnr meta editor as a character

and i owuld like to know a few things aswell can someone post a link to a darkmatter wich can extract models mine cant and how do i add scripts ty

Posted: Mon Aug 27, 2007 3:02 pm
by Rockymods
You need to refresh your character chunk... Just delete the character chunk and re-add it to the map and your [char] tags should show up. Download the script tools program for scripts.

Posted: Mon Aug 27, 2007 3:04 pm
by spawnova
omfg thank you finally someone can tell me exactly what i need thanks sooooo much i checked google but i couldnt find that script program you were talking about could you give me a link?

Posted: Mon Aug 27, 2007 3:09 pm
by Rockymods
Script tools

If you have any more questions please PM me.

Posted: Tue Aug 28, 2007 11:16 am
by XxPTLegitxX
good but simple From a first ai map great job!

Posted: Tue Aug 28, 2007 12:22 pm
by spawnova
thanks im reading into the script tools and now i know how to have more then 1 char so my next one is gonna be awsome

Re: my first ai map on coag

Posted: Tue Aug 28, 2007 1:03 pm
by Th2mods
spawnova wrote:this is my first ai mod and first mod ever put on halomods i didnt add projectile swapping because i dont know how to add a script and no one replies so puting crazy wepon would kill the ai and they wouldnt spawn = boring anyone i made 2 team snipers vs sniper its kinda fun but i thought id see what you guys think
and shotgun shoots marine bips that ai will try and kill.

download-http://dodownload.filefront.com/8415641 ... ec0c499f0d
you can make a AI mod, but cant swap a projectile?

Re: my first ai map on coag

Posted: Tue Aug 28, 2007 2:37 pm
by Aumaan Anubis
Th2mods wrote:
spawnova wrote:this is my first ai mod and first mod ever put on halomods i didnt add projectile swapping because i dont know how to add a script and no one replies so puting crazy wepon would kill the ai and they wouldnt spawn = boring anyone i made 2 team snipers vs sniper its kinda fun but i thought id see what you guys think
and shotgun shoots marine bips that ai will try and kill.

download-http://dodownload.filefront.com/8415641 ... ec0c499f0d
you can make a AI mod, but cant swap a projectile?
yeah thats sort of weird, but if you think about it, what's a person going to want to learn first now that we've got AI in MP? Personally, I'd want to learn the AI.

Posted: Tue Aug 28, 2007 4:26 pm
by spawnova
nooooo lol obviously i know how i switched shotguns proj i said only reason i didnt is because i could make them really powerful but then ud kill all the ai to fast and i wanted to leave it stock im not stupid lol

Posted: Tue Aug 28, 2007 7:50 pm
by Umbral
Its not bad just doesn't look very complex good for a first. Try to add more to it.

Posted: Wed Aug 29, 2007 3:37 am
by spawnova
im getting mad tho ive posted in a few topics and pmed ppl but i cant get any info on adding scripts except for the program and how to use entity to clone a script into scnr tag but thats it

Posted: Wed Aug 29, 2007 4:07 pm
by Umbral
spawnova wrote:im getting mad tho ive posted in a few topics and pmed ppl but i cant get any info on adding scripts except for the program and how to use entity to clone a script into scnr tag but thats it
Use the ScriptTools Beta by Soldier of Lite

http://forums.halomods.com/viewtopic.ph ... 38&t=50126

Posted: Wed Aug 29, 2007 4:23 pm
by Rockymods
That is exactly what he did not want to hear. He's having problems like the game freezing, which always happens to me but I have no clue how to fix it.

I'm not flaming you in anyway, it is always good to help in any form.

Posted: Wed Aug 29, 2007 4:38 pm
by Umbral
Ah I see I have never really had problems with that sorry i was just looking at the last post sorry I am not sure how to fix that.

Posted: Wed Aug 29, 2007 8:07 pm
by spawnova
ok you guys dont understand me i dont know where to put the scirpt I have heres a link to what i already know how to do

http://www.youtube.com/watch?v=6fEneAMaekw

everytime i ask someone for help they tell me either what i already know or to look for it in forums.....not in forums!