.:: Outskirts Wreckage ::. ~Drxthirst

This forum is for files only, Utilities and Hacks go here, not skins.
User avatar
DrXThirst




Connoisseur Foundry Pyre

Posts: 3011
Joined: Fri Jun 29, 2007 6:28 am
Location: Georgia
Contact:

.:: Outskirts Wreckage ::. ~Drxthirst

Post by DrXThirst »

Ok, it seems that people have had some trouble being able to join parties on xlink kai. So, I have written a tutorial that if everyone follows, should make it where everyone can join. HERE is a link to the tutorial.

After days of work and hours of trouble, I proudly present to you, Outskirts Wreckage. This mod is teh sequel to my mod "Deserted Metropolis". Theres something different about this mod though ... it has no bugs.

.:: Outskirts Wreckage ::.
By: drxthirst

Image

Description
"You've made it through the deserted metropolis, now to survive the wreckage of outskirts."

Mod Information:


* Mod Name: Outskirts Wreckage
* Original Map: Containment
* Creators: drxthirst
* Serenity Patch: Download
* SPPF Patch: Download - Download


Mod Attributes:


* [ Yes ] Gametypes Fixed
* [ Yes ] Team Spawns Fixed
* [ Yes ] BSP Conversion
* [ Yes ] Weapons Balanced
* [ No ] Custom Sounds
* [ No ] Custom Models
* [ Yes ] Machines Added
* [ Yes ] System Linkable

Credits:


* tbz : Doing bsp conversion
* detox : For being the best friend ever
* zone : For helping me with team remapped and a few of my problems
* darkxshadow : For hosting and xil-gaming

Pictures:
Overview :
Image
-
Blue Base Sniper :
Image
-
King Of The Hill :
Image
-
Oddball :
Image
-
Capture The Flag :
Red Base :
Image
-
Blue Base :
Image
-
Neutral :
Image
-
Assualt :
Image
-
Territories
Image
-

Also, thanks to all beta testers!
Last edited by DrXThirst on Sun Aug 26, 2007 4:49 am, edited 4 times in total.
Image
User avatar
Shadowz_O_Death




Connoisseur

Posts: 188
Joined: Wed Nov 01, 2006 8:38 am
Location: Pittsburgh, PA Xlink: Shadowz_O_Death

Post by Shadowz_O_Death »

Nice one, DrXThirst! Keep up the good work! :wink:

Regards,
Shadowz_O_Death
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Your making that map so over used but i like it and I like thats your one of the only people thats will actually put an effort in gametype spawns. Except from the few others.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
DrXThirst




Connoisseur Foundry Pyre

Posts: 3011
Joined: Fri Jun 29, 2007 6:28 am
Location: Georgia
Contact:

Post by DrXThirst »

Once again, I have only released 2 mods (deserted metropolis, and outskirts wreckage) with this mod. I have seen 2 other mods that use this bsp and neither one got ANY attention. (Decipher, Hotel Zanzibar.) So, if you can prove to me that this bsp has been used over 5 times, then I will agree with it being overused. :?
Image
User avatar
-Treetoad-




Coagulator Commentator

Posts: 736
Joined: Sat Jun 03, 2006 7:58 pm
Contact:

Post by -Treetoad- »

And night ops :P^^
Great job on teh mod :)
Sig over file size limit.
User avatar
DrXThirst




Connoisseur Foundry Pyre

Posts: 3011
Joined: Fri Jun 29, 2007 6:28 am
Location: Georgia
Contact:

Post by DrXThirst »

thanks! btw, we need some people for a 2v2-4v4 on this map on kai. I will be recording. So, if anyone wants to join, that would be great.
Image
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

I like Eternals version better to bad it wasnt released.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
Rockymods




Wordewatician 500

Posts: 721
Joined: Sun Apr 08, 2007 10:33 am
Contact:

Post by Rockymods »

I'll join the match, when will it be held?
User avatar
DrXThirst




Connoisseur Foundry Pyre

Posts: 3011
Joined: Fri Jun 29, 2007 6:28 am
Location: Georgia
Contact:

Post by DrXThirst »

Now.
Go to kai, then go to this directory

xbox > First Person Shooter > Halo 2 > Mods and Hacks > XiL_Destruction

Password is : moddersonly
Image
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

is it still going?
User avatar
Rockymods




Wordewatician 500

Posts: 721
Joined: Sun Apr 08, 2007 10:33 am
Contact:

Post by Rockymods »

Oh shoot, I'll be there in about 5 minutes.

Are we running this through Tdata?
User avatar
DrXThirst




Connoisseur Foundry Pyre

Posts: 3011
Joined: Fri Jun 29, 2007 6:28 am
Location: Georgia
Contact:

Post by DrXThirst »

Yes, it will be going for a while.
I'm waiting for people to join.

Also, to join you must use the mainmenu feature in serenity.

EDIT: No tdata. As said above. ^
Image
User avatar
Thrasher Alpha





Posts: 517
Joined: Wed Jun 28, 2006 6:07 am
Location: United States Of America
Contact:

Post by Thrasher Alpha »

Rockymods wrote:Oh shoot, I'll be there in about 5 minutes.

Are we running this through Tdata?
1) We dont support Tdata modding.

2) No, we arent, through e drive, games, halo 2.
Image
User avatar
blahblah675





Posts: 48
Joined: Fri Jun 01, 2007 4:34 am

Post by blahblah675 »

Thats pretty good, but we are starting to have too many bsp conversion maps lately in my opinion :?
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

Me wha what? Your loading from the maps folder riiight? thus I will only be dumping the correctly named map there, not adding to MM as well...


And WTF is wrong with people! Too many new maps to play on??? Fuck off >_>
User avatar
Rockymods




Wordewatician 500

Posts: 721
Joined: Sun Apr 08, 2007 10:33 am
Contact:

Post by Rockymods »

I like the SP>MP maps. Sorry for the Tdata question it is just I was hoping I didn't have to take out my containment since that is the mod I've been working on... Oh well

the game is gone, are we not playing anymore?
User avatar
DrXThirst




Connoisseur Foundry Pyre

Posts: 3011
Joined: Fri Jun 29, 2007 6:28 am
Location: Georgia
Contact:

Post by DrXThirst »

the game is there.
Image
User avatar
MilyardoX2




Wordewatician 500

Posts: 821
Joined: Mon Jun 26, 2006 9:16 pm

Post by MilyardoX2 »

so it is just a SP>MP convert with a little weapon tweaks?
sounds cool but now that everyone has H2C and H2G can't any one do a BSP conversion?
Not trying to put you down, after all you did take the time to make it. It was time well worth spending, nice looking map and I really like how you balanced the weapons.
User avatar
DrXThirst




Connoisseur Foundry Pyre

Posts: 3011
Joined: Fri Jun 29, 2007 6:28 am
Location: Georgia
Contact:

Post by DrXThirst »

All gametypes are fixed, invisible walls are fixed, player spawns, teamspawns, weapon spawns, and turrets are fixed. Turrets are controlled by the gametype (primary and secondary).

So, no. It's more than that. Also, I cannot do a conversion using H2C and H2G, they don't work for me. :P
Image
User avatar
MilyardoX2




Wordewatician 500

Posts: 821
Joined: Mon Jun 26, 2006 9:16 pm

Post by MilyardoX2 »

drxthirst2 wrote:All gametypes are fixed, invisible walls are fixed, player spawns, teamspawns, weapon spawns, and turrets are fixed. Turrets are controlled by the gametype (primary and secondary).

So, no. It's more than that. Also, I cannot do a conversion using H2C and H2G, they don't work for me. :P
To me personally I consider all that a necessary for a conversion, but no one ever does it so to me they arn't worth downloading(I'm VERY VERY picky) but this mod looks worth downloading, so I'm going to try it out.
you got my download
also could you fix your download because not everyone uses Internet Explorer
Post Reply