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Mainmenu: -1000- Maps slots!

Posted: Wed Jul 18, 2007 2:07 pm
by neodos
Hello,

Finaly i got more than 50 max map slots, you can now have 1000 maps slots, the menu loads perfectly.

Perfect for mappacks, have fun and if you use menumenumenu it can take 1 minute to load the chunks but once it's loaded there's no problem :)

Credits:

Entity ^^

Posted: Wed Jul 18, 2007 2:09 pm
by Zone 117
Damn dude.. nice work.
Maybe some day I'll combine all my mappacks together and fill up a quarter of those slots! =p

Posted: Wed Jul 18, 2007 2:12 pm
by DWells55
Very cool! No need to worry about having too much content between Mimesis and my own mainmenu!

Posted: Wed Jul 18, 2007 2:14 pm
by -Treetoad-
That's insane :shock:
But 1000??
Well I guess it's alright for people with massive harddrives :)

Posted: Wed Jul 18, 2007 2:14 pm
by xzodia
OMG how?

Posted: Wed Jul 18, 2007 2:20 pm
by killarzachary
Wow. This is really going to help a lot of people. Hopefully whoever made the killtrocity map packs will combine them.

Posted: Wed Jul 18, 2007 2:26 pm
by Th3 ScarY BeaR
Finally. Haha. This is awesome.

Horray for a buttload of maps. =]


Thanks alot man. Good work.

Posted: Wed Jul 18, 2007 2:30 pm
by bricksarefun
Nice work, just imagine having that many map, and trying to find a specific one >_>
You sir, have doomed us all.

Posted: Wed Jul 18, 2007 2:35 pm
by StalkingGrunt911
Cool. Too bad a lot of people are gonna be making map packs and pretty soon it's gonna be just like how no one likes race track mods.

Posted: Wed Jul 18, 2007 2:39 pm
by shade45
Good job now I'll be able to fill a whole dvd-9 with maps only using one menu :D

Posted: Wed Jul 18, 2007 2:41 pm
by Agent ME
Cool - what prevented us from having more than 50 before?

Posted: Wed Jul 18, 2007 2:46 pm
by shade45
Agent ME wrote:Cool - what prevented us from having more than 50 before?
I believe it was unused values?

Posted: Wed Jul 18, 2007 2:50 pm
by Shadow LAG
Cool, nice achievement... If only it was sooner.

Posted: Wed Jul 18, 2007 2:52 pm
by neodos
I am glad to see it will be useful for some modders.

The reflexives with values set to "unused" in the .ent plugins are not cloned OR corretly handled by entity while clonning chunks, if you change the values set to unused to floats(don't forget to split the unused to float of 4 bytes each one) it will clone correctly :wink:

After making some test with many tags, it's indee a big problem which should be fixed please xD because i am not going to change all the unuseds to float on all the plugins because it takes too long to do.

Per example for the effe tags, if you clone the TAG with a .ent which has unused or undefined(i believe undefined have the same problem if the size is more than 4 bytes) the cloned tag will not work, in game you'll not see that effect tag cloned or just half of the effect.

Also this may be a reason of the broken idents.

Please fix this for the next Entity version ^^ if you need more information about those bugs contact me on aim or msn ;)

Posted: Wed Jul 18, 2007 2:54 pm
by Xiion
OMFG!!! how'd you do this? now i definently need a bigger hardrive!

Congrats on the "thought to be impossible" achievement!

Posted: Wed Jul 18, 2007 7:50 pm
by T1xAnton
This is awesome, good job!

Posted: Wed Jul 18, 2007 8:06 pm
by ScottyGEE
Now I can have almost all shader swap maps on my mainmenu! :D

Posted: Wed Jul 18, 2007 8:19 pm
by Noxicity
ScottyGEE wrote:Now I can have almost all shader swap maps on my mainmenu! :D
Lawlz.

Is there really any way to have so much memory to even handle 1000 maps?

Posted: Wed Jul 18, 2007 8:48 pm
by Sgt.Peppers
Ugh now I need to go get a new, bigger HD.

Posted: Wed Jul 18, 2007 8:53 pm
by T1xAnton
Is it possible to have more than one HDD in an xbox? ..*sorry to go offtopic* answer in PM. I need to know because well.. I have 3 20 gb hdd's laying next to my old xboxes 160 GB one. .. Sorry again.