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Adding Zero Gravity In a Multiplayer map[Halo 2 Xbox]

Posted: Mon Mar 19, 2007 6:08 pm
by Domnio
If your a beginner at Scripting(like me) and you want to add zero, less, or more gravity to your maps then this tutorial is for you you need Microsoft word or Wordperfect to open this(du lol).

I know there already is a tutorial for changing gravity but I read it and it was a 10000000000 step process when it really only is like a few simple steps so this one should help all the beginner scripters out there(like me).

In my example I used Elongation but you can use a different map if you want (NOTE: the map has to have atleast one script in it.) and the scripts in maps may be different in other maps.

Enjoy!

(You must have a registered account to download the tutorial)

(Click the link below to start your download!)

Posted: Mon Mar 19, 2007 6:38 pm
by Spammy
You can copy the script reflex from another map to a map that doesn't have chunks, ie, copy the reflex from elongation to coagulation.

OT, is your name supposed to be Domino?

Posted: Mon Mar 19, 2007 6:47 pm
by Th2mods
i think this should go in tutorials

Posted: Mon Mar 19, 2007 7:35 pm
by JacksonCougAr
What IS zero gravity... you would think if it was what the name means it would suck...badly.

EDIT: Are we like just talking reduced gravity?

Posted: Tue Mar 20, 2007 10:36 am
by Fleabag77
I thought you weren't supposed to clone existing chunks to add extra, because then the original chunk gets changed too. :?

That'd explain why my map doesn't load after following this tutorial...

Posted: Tue Mar 20, 2007 11:44 am
by Geo
Actual ZERO gravity? Or just reduced?

Posted: Tue Mar 20, 2007 1:05 pm
by Aumaan Anubis
same as iGeo, reduced gravity or no gravity?

Posted: Tue Mar 20, 2007 1:34 pm
by Agent ME
Just follow the tutorial and decide for yourself whether to make 0 gravity if you want.

Posted: Tue Mar 20, 2007 3:19 pm
by MilyardoX2
this needs to go in tutorials were it has been done or not. O and I hope this will help many people

Posted: Tue Mar 20, 2007 4:52 pm
by JacksonCougAr
Still... No Gravity or REDUCED gravity??? (Because I really don't want to waste my time for NO GRAVITY

Posted: Tue Mar 20, 2007 4:57 pm
by Fleabag77
I would assume it's zero gravity, judging by this similar topic.

Posted: Tue Mar 20, 2007 5:35 pm
by snakejknight
change the value in the script from 0 to 0.5 to make low gravity

Posted: Tue Mar 20, 2007 5:39 pm
by JacksonCougAr
now its actually usable... lol.

Posted: Tue Mar 20, 2007 6:49 pm
by Domnio
it can be no, less, or more gravity

when you inject the script instead of putting "0" just put "0.1" or something.

remember do not click "ADD META TO MAP" in the cunck cloner that can make ur map freeze when you start it (I don't know why)


and yes my name is supose to "Domino" it was a really bad typo I made lol Im not much of a scripter I just made that tut because I couldn't understand the other peep's tutorails they were a bit to advanced for a dummy like me

Posted: Tue Mar 20, 2007 8:07 pm
by Fleabag77
Domnio wrote:remember do not click "ADD META TO MAP" in the cunck cloner that can make ur map freeze when you start it (I don't know why)
Ooh, okay, That must have been my problem. You might want to add that to the tutorial.

EDIT: Or rather, just remove the entire first half of the tutorial about Entity, because unless you click Add Meta To Map, the changes won't be saved.

Posted: Tue Mar 20, 2007 9:43 pm
by snakejknight
lmao

to add the script chunk u need to copy the reflexive from a map that has it... lets use elongation and coag

coag doesn't have it, elongation does

use the chunck cloner to add the reflexive to map... now u will have 3 script chunks

for low gravity u only need one, so delete the last 2 chunks

now u can't use script tools yet, so go to the utilities section and dl the script library for entity

use the script provided in the tut and compile it with entity... now u have a fully functional script chunk that can be used in script tools

so u can change the power of gravity, spawn ai, teleport, w/e u want

and u can use script tools to do it

Posted: Wed Mar 21, 2007 11:37 am
by Fleabag77
So cloning an existing script chunk doesn't make it functional (I'm basing this off the fact that my game freezes when trying to load the cloned script), which is why you need to use Entity to compile it. Once it's compiled in Entity, it'll work in Script Tools. Did I understand that right?

Posted: Wed Mar 21, 2007 1:23 pm
by Domnio
my entity doesn't compile so I use script tools its alot easier for me