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space walk

Posted: Sun Feb 25, 2007 6:17 pm
by mr_penguin
this is my first time building a map with machs. this is only space walk 1.0 so I'm still not completely done with it but this only half of what I'm doing! :D

Posted: Sun Feb 25, 2007 6:24 pm
by mitch171292
looks good :D

Posted: Sun Feb 25, 2007 6:28 pm
by Dootuz
Like it!

Posted: Sun Feb 25, 2007 6:38 pm
by DemonicSandwich
Pretty good. :D
However seeing as how it named "Space Walk" you should change the sky with a space sky like the one in Cairo Station (01b_spacestation)

Posted: Sun Feb 25, 2007 6:44 pm
by mr_penguin
demonicsandwich wrote:Pretty good. :D
However seeing as how it named "Space Walk" you should change the sky with a space sky like the one in Cairo Station (01b_spacestation)
If you read up top I said that it wasn't complete yet
I am going to use the sky from midship

Posted: Sun Feb 25, 2007 6:48 pm
by T Beezie
demonicsandwich wrote:Pretty good. :D
However seeing as how it named "Space Walk" you should change the sky with a space sky like the one in Cairo Station (01b_spacestation)
and then add Four Pelicans, Eight Banshees, and a few strategically placed Rocket Launchers.
And then you got my DL. ;)

Posted: Sun Feb 25, 2007 6:49 pm
by Th2mods
nice work man keep it up. this is something that you would see on killtrocity or something

also make the structure of the map more unique. cuz from the looks of it, it looks like both the bases are the exact same except reversed

Posted: Sun Feb 25, 2007 6:58 pm
by latinomodder
T Beezie wrote:
demonicsandwich wrote:Pretty good. :D
However seeing as how it named "Space Walk" you should change the sky with a space sky like the one in Cairo Station (01b_spacestation)
and then add Four Pelicans, Eight Banshees, and a few strategically placed Rocket Launchers.
And then you got my DL. ;)
Then rename it too aerial 3

Posted: Sun Feb 25, 2007 7:00 pm
by newbymodder
i like it.
TH2MODSoULMBoCOM i thought most maps are like that?? Aerial is like that and its an awesome map if u have lots of people playing on it

Posted: Sun Feb 25, 2007 7:15 pm
by halo0001
wow very nice mod i like it, i may actually dl this later, btw theres no lag is there u did fix all that didnt u

Posted: Mon Feb 26, 2007 11:05 am
by MikeFez
:shock: :D

Thats all.

Posted: Mon Feb 26, 2007 12:33 pm
by MilyardoX2
I saw this in the pictures section, this looks good. remides me of aerial(but most all flat mach mods do these days)
Nice job

its good

Posted: Mon Feb 26, 2007 1:13 pm
by boomer3bs
ok i looked at it in entity bsp viewer why do you have everbody spawn at the bottom

Posted: Mon Feb 26, 2007 2:42 pm
by Th2mods
Permissions to edit this to my liking

Posted: Mon Feb 26, 2007 3:05 pm
by xXxCocoFangxXx
Damn! That's a big Map.




I like it. :wink:

Posted: Mon Feb 26, 2007 5:18 pm
by newbymodder
its really good for the base of an awesome mod mabey some new modeling for a banshee idk just assuming what might be coming when you finish it completely

Posted: Mon Feb 26, 2007 10:05 pm
by DemonicSandwich
TH2MODSoULMBoCOM wrote:nice work man keep it up. this is something that you would see on killtrocity or something
This may have a good chance of making it into Killtrocity 3.
*When finished that is*

Posted: Mon Feb 26, 2007 10:09 pm
by Pyroman
demonicsandwich wrote:
TH2MODSoULMBoCOM wrote:nice work man keep it up. this is something that you would see on killtrocity or something
This may have a good chance of making it into Killtrocity 3.
*When finished that is*
Yea...think about it bro...

Faisal (Headshot) has stopped modding. I haven't seen TFD in some time. Unless someone worthy can take it under their belt, I strongly doubt that there will even be a Killtrocity Mappack III.

Posted: Tue Feb 27, 2007 4:34 am
by StalkingGrunt911
Pyroman wrote:Yea...think about it bro...
Faisal (Headshot) has stopped modding. I haven't seen TFD in some time. Unless someone worthy can take it under their belt, I strongly doubt that there will even be a Killtrocity Mappack III.
Yeah, I agree. I don't think it will happen either and I don't think there should be one coming out yet it seems a little too earlier.
Anyways, looks very big, does it at least have all the objective spawns working etc?

Posted: Tue Feb 27, 2007 8:42 am
by slugggggg
In regards to a Killtrocity III, I should like to announce that I am designing several maps to be considered. I don't think they suck. Cheers!