Page 1 of 2

[Mod] Training Outpost 31

Posted: Mon Nov 13, 2006 4:30 pm
by Zachery D
Alright, this is my first mod, so here we go...

Training Outpost 31
  • Author: __ Zachery D
    Patch:__....http://files.filefront.com/training+out ... einfo.html
    Type:___...Serenity v3.2 (mainmenu functions included)
    Base:___...Coagulation

    Map Information:
    [ N/A ] __System Linkable
    [ ___ ] __Weapon Mods
    [ YES ] __Skin Mods
    [ ___ ] __Physics Mods
    [ YES ] __Lighting Mods
    [ YES ] __Vehicle Mods

This canyon was once used for objective training. But things have changed since then.

Preview Images:

Image
Image
Image
Image
Image
Image
Image
Image
^ Tank shooting its flamethrower, replacing the chain gun. (Trust me, it looks allot better in game.)

Overview:
-New sky
-Lots of new skins, some simple, some a bit more advanced
-Active scenery, includes: Pelican(s) (Switches between one and two flying over the map) and a Longsword
-Reflection map swaps

Credits:
xbox7887- Yelo
Iron Forge- Serenity
Aequitas- Uberlightmap tool
Pokecancer- Entity
The Swamp Fox- ADI
Farklem- Dot Halo

This topic was auto generated with The Mimesis Mod Post Generator

Posted: Mon Nov 13, 2006 4:35 pm
by halo0001
looks ok but cant see much the pics are too close :?

o yea first post :o lol

dosent look like u did much but o well at least ur modding :), o yea coo ship

Posted: Mon Nov 13, 2006 4:37 pm
by kibito87
Looks good. The tank flamethrower is a awesome idea. Keep working on the skin. It's not bad but could be better. (change the repetitive looking ground texture)

Posted: Mon Nov 13, 2006 4:46 pm
by uncutshadow
looks awsome. keep it up. and also what is up with the grass or plants sticking out?

Posted: Mon Nov 13, 2006 4:48 pm
by Exabyte
Zachery D
your mod is unparallel to others for 1st :shock:

Posted: Mon Nov 13, 2006 4:51 pm
by Zachery D
uncutshadow wrote:looks awsome. keep it up. and also what is up with the grass or plants sticking out?
The grass was already there. But when I reskinned ground, I guess the grass now stands out more than needed. :? That will be one thing I will have to fix.

But thanks for the comments guys. :D

Posted: Mon Nov 13, 2006 4:57 pm
by galvination
I'm liking the skin for the base flags...

Posted: Mon Nov 13, 2006 5:00 pm
by Monkey Terd
Looks good. :D

Posted: Mon Nov 13, 2006 5:01 pm
by SpecOp44
Looks like you've put some effort in this mod, and it shows. Good job. It's much better than most first mods I've seen.

Posted: Mon Nov 13, 2006 5:12 pm
by Dojorkan
Try fixing the crusier it actually had gets some light! It looks really odd being that dark!

I really like how you put the UNSCDF logo on the banner!

The banshee's bottom half's shader swap isnt bad at all.


GREAT first!

Posted: Mon Nov 13, 2006 5:21 pm
by GametagAeonFlux
Fantastic for a first, it's too bad all first mods can't be this good. ;x

Posted: Mon Nov 13, 2006 5:33 pm
by Hawaiian Modder
Very nice.
It's always a good thing to start off this way, usally people that start off like this end up becoming great.

Posted: Mon Nov 13, 2006 5:41 pm
by StalkingGrunt911
Lookin good for a first.

Posted: Mon Nov 13, 2006 5:54 pm
by Pyroman
Ahhh I'm flattered by the name (31). :wink:

Anyway...Nice looking mod. Good for a first.

Posted: Mon Nov 13, 2006 6:03 pm
by Zachery D
Dojorkan wrote:Try fixing the crusier it actually had gets some light! It looks really odd being that dark!
If I understand what you are saying, the ship does have white lights on its hull. And the ship actually does have yellow and red lights that blink on it. Just like the ships on the first campaign level.
pyroman31 wrote:Ahhh I'm flattered by the name (31). :wink:
lol, I only wonder why. :lol: Sorry, but it didn't come from your name. :wink:


And again, thanks for all the comments guys.

Posted: Mon Nov 13, 2006 6:09 pm
by Dojorkan
Zachery D wrote:
Dojorkan wrote:Try fixing the crusier it actually had gets some light! It looks really odd being that dark!
If I understand what you are saying, the ship does have white lights on its hull. And the ship actually does have yellow and red lights that blink on it. Just like the ships on the first campaign level.
pyroman31 wrote:Ahhh I'm flattered by the name (31). :wink:
lol, I only wonder why. :lol: Sorry, but it didn't come from your name. :wink:


And again, thanks for all the comments guys.
I meant the SUNlight isnt affecting it.

Posted: Mon Nov 13, 2006 6:17 pm
by Zachery D
Dojorkan wrote:I meant the SUNlight isnt affecting it.
Ah, ok. I don't know why, but the lightmap doesn't affect it. Same goes for the Pelicans, at least until they cross the game wall. :?

Posted: Mon Nov 13, 2006 6:38 pm
by MrBalll
This looks pretty cool. Nice job on it. Looking forward to your future work.

Posted: Mon Nov 13, 2006 8:00 pm
by Battery
wow just wow. my first mod i ever created was the rocket shoots out an elite... this kick's my first mods ass!

Posted: Mon Nov 13, 2006 11:50 pm
by Geo
Very good for a first. Keep up this good work :wink: .