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[Mod] The Lost Mombasa Canyon || t_mann05 & Mr. Scoliosi

Posted: Sun Oct 29, 2006 9:35 pm
by t_mann05
The Lost Mombasa Canyon
By: t_mann05 & Mr. Scoliosis
  • YOU MUST HAVE THE YELO TRAINER FOR THE AI TO WORK



    Author: __.t_mann05 & Mr. Scoliosis

    Preview: --.Serenity patch link: http://files.filef ... einfo.html
    Patch:___-.SPPF patch link: http://files.filefront ... einfo.html
    Type: ___--Multiple
    Base: ___-.Coagulation

    Map Information:
    [ YES ] __System Link
    [ ___ ] __BSP Mods
    [ YES ] __Skin
    [ YES ] __Model Injections
    [ YES ] __Machines Added
    [ YES ] __Biped Mods
    [ YES ] __Vehicle Mods
    [ YES ] __Weapon Mods
    [ YES ] __AI Added
    [ ___ ] __Injected Scripts
    [ ___ ] __Teleporters Added
    [ ___ ] __Injected Sounds
    [ ___ ] __Lighting Mods
    [ YES ] __Jmad Edits
    [ ___ ] __Physics Mods



Story:

After an intense battle on the mombasa bridge, a pelican full of marines runs out of fuel. It crashes just a few miles away from the bridge in an unknown canyon, and you soon find out that the battle isn't over. Take control of the Canyon at all costs.


Mods:

YELLOW TEAM-MARINES
GREEN TEAM-COVENANT

New skin
New Sniper rifle (a few of your marines have it)
New Minigun (spawns where rocket is)
New sword color and sword is duel-weldable
AI Added
AI Shields increased
Scenery and mach's added
New bases
New Sky

-bugs
Map freezes every once in a while. Not sure why.
Not every AI spawn spawns every time u load it.
Some AI have teleporter buzzing sound.
Needs a working respawn script added.
Please report any other bugs you may find.






Screenshots:
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Credits:

Mr. Scholiosis-skins/lightmap/models

darthtuma-bases

snakejknight-various AI help

T Beezie-jmad/AI help

Agent ME-AI help/script help

voodoo721-halomods post generator

Pokecancer -Entity

xbox7887- for Yelo

Kornman- He Found the AI in MP in the Xbe

Farklem -Dot Halo

Low8-SPPF

halo0001-sword color change tut

Assasin-SLC Testing

PM me if i forgot anyone!

Posted: Sun Oct 29, 2006 9:42 pm
by theycallmechad
Looks interesting. I'll want to try this soon. Too bad it freezes, though...

Posted: Sun Oct 29, 2006 11:33 pm
by Geo
I will play this after college, look's fun.

Posted: Sun Oct 29, 2006 11:35 pm
by kibito87
This does indeed look fun. Although imo opinion the whole mombasa canyon thing doesn't seem to fitting. Not so sure something like coagulation would be found anywhere near old mombasa. :roll: Although on XBC you told me about this, it looks better than you made it out to sound.

Posted: Mon Oct 30, 2006 4:01 am
by smacktalker
i dont like freezing maps.
plus it's simply one of those ai mods where ai stands, and shoot at you *yawnnnnn*gasppppp*

Posted: Mon Oct 30, 2006 5:07 am
by t_mann05
kibito you have to look at the sky to get why i named it that. smacktalker,
it doesnt freeze often, and they dont just stand there, its a huge battle and the AI runs everywhere!

Posted: Mon Oct 30, 2006 5:56 am
by CptnNsan0
host the patches on halomods

Posted: Mon Oct 30, 2006 7:38 am
holy shit this is the best mod i ever seen u guys are going fast with the ai

Posted: Mon Oct 30, 2006 8:19 am
by Geo
Your sig is 40pixels too high aswell :wink:

And if i'm not mistaken, mombassa is africa right? so a desert styled gulch could well be found in africa :P

Posted: Mon Oct 30, 2006 8:44 am
by t_mann05
CptnNsan0 wrote:host the patches on halomods
Is that a rule, cuz if so i will change it when i get home.

iGeo wrote:Your sig is 40pixels too high aswell :wink:
My sig is to big? So i have to change it?

Posted: Mon Oct 30, 2006 9:07 am
by MrBalll
No, it's not a rule.
Yes, you have to change it.

Posted: Mon Oct 30, 2006 9:34 am
by GametagAeonFlux
It doesn't look too bad...but does it freeze? Can't try right now, working.

Posted: Mon Oct 30, 2006 9:35 am
by kibito87
T, i do understand why you named it that. I'm just saying, IMO the sky just doesn't look right in that type of map.

Posted: Mon Oct 30, 2006 12:00 pm
by Boney526
iGeo wrote:And if i'm not mistaken, mombassa is africa right? so a desert styled gulch could well be found in africa :P
Yes, I have been lucky enough to see some of the gulches in Africa, and however, over 500 years in the future I doubt they will still be there and they don't look a thing like this. Haha, whatever its good :wink:

Also, On the 6th picture, what's the shields tag called? I want to use it in a mod.

Looks like a cool mod, I'll try it.

Posted: Mon Oct 30, 2006 12:32 pm
by T Beezie
Nice job, t_mann :D
Looks insane :shock:

Posted: Mon Oct 30, 2006 2:27 pm
by bluedevil36
where are the marines and shit

Posted: Mon Oct 30, 2006 4:26 pm
by t_mann05
Thanks Beezie! :D

are you kidding me bluedevil? go download the yelo trainer, without it, no AI spawns which is why you cant see anything.

Posted: Mon Oct 30, 2006 4:39 pm
by xXtR1Xm1Xx
Looks nice. GJ

Posted: Mon Oct 30, 2006 7:53 pm
by uncutshadow
looks very cool. like the models. Another nice AI mod to add to my collection. keep em' commin'

Posted: Mon Oct 30, 2006 8:13 pm
by t_mann05
[/quote]Also, On the 6th picture, what's the shields tag called? I want to use it in a mod.[quote]

Heres the tag: its in the scen tag

scenarios\objects\covenant\military\cov_portable_shield\cov_portable_shield.scen

You can find it in the oldmabassa map!