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[mod] Battle of Blood Gulch beta (ai) by, SnakeJKnight

Posted: Sat Sep 23, 2006 8:19 pm
by snakejknight
Battle of Blood Gulch beta (ai) by, SnakeJKnight

Author:SnakeJKnight
Mod Name:Battle of Blood Gulch beta (ai)
Mod type:Serenity
Base map:Coagulation
Video:
Download:



AI


Pictures:
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Discription:
These are moving ai... kinda

i guess you could say they are 1/2 ai because i added a jmad edit to ai char... the reason this is a beta is because i cannot get the respawn to work quiet right. for this reason almost all of the ai are on the same team (yellow), and too many spawn. This is slc however it doesn't work quite right... they all run in the same direction, but move differently. they can shoot u withought looking at u and other gliches.

if anyone can help me get the respawn to work that would be greatly apreciated.

:::I decided to post the original map... the one i made before i tried messing with the respawn. if anyone feels they can fix the respawn, please play with that and post it somewhere in this section:::


This topic was generated with theUniversal Halo Post Generator

Posted: Sat Sep 23, 2006 8:22 pm
by jzimmer09
Hmmn... looks interesting, how many Bots are therein te map?

Posted: Sat Sep 23, 2006 8:24 pm
by T Beezie
Cool, you posted it. :shock:
I'm gonna check this out right now. :D

Posted: Sat Sep 23, 2006 8:24 pm
by snakejknight
unfortunatly enough to leg out the sky whe veiwing the whole map... my plan is to get aroung 30 on map so it won't lagg too bad, but when i originaly did that they ended up killing eachother off too quickly. i realy need help respawning them
T Beezie wrote:Cool, you posted it. :shock:
I'm gonna check this out right now. :D
btw i forgot to mention i liked ur banshee idea so i put in a few... thnx for the idea

Posted: Sat Sep 23, 2006 8:26 pm
by foxfanatic23I7
this is awsome, i will test this out soon :)

Posted: Sat Sep 23, 2006 9:14 pm
by Thrasher Alpha
i love it

Posted: Sat Sep 23, 2006 9:17 pm
by Zone 117
AI mods are to tight.

Posted: Sat Sep 23, 2006 9:31 pm
by snakejknight
yes, yes they are

Posted: Sat Sep 23, 2006 11:31 pm
by Supa1337
whoa. i like it but it lags the h3ll out of my xbox

PS:some of the ai slowly spawn back

Posted: Sun Sep 24, 2006 4:26 am
by Battery
awesome im deffinately getting this

Posted: Sun Sep 24, 2006 5:34 am
by StalkingGrunt911
Looks cool but I don't like how you added the jmad to the char tag. But since zones can't be done yet. Good job. :D

Posted: Sun Sep 24, 2006 5:53 am
by Battery
hey i tried editing the teams for individual slayer... unfortunately it didnt work :(. i know what im going to do im going to play team slayer with my freinds and ill be yellow :lol:.

Posted: Sun Sep 24, 2006 8:45 am
by snakejknight
StalkingGrunt911 wrote:Looks cool but I don't like how you added the jmad to the char tag. But since zones can't be done yet. Good job. :D
my bad i did a jmad swap on the bipds

Posted: Sun Sep 24, 2006 9:55 am
by Aumaan Anubis
looks great, im definitely gonna download this one.

Posted: Sun Sep 24, 2006 10:00 am
by xXtR1Xm1Xx
Sweet, marines and grunts good combination. Someone should try brutes and hunters.

Posted: Sun Sep 24, 2006 10:03 am
by Battery
the map would freeze way to easily. i can although recreat this... with knights permission of course do elite, and heretic elite, or heretic grunt and grunt

Posted: Sun Sep 24, 2006 10:06 am
by snakejknight
Battery wrote:the map would freeze way to easily. i can although recreat this... with knights permission of course do elite, and heretic elite
wattaya mean?

Posted: Sun Sep 24, 2006 10:07 am
by iBotPeaches
snakejknight,
I downloaded it and played it. It was awesome, but It was laggy till all the banshees were destoryed then it was fine.

Posted: Sun Sep 24, 2006 10:07 am
by Battery
all it would be is a bipd swap of your marine, and grunt, or just marine, i would make them different characters.

Posted: Sun Sep 24, 2006 10:13 am
by snakejknight
do wat u want, i don't mind... i just want the damn things to respawn properly