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[mod] Beezie-Bot Canyon (coag)

Posted: Sat Sep 23, 2006 5:22 pm
by T Beezie
Beezie-Bot
Canyon
Coag just ain't ever gonna be the same.
A group of rogue Spartans have led themselves to Coagulation, you have been called upon to assist in the removal of these mysterious intruders. Be warned, other soldiers speak of these intruders as seeming "not quite human."

______Modz_____

Weapons
Sentinel Beam = Flamethrower
Frag Grenade = New Contrail / Detination effe.
Plasma Nade = New Contrail
All muzzle flashes and detinations have been brightened.
All other weaps remain stock

Vehicles
Raptor = spawns at Banshee spawn, no turret, but has air strike bomb drop. RTS on Headlights
Banshee = spawns at Warthog spawn, has shader swaps, just didn't feel like skinning it :P
Ghost = stock


"A.I."
8 AI Banshee
2 AI Raptors w/ Passenger
6 AI Snipers
(All spawn as Spartans w/ proper shields)

Preview Images:

Image
Air Strike :shock:
Image
My Flamethrower :D
Image
The Swarm!!!
Image

CREDITS
WastingBody for his uber "AI" in multiplayer tut.
Brok3n Halo for Entity
Iron_Forge for Serenity
shade45 for his Banshee Barrier Editor
-DeToX- for his RTS tool and his .tdtl Editor
TehBanStick for Genetica
Aequitas for his Uber Lightmap tool and Uber Screenshot tool
haloplugins.com for Uber plugins
xbox7887 for Yelo
(MUST be running Yelo to enable "A.I.")

:D Enjoy! :D


This topic was auto generated with The Mimesis Mod Post Generator

Posted: Sat Sep 23, 2006 5:25 pm
by Battery
woot first post :D, why do people have to reply so quick. i was trying to delete my other post, but people replied :(.

Posted: Sat Sep 23, 2006 5:26 pm
by StalkingGrunt911
Looks really fun I am going to play this in a little. :D

Posted: Sat Sep 23, 2006 5:27 pm
by WastingBody
Looks crazy. Probably the best AI mod by far. :wink:

Posted: Sat Sep 23, 2006 5:27 pm
by ledgendary
Wow this really BBQ's my Buns. Warning ( "don't read this if you don't like all caps and uncorrected language of fast typing skills and "Leet" writing.") LIKE PGM @! @#@3 ITS SODOIF FRILCKIN FLEETOKJATOIC PMGW! ( end ) Thats has to be one heck of a mod iv seen in a while. I am downloading like now.

Posted: Sat Sep 23, 2006 5:37 pm
by Zone 117
Wowa, AI is good.
Nice. :wink:

Posted: Sat Sep 23, 2006 5:44 pm
by antszy101
alright, this rocks man
glad to see we finally got the AI to move around
its kinda sad that we can now put AI in MP but noones making mods with it

UNTIL NOW

anyway good job
hope theres a v2 or somthin

Posted: Sat Sep 23, 2006 5:56 pm
by Boney526
I'm at my friends, when I go home and borrow a controller I'll try it out. Looks really good.

Re: [mod] Beezie-Bot Canyon (coag)

Posted: Sat Sep 23, 2006 6:01 pm
by -DeToX-
T Beezie wrote:-DeToX- for his RTS tool and his .tdtl Editor
W00t mb?

Anyways it looks really fun. Its got my download. :wink:

Posted: Sat Sep 23, 2006 6:06 pm
by ScottyGEE
Perhaps I will play this...

Posted: Sat Sep 23, 2006 6:11 pm
by BOBtheMASTER
awsome mod 9/10 , but i didnt think AI could move yet

Posted: Sat Sep 23, 2006 6:21 pm
by T Beezie
Technically, they can't move, not yet, but when given a target, they can "track it". When you place them in a flying vehicle, the vehicle gives the "A.I." motion. If they have no "target", they just fly around as if borderline braindead :wink:

Posted: Sat Sep 23, 2006 6:26 pm
by Zone 117
Smart thinkin' man.

Posted: Sat Sep 23, 2006 6:33 pm
by RA1N THE ELITE
awesome i cant wait to play this. but when can we expect night ops?

Posted: Sat Sep 23, 2006 6:47 pm
by Jubakuba
well as Ive said...AI im MP sucks so far...
*current status*
I WAS WRONG

<3

Posted: Sat Sep 23, 2006 6:53 pm
by T Beezie
RA1N THE ELITE wrote:awesome i cant wait to play this. but when can we expect night ops?
All in good time, that one is undergoing some crucial changes, but it will be released, when it is Uber-1337 :P
I just posted this mod, cuz I thought it was kinda interesting. I know I could've spent more time on the skins and stuff, but I've got bigger fish to fry. :P

Posted: Sat Sep 23, 2006 6:55 pm
by Enlighten3d-one
yay night ops looks tite
tut pleeze for this mod

Posted: Sat Sep 23, 2006 7:03 pm
by Zone 117
Yeah, a more user friendly tut on AI would be appreciated.

Posted: Sat Sep 23, 2006 7:08 pm
by Jubakuba
Edit: NVM room has been closed, no one joined


I say again though, great job :-)

Posted: Sat Sep 23, 2006 7:11 pm
by T Beezie
I'm not very good w/ tuts, but this is what helped me the most,
http://files.halomods.com/viewtopic.php?t=58950
^.^thnx WastingBody^.^