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[Mod]-[Desperation V1]-[Team iMOD]-T1xAnton

Posted: Tue Jun 20, 2006 9:32 pm
by T1xAnton
Ok guys here it is my 3rd mod ever. It has no bugs that I know of. Thats the only reason I am even posting it yet. Please help me find bugs. Hehe. Here is the mod:


I present to you a Team iMOD production:

Desperation
  • Author: __ T1xAnton
    Website: ...http://teamimod.com/
    Video:__....
    Patch:__....
    Type:___...Serenity
    Base:___...Ascension

    Map Information:
    [ YES ] __System Linkable
    [ YES ] __Weapon Mods
    [ ___ ] __Skin Mods
    [ ___ ] __Physics Mods
    [ YES ] __Lighting Mods
    [ ___ ] __Vehicle Mods
Story:
In the last desperate attempt at containing the Flood The Forerunners built this Generator Station to secretely serve as a weapon depot to supply the humans to come.


Map features:
Custom ambiance-may not hear it all to well but its there. ;)
Custom lighting
And much more.



Sorry for the pictures being dark. There WILL be a v2.
Preview Images:
Image
Image
Image
Image
Image
Image


Whats to come:
In the version 2 you should probably expect:
A SKIN for sure
New models
More sounds
Better lighting
(May change)

Credits:
Tjc2k4-Insolence
PokeCancer-Entity
Monkey Terd-For him being there (sortof being there anyway) and being a complete (insert random word here) at some points xD.
Team Imod-For supporting me at all points in this mod. Especially Ironman with his "BUTTON"... :P
TunesRus-Teaching how to put base lights
And anyone who I forgot. (If I forgot you just pm me)

Posted: Tue Jun 20, 2006 9:35 pm
by Albert Street
nice job

Posted: Tue Jun 20, 2006 9:37 pm
by theycallmechad
That looks pretty cool. I'll download it tomorrow after work, I believe. I want to explore this thing :D

Posted: Tue Jun 20, 2006 9:39 pm
by Monkey Terd
Looks cool. New maps always make me smile.

====> :D <=====See?

Posted: Tue Jun 20, 2006 9:54 pm
by ScottyGEE
Looks like a maze, which is always good for shotguns...not swords...pfft...
I like the lighting you demonstrated in the picture.I'll play this for sure before my next modding session

Posted: Tue Jun 20, 2006 10:01 pm
by S3anyBoy1
looks awesome i really want to learn how 2 rebuild maps

Posted: Tue Jun 20, 2006 10:13 pm
by DrXthirstold
very nice

Posted: Tue Jun 20, 2006 10:27 pm
by x088x
I say stick to the map, not weapon mods. Since this is a brand new map, I would keep it as much has a Bungie map as possible. This is looking really great, though!

Posted: Tue Jun 20, 2006 10:43 pm
by Juniorman030790
What map do you apply this to? I think it would be cool with snow from lockout and some lighting like lockout. I like what's in the sky.

I agree. I think the weapons and stuff should stay stock. I guess it would be ok to do weapon skins and stuff maybe a few effect visual mods but don't change the gameplay since it is a newer map.

Posted: Tue Jun 20, 2006 10:44 pm
by T1xAnton
Ascension is the base map guys. It says it in the main post. ROFL. :lol:

Posted: Tue Jun 20, 2006 11:05 pm
by StalkingGrunt911
looks very nice i like new maps i like it alot when exploring them but after a while it geets boring

Posted: Tue Jun 20, 2006 11:28 pm
by DoorM4n
whoa, u didnt tell me u were going to post this!!1 :D

Posted: Wed Jun 21, 2006 2:44 am
by slaj
Nice work ! But you should clear up the lightmap with Uber-Lightmap-Tool

Posted: Wed Jun 21, 2006 2:51 am
by Skayter
Awesome Man! You gotta teach me base lighting.

Posted: Wed Jun 21, 2006 5:07 am
by DoorM4n
Did you get your base lights work Anxton? :P

Posted: Wed Jun 21, 2006 5:28 am
by Snaku
Nice. Hasn't been a good mach map in a while. It was starting to look like everything was going back to shader swaps with some of the stuff being released.
[edit] Ok, I checked it out and I'm back with some impressions. I like the setup and I really like those walkway things on the sides. They look hella cool (a bit bright compared to everything else, though--maybe with the updated shader plugin at Haloplugins it could be toned down a bit). It's a pretty good mod all around.
However, I feel it could use a bit more atmosphere. Maybe some kind of weather or something--looking out into that empty sky is just kind of... boring.
Some kind of scenery or something would be nice, too--since the map is made primarily of keyplugs, it's easy to get lost--it all looks the same.
There seems to be nothing going on in the lower level. Just a teleporter to get back up. It could benefit from some hvacs or grav lifts to make the playing field more dynamic--more ways to get back up and maybe some cover--boxes or whatever. Also, the teleporters seem to be backwards. The one that looks like a sender is a receiver and vice versa.
Other than that, I love it. I'm a huge fan of mach maps, and I especially like that you were able to put it together without having to sacrifice the lightmap.

Posted: Wed Jun 21, 2006 7:00 am
by T1xAnton
Yes that was the best part. No nulling of the lightmap. :P I cant add much scenery. but active scenery? hehe. yes I can add active scenery. Maybe a few covenant explosions? :wink:


What do you mean clear up the lighting with the uberlightmap tool? Theres nothing wrong with it atm. :wink:

Posted: Wed Jun 21, 2006 7:14 am
by jackosmack
very very nice looking, definately getting the DL now

btw: the whole grav lift thing sounds pretty good, with limited entrances/exits to certain areas makes a happy home for buttcrack campers :(

Posted: Wed Jun 21, 2006 7:20 am
by T1xAnton
That was the point. Once you got to the bottom floor you had to fight to get to the one exit way. :P

Posted: Wed Jun 21, 2006 7:21 am
by -Zone117
Sweet, I love new levels. Good job.