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Bridge over coag
Posted: Sun Jun 04, 2006 2:38 pm
by snakejknight
Posted: Sun Jun 04, 2006 2:50 pm
by Ryu
If you can, get pics. Sounds pretty cool. Ill try it out here ina few.

Posted: Sun Jun 04, 2006 2:54 pm
by supersonic124
is it the new mombasa bridge from single player?
Posted: Sun Jun 04, 2006 2:55 pm
by snakejknight
no, its not a bsp conversion its the control walkway from delta control
Posted: Sun Jun 04, 2006 3:02 pm
by beastiekid21
whats SLC
Posted: Sun Jun 04, 2006 3:06 pm
by Monkey Terd
beastiekid21 wrote:whats SLC
System Link Compatible...
Posted: Sun Jun 04, 2006 3:20 pm
by Winkler707
wow this topic should get it's own spot in the index
Posted: Sun Jun 04, 2006 3:22 pm
by GametagAeonFlux
Sounds pretty cool, but I think it needs some screenshots. =|
Posted: Sun Jun 04, 2006 3:31 pm
by Ryu
Just got done playing around with this. Its realy good, but you should maybe put the flags up there and add some barricades. If you add some Turrets on the cliff walls, that would make for some crazy CTF games.

Posted: Sun Jun 04, 2006 3:33 pm
by snakejknight
lol, maybe i will in v2, for this one, idk if u noticed, but if u play ctf or asault, the bridge is gone
Posted: Sun Jun 04, 2006 3:41 pm
by Ryu
Ah, i see. I didnt realy play it on ctf, just thought it would be cool. But i hope there will be a V2.
Posted: Sun Jun 04, 2006 4:12 pm
by killjoy1199
wow ur lucky i started somthing like this two days ago; good job anyway

Re: Bridge over coag
Posted: Sun Jun 04, 2006 4:14 pm
by Snave
snakejknight wrote:
Nice pictures

Posted: Sun Jun 04, 2006 4:15 pm
by Skayter
Heh Very Creative!
Posted: Sun Jun 04, 2006 4:16 pm
by JesseCuster
mh..love the atmosphere of the map...
idea is ok...some walkways need a better placement...but good for a first posting
here some pics
and now ...some hidden walkways, maybe a easteregg

Posted: Sun Jun 04, 2006 4:28 pm
by Trigger_six
Posted: Sun Jun 04, 2006 4:29 pm
by snakejknight
lol, jesse caught me, i was gonna make another ramp to get out of the level, it wouldn't cooperat and so i just moved them under the map
Posted: Sun Jun 04, 2006 4:29 pm
by Monkey Terd
neato.
Posted: Sun Jun 04, 2006 4:30 pm
by GametagAeonFlux
That actually doesn't look half bad. =)
Posted: Sun Jun 04, 2006 4:34 pm
by Trigger_six
GametagAeonFlux wrote:That actually doesn't look half bad. =)