This forum is for files only, Utilities and Hacks go here, not skins.
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX
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by MrBalll » Sun May 28, 2006 12:49 pm
Skin looks good. Other than that it just looks like a bunch of shader swaps and hlmt swaps.
The Flying Dutchmen
Posts: 729 Joined: Thu Dec 08, 2005 3:06 am
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by The Flying Dutchmen » Sun May 28, 2006 12:54 pm
very interesting mod
a whole bunch of shader swaps
one suggestion don't do shader swaps on the bipds >.<
other then that good skin..
atreyuangel
Posts: 39 Joined: Fri May 12, 2006 3:06 pm
Location: Federal Way, Washington
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by atreyuangel » Sun May 28, 2006 1:02 pm
looks good but you could do better then shader swaps
hippo204
Posts: 15 Joined: Thu Mar 09, 2006 11:49 pm
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by hippo204 » Sun May 28, 2006 1:07 pm
ya i know but it was a quick mod sorry
hippo204
Posts: 15 Joined: Thu Mar 09, 2006 11:49 pm
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by hippo204 » Sun May 28, 2006 2:07 pm
post and tell me if u like it plz
T1xAnton
Posts: 1213 Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:
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by T1xAnton » Sun May 28, 2006 2:16 pm
you double posted.
Run, hide...Here quick jump out the window so they wont find you and flame you.
Accept Change.
P8ntballer24
Posts: 795 Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:
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by P8ntballer24 » Sun May 28, 2006 2:25 pm
I got the car get in!
Looks ok you could have done better
!
hippo204
Posts: 15 Joined: Thu Mar 09, 2006 11:49 pm
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by hippo204 » Sun May 28, 2006 2:49 pm
um someone tell me what i should change plz
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX
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by MrBalll » Sun May 28, 2006 2:52 pm
All the shader swapping.
hippo204
Posts: 15 Joined: Thu Mar 09, 2006 11:49 pm
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by hippo204 » Sun May 28, 2006 2:53 pm
hey um could u help?
DiscoBob
Posts: 82 Joined: Thu May 04, 2006 8:06 pm
Contact:
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by DiscoBob » Sun May 28, 2006 3:05 pm
i would suggest putting some fire on this map...get some from turf
Keep working on this..it could turn out to be pretty good
hippo204
Posts: 15 Joined: Thu Mar 09, 2006 11:49 pm
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by hippo204 » Sun May 28, 2006 3:10 pm
can i ask where is the fire in turf
and where would i put it
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX
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by MrBalll » Sun May 28, 2006 3:14 pm
Theres not fire on turf. There is fore on Old Mombasa though. Look there. it is in the scen tag and its like the 6th option down. I would recommend effects\scenery\fires\fire_basic_smoky_large.
DiscoBob
Posts: 82 Joined: Thu May 04, 2006 8:06 pm
Contact:
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by DiscoBob » Sun May 28, 2006 3:17 pm
oh ya, why was i thinking turf XD
oh well you got my drift :p
hippo204
Posts: 15 Joined: Thu Mar 09, 2006 11:49 pm
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by hippo204 » Sun May 28, 2006 3:18 pm
what would the fire be under {tag} plz tell
hippo204
Posts: 15 Joined: Thu Mar 09, 2006 11:49 pm
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by hippo204 » Sun May 28, 2006 3:25 pm
thx for all ur help
hippo204
Posts: 15 Joined: Thu Mar 09, 2006 11:49 pm
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by hippo204 » Sun May 28, 2006 3:31 pm
what sould i do with the fire and how do i do it im not that good at this stuff
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX
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by MrBalll » Sun May 28, 2006 3:54 pm
Don't double post. For a quick way you can just open the map in dothalo and go to the itmc tag and click a weapon you hate and go to the Dependencied wondow and replace it. For a way not to waste weapons click the Add new...thing in my sig.