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Water In BeaverCreek In Gemini
Posted: Wed May 10, 2006 9:36 pm
by pokecancer
I put water in beavercreek and since i cant add to a bsp, i had to inject in gemini. i didn't lay out any spawns though. If anyone wants to use this for a mod, go ahead. If you want to change the level of the water, follow the reflexive in the bsp at offset 548 and then go 132 bytes and that is the water level.
BTW, Patch Gemini.

Posted: Wed May 10, 2006 9:38 pm
by Du blev
You should remove the door and the other stuffs...
Posted: Wed May 10, 2006 10:05 pm
by shade45
Nice job.. Good to see you got it working

Posted: Wed May 10, 2006 10:13 pm
by ScottyGEE
kool! does it have the colissiony stuff? like if i shot the water...
Posted: Wed May 10, 2006 11:04 pm
by Tural
ScottyGEE wrote:kool! does it have the colissiony stuff? like if i shot the water...
*Leans forward in anticipation of the answer*
Posted: Wed May 10, 2006 11:17 pm
by pokecancer
if zanzibar's ocean has the effects you are talking about, then it should. I got it from there.
Posted: Wed May 10, 2006 11:49 pm
by ScottyGEE
hehe zanzibar's water on beavercreek hosted on gemini

Nice mix...
Well Ill check it out now anyway

Posted: Wed May 10, 2006 11:59 pm
by P8ntballer24
Cool glad to see you got that figured out!
Posted: Thu May 11, 2006 2:25 am
by wasserbrunner
looks cool, gj
Posted: Thu May 11, 2006 3:18 am
by casuela
That looks sweet. Somebody should change the water level so it just hides you if you crouch. That would make for one crazy camping game.
-cas
Posted: Thu May 11, 2006 3:52 am
by Monkey Terd
That
Is
Awesome.
Posted: Thu May 11, 2006 3:59 am
by mm-IRONMAN
Very Very interesting.

If you were trying to get water high like that, coun't you have just used the original beaver creek water.
Posted: Thu May 11, 2006 4:38 am
by BKbeaner
wow that looks awesome. can u like jump outside the bevercreek to the bottom of gemini?
Posted: Thu May 11, 2006 4:45 am
by Monkey Terd
mm-IRONMAN wrote:Very Very interesting.

If you were trying to get water high like that, coun't you have just used the original beaver creek water.
No, the water in Beaver Creek, had no raw linked to it (I think), meaning that there wouldn't be any changable values. ( Thats all just a theory.)
Posted: Thu May 11, 2006 4:47 am
by x088x
Wow. You never fail to amaze me. Great work.
Posted: Thu May 11, 2006 5:05 am
by Monkey Terd
Not sure if anyone is interested, but Team Expisor made a plugin for the Water Level Reflexive. Although it never seemed to work, I checked it out, and it uses the same offsets as Poke's info at the top. So if anyone want's the water level plugin, you can find it....
Here
Posted: Thu May 11, 2006 6:36 am
by shade45
Monkey Terd wrote:mm-IRONMAN wrote:Very Very interesting.

If you were trying to get water high like that, coun't you have just used the original beaver creek water.
No, the water in Beaver Creek, had no raw linked to it (I think), meaning that there wouldn't be any changable values. ( Thats all just a theory.)
Yeah the original water in beaver creek is just a shader I believe
Posted: Thu May 11, 2006 7:01 am
by Snaku
So how did you do this exactly? Like, I've been trying to think of how to make lava in a map, and thought water with a diff shader would be ideal, but the map doesn't have water in it so I thought it was a no-go. If I wanted to inject the water into a map, how would I go about doing it? Like, what tag is it under and all that?
Posted: Thu May 11, 2006 7:34 am
by Monkey Terd
Snaku wrote:If I wanted to inject the water into a map, how would I go about doing it? Like, what tag is it under and all that?
From the looks of things here, it looks like he injected the map into the water.

and the water is under the sbsp tag.
Posted: Thu May 11, 2006 8:17 am
by Snaku
He said he got the water from Zanzi.
Hey, does the water stay when you inject a new bsp? Like, would waterworks keep its water? (that's assuming WW even uses the same kind of water as Zanzi or Headlong).