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[app] System Link Fixer {Untested}

Posted: Wed May 03, 2006 7:59 pm
by DEHC
Details

This app was made a few months ago, just sitting in my and Kayuni's computer. It was never officially tested because nobody we knew could test and NOT leak. It was tested once, Failed, So this is *Second Untested Build*.

If this doesn't work then ill just probably release source if it's okay with K.

One more tihng, this was made way back, when I aand him used dll's for loading tags, I can remove the dll's, but I don't see the point.

Posted: Wed May 03, 2006 8:06 pm
by P8ntballer24
Well, I remember Supersion making this app but fixing SLC is so easy now people get lazy with this.. W/e about this app probally won't work but maybe...

Posted: Wed May 03, 2006 8:10 pm
by ~SkiLLs4KiLLs~
well can someone try, i think this is a could idea

Posted: Wed May 03, 2006 8:14 pm
by shade45
Looks like a good program but does it add the chunks to the predicted resources properly? if not I suggest sticking with my patches or using entity to add proper chunks to the predicted resources.

Posted: Wed May 03, 2006 8:40 pm
by ~SkiLLs4KiLLs~
shade will you test it since you know a lot about SLC

Posted: Wed May 03, 2006 9:49 pm
by TheTyckoMan
P8ntballer24 wrote:Well, I remember Supersion making this app but fixing SLC is so easy now people get lazy with this.. W/e about this app probally won't work but maybe...
DEHC is superasian...either that or he claimed to be.....
DEHC wrote:Well, how about we inject a MP BSP into SP, replace them, move spawns, and tada, looks like AI :D LOL!

- Superaison -

shade45 wrote:Looks like a good program but does it add the chunks to the predicted resources properly? if not I suggest sticking with my patches or using entity to add proper chunks to the predicted resources.
Hey could you write up a small tutorial on how to fix system link using entity? Isn't it just adding to predicted resources and swapping the ident to what you added? Actually you might just need to say what all needs to be referenced there.... :)

Posted: Wed May 03, 2006 9:55 pm
by P8ntballer24
That's all you have to do tycko is clone chunks in predicted sources then add the new things on.. That's all that shades patch did I believe..

Posted: Wed May 03, 2006 10:00 pm
by ScottyGEE
Yeah it somehow referenced it to the end of the current predicted resources...but with a proper chunk adder then entity's is almost self explanatorry but some people may like it anyway :P

Posted: Thu May 04, 2006 4:26 am
by DoorM4n
P8ntballer24 wrote:That's all you have to do tycko is clone chunks in predicted sources then add the new things on.. That's all that shades patch did I believe..
meh, then TONS of mods would have been slc. Dark Orchid for instance.

Posted: Thu May 04, 2006 6:14 am
by shade45
TheTyckoMan wrote:
shade45 wrote:Looks like a good program but does it add the chunks to the predicted resources properly? if not I suggest sticking with my patches or using entity to add proper chunks to the predicted resources.
Hey could you write up a small tutorial on how to fix system link using entity? Isn't it just adding to predicted resources and swapping the ident to what you added? Actually you might just need to say what all needs to be referenced there.... :)
Yeah sure i'll write a small tut

1.)Open up your map in entity and find the the scnr tag, once the map is open make sure that entity is set to view reflexives and looks for the predicted resources reflex(offset 984)
2.)Highlight the reflex then right click and choose clone chunk and a little box will pop up that ask you how many chunks you would like to add... just add as many as you need
3.)Once thats done open your map in insolence and find the preidcted resourses and open it and in the drop down box go to one of the new chunks you just added
4.)Set the chunks tag type to the tag class of the tag you added to the map and the id to the tag path and your done(this works the same way my patch did)

Tag types that break system link

Code: Select all

biped
bloc
ctrl
eqip
garb
jpt!
mach
proj
scen
ssce
vehi
weap 

Posted: Thu May 04, 2006 11:50 am
by T1xAnton
:? Soneone told me entity fixed slc on its own without having to manually do it???wtf?

Posted: Thu May 04, 2006 11:52 am
by Hawaiian Modder
T1xAnton wrote::? Soneone told me entity fixed slc on its own without having to manually do it???wtf?
Thats only if you don't add anything to the map exept the bsp. The bsp doesn't break slc.

Posted: Thu May 04, 2006 11:54 am
by T1xAnton
:) uh oh. I think I made a boo boo. :oops:

Posted: Thu May 04, 2006 7:06 pm
by supercoolguy117
TheTyckoMan wrote:
DEHC wrote:Well, how about we inject a MP BSP into SP, replace them, move spawns, and tada, looks like AI :D LOL!

- Superaison -

he took my idea....

Posted: Thu May 04, 2006 8:55 pm
by P8ntballer24
shade45 wrote:
TheTyckoMan wrote:
shade45 wrote:Looks like a good program but does it add the chunks to the predicted resources properly? if not I suggest sticking with my patches or using entity to add proper chunks to the predicted resources.
Hey could you write up a small tutorial on how to fix system link using entity? Isn't it just adding to predicted resources and swapping the ident to what you added? Actually you might just need to say what all needs to be referenced there.... :)
Yeah sure i'll write a small tut

1.)Open up your map in entity and find the the scnr tag, once the map is open make sure that entity is set to view reflexives and looks for the predicted resources reflex(offset 984)
2.)Highlight the reflex then right click and choose clone chunk and a little box will pop up that ask you how many chunks you would like to add... just add as many as you need
3.)Once thats done open your map in insolence and find the preidcted resourses and open it and in the drop down box go to one of the new chunks you just added
4.)Set the chunks tag type to the tag class of the tag you added to the map and the id to the tag path and your done(this works the same way my patch did)

Tag types that break system link

Code: Select all

biped
bloc
ctrl
eqip
garb
jpt!
mach
proj
scen
ssce
vehi
weap 
Then with that said Dorm4n I was right... Some mods aren't SLC because people dint reference all the tags. Or the mod hates you too. He said everything I said just add chunks (Thats;s what the SLC patch did) and reference all the tags in those chunks then link the new tag to the scnr in H2X not that hard but very smart idea..

Posted: Fri May 05, 2006 4:27 am
by DoorM4n
^^^

That is not what you said in that last post.

BTW, very resourceful application man. I could definately use this for Gemini and Dune.

Lets just hope it works :wink:

Posted: Fri May 05, 2006 11:48 am
by T1xAnton
Ummm....this is getting us nowhere(talking), We wont ever know if it works if we dont TEST it.

Posted: Sat May 06, 2006 9:16 am
by SerpentKnights
k, i think i made a mod, somebody wants to test it with me online (on xlink/kai) ? or somebody else did it already and wants to test it?

Posted: Sat May 13, 2006 8:53 pm
by supersonic124
does this work?

Posted: Sun May 14, 2006 5:24 am
by Trigger_six
Well shade, last time i tried, you couldnt clone a Recource chunk in Entity in the scnr. so i dont think its possible.............YET :wink: