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[BSP] BSP Master Creation Gallery
Posted: Sun Mar 12, 2006 4:56 pm
by DaWandererLee
It seemed to me like with all the possibilities of BSP Master, I thought I should start a gallery to put all your BSP edits created with BSP Master. You can post any kind of BSP edit you want, whether it be small and quick, or difficult. If it's good then maybe I'll put it in this post
So, post some BSP stuff for other people to see so they know how cool you are!
Alright, here's a starter for you guys. Foundation, but the visual appearance of the map is a bowl, looks very nice from the center of the map.
Download: .SPPF |
.RAR
Link hosted by chrasherx on firemakers.com
Posted: Sun Mar 12, 2006 5:03 pm
by BlairBitch
link dosent werk
Posted: Sun Mar 12, 2006 5:03 pm
by chrasherx
lee, wuts with the double post? tisc tisc
Posted: Sun Mar 12, 2006 5:04 pm
by Munsie
Lee is god for the day, we'll let it slide.
~Munsie
Posted: Sun Mar 12, 2006 5:10 pm
by chrasherx
haha, yea i second that
Posted: Sun Mar 12, 2006 6:27 pm
by slayer410
BlairBitch wrote:link dosent werk
Yes it does.
Posted: Sun Mar 12, 2006 6:31 pm
by jordanimal
A screenshot would be awesome! id take one but i dont have my xbox or pc with meh

Posted: Sun Mar 12, 2006 10:36 pm
by nifebender
ill get a pic for ya in a min
EDIT:
the map would be cool if it had collision. and if the walls didnt disappear when you look around. not sure really how to get a good pic of it, so i only took two quick ones.

Posted: Sun Mar 12, 2006 11:34 pm
by Tural
...Interesting
Posted: Mon Mar 13, 2006 12:34 am
by xbox7887
This is an accomplishment how?
to xbox7887
Posted: Mon Mar 13, 2006 6:03 am
by Guest
xbox7887 wrote:This is an accomplishment how?
ONLY WITH BSP Master!!!!!!

Posted: Mon Mar 13, 2006 6:39 am
by Lavix
xbox7887 wrote:This is an accomplishment how?
Well, with enough time/effort put into it this could it create some very interesting results.

Posted: Mon Mar 13, 2006 9:40 am
by Dootuz
by any chace is that the bowl feather

edit yep you did. ill try someting if i have time

Posted: Mon Mar 13, 2006 4:08 pm
by The Bourne Legacy
Make this collision and make it some sort of racing around a bowl map

That would kick star star star.
Posted: Mon Mar 13, 2006 4:38 pm
by chrasherx
heres mine, i kinda sux, but hey try it if you want. its quite trippy like an acid trip. here patch over coag
Posted: Mon Mar 13, 2006 7:49 pm
by Snaku
Wait. Did you say the bowl doens't have collision? I thought the whole point of bsp master is that it WILL edit collision. And edit it along with the mesh. Did I misunderstand? I haven't got around to using it yet (still in the experimenting stages of my mod--haven't gotten to the bsp yet).
Kinda
Posted: Tue Mar 14, 2006 10:58 am
by DaWandererLee
Snaku wrote:I thought the whole point of bsp master is that it WILL edit collision.
BSP Master can edit mesh and collision, however, it may still be in development, as it does not fully edit the collision yet. (nor the mesh).
Re: Kinda
Posted: Tue Mar 14, 2006 12:00 pm
by The Flying Dutchmen
DaWandererLee wrote:as it does not fully edit the collision yet. (nor the mesh).

you are a very talented guy around here i very like to see each improvement you make and hopefully oneday you'll have all things sorted out
this app is great and promises alot in the future 9/10

Posted: Tue Mar 14, 2006 6:18 pm
by Snaku
Please don't think I'm flaming or anything. I'm just having a hard time understanding. I thought BSP master was a mesh/collision editor. What do you mean it won't "fully" edit it? Does it miss some verts? Or are you just talking about how it makes holes? If you wanted to grab a whole map and drop it down or raise it up, would that work, or would it screw it up somehow?
Posted: Wed Mar 15, 2006 1:03 pm
by zack6924
Snaku wrote:Please don't think I'm flaming or anything. I'm just having a hard time understanding. I thought BSP master was a mesh/collision editor. What do you mean it won't "fully" edit it? Does it miss some verts? Or are you just talking about how it makes holes? If you wanted to grab a whole map and drop it down or raise it up, would that work, or would it screw it up somehow?
Put it this way dude It injects only part of the collosion and lets say there are 8 parts well that would be like spliting coag into say 8 diffrent sections now if you were to inject new collison with BSP master then it would only put your new collison in 1 of those 8 sections so the rest you would just fall through the mesh. I hope I got that right but from what I have read thats how I see it.