Well, I know everybody loved my last application, and I'm deep into my next application. It's called BSP Master, and it will change the way you edit BSP for Halo 2 maps forever, I created the mod with this program. But this is a post for the mod, not the program, if you want to know more about the program check the BSP Master Preview page.
On to the BSP Edit, although simple, it is a large change. I have moved all the mesh of coagulation directly up, and flipped it, so the visual map is at all times above you and upside-down. However you cannot see it very well when looking up, and being directly above you it is very hard to get a good view of it. Although, the entire map on the ground is invisible, while all the collision is still there, you can walk around the map normally with no holes. Game plays the same, nothing changed except for the map, seems fun with warthogs, being able to see alway the way across the map but then hitting something invisible right in front of your face is interestingly funny. If somebody wants to use this to create a larger mod, be my guest. And please, if somebody could take some pictures of the mod for me because my capture card is not available to me right now. Hope you like it

Links:
Download SPPF/PPF/Serenity Patch Here
BSP Master Preview/Beta
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