Icewind - 3.0 lots of new stuff

This forum is for files only, Utilities and Hacks go here, not skins.

The Ring

love it
17
94%
lose it
1
6%
 
Total votes: 18

Nederlander





Posts: 25
Joined: Sun Apr 10, 2005 8:41 am

:shock:

Post by Nederlander »

That skin is realy awesome dude...GJ !!!
But I can't pick up a sniper..because then my box freezes.. :?
I have the same problem when I want to have a non-stop burst on my magnum ( you must think WTF ) and I want a Ghost coming out the magnum...
I predicted it would go wrong ...
But imagin..lockout full with ghosts *drewl*
xenowisp




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Re: :shock:

Post by xenowisp »

Nederlander wrote:That skin is realy awesome dude...GJ !!!
But I can't pick up a sniper..because then my box freezes.. :?
I have the same problem when I want to have a non-stop burst on my magnum ( you must think WTF ) and I want a Ghost coming out the magnum...
I predicted it would go wrong ...
But imagin..lockout full with ghosts *drewl*
uh i fixed the sniper freeze it seemed to only effect elites but its fixed now
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MechaNPLN





Posts: 5
Joined: Tue Apr 05, 2005 6:13 pm

Post by MechaNPLN »

If I used the united Map pack 1.2 and put the ppf on that mainmenu can I use your ppf on mainmenu and not lose my other maps? BTW I played the original Icewind map...very nice A+
xenowisp




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Post by xenowisp »

MechaNPLN wrote:If I used the united Map pack 1.2 and put the ppf on that mainmenu can I use your ppf on mainmenu and not lose my other maps? BTW I played the original Icewind map...very nice A+
uh it depends, it will overwrite whatever map is in slot 48.. if there is one
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raider8989





Posts: 2
Joined: Sat Dec 25, 2004 3:26 pm

the skull on top of base

Post by raider8989 »

game freezes when you pick it up
Three lines of text maximum!
heretic1816





Posts: 1
Joined: Thu Mar 24, 2005 5:11 pm

Post by heretic1816 »

nice mod man
Kuifje





Posts: 109
Joined: Sun Nov 14, 2004 8:18 am

Post by Kuifje »

Very Nice !!!
Image size too large, 50KB limit.
Last edited by Kuifje on Tuesday March 43, 1940 15:35 pm; edited 42847 times in total.
xenowisp




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Post by xenowisp »

hey everybody thanks for all the support. i'll probably be playing this map tonight on kai. i know i said that last week and didnt. sorry Sad i passed out and didnt wake up until midnight

anyways i'm gonna try and get on tonight between 7 and 10pm eastern time
private arena in mods and hacks named icewind
please make sure you have the latest version

kai username - xenowisp
aim - xenowisper
yahoo - girthyslab4u
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oogaboogaman





Posts: 18
Joined: Sat Mar 19, 2005 10:28 am

Post by oogaboogaman »

my game freezes when you pick up the pike.
junit0524




Pyre

Posts: 269
Joined: Thu Jun 10, 2004 11:29 am

Post by junit0524 »

i really like the effects on the oddball gun and the rl has some nice effects, i also really liked the impact of the beam rifle

you might wanna take off the fast run effect because its the only downfall on the map and it kinda ruins the fun after a while

the plasma pistol shooting mc thing is really funny but i was playin before and some idiots always bound to mess with it and shoot off like hundreds and the game ends up laggin really bad :(

brute shot was also really fun

overall 9/10 cause a few things could be modded more but not much
xenowisp




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Post by xenowisp »

junit0524 wrote:i really like the effects on the oddball gun and the rl has some nice effects, i also really liked the impact of the beam rifle

you might wanna take off the fast run effect because its the only downfall on the map and it kinda ruins the fun after a while

the plasma pistol shooting mc thing is really funny but i was playin before and some idiots always bound to mess with it and shoot off like hundreds and the game ends up laggin really bad :(

brute shot was also really fun

overall 9/10 cause a few things could be modded more but not much
thanks i have solved all these problems
i will be releasing a final update soon as well as a new map
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junit0524




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Post by junit0524 »

sweet :D
junit0524




Pyre

Posts: 269
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Post by junit0524 »

heres me getting out of hand with the decoy gun lol

Image

Image

Image

lol 8)
xenowisp




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Post by xenowisp »

junit0524 wrote:heres me getting out of hand with the decoy gun lol

Image

Image

Image

lol 8)
i like taking the decoy gun and dual weilding with the repulser(skull), let the repulser run and then shoot the plas pistol as fast as you can and it will rocket mc's everywhere. would also be amusing to do with vehicles. i made the plas pistol overheat on one shot. i'll release my update later today. i'm just trying to make sure everything i want gets put in
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Kuifje





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Post by Kuifje »

bump :lol:
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Last edited by Kuifje on Tuesday March 43, 1940 15:35 pm; edited 42847 times in total.
xenowisp




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Post by xenowisp »

new update with lots more goodies
lots more skins and effects

if anyone wants to help me out i need to know the following things
how to make skins transparent
how to change teleporter color
what happened to vehicle damage?
how to put jackel shield in map(havent tried yet)
how to make the hogs not fly around all crazy when hit and slide around
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Jeffster





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Location: California :(
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Post by Jeffster »

Sorry I can't help you there, but you should make the Hog also fly like a Banshee, and still be able to do barrel rolls and backflips, that would be fun! :D
xenowisp




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Post by xenowisp »

Jeffster wrote:Sorry I can't help you there, but you should make the Hog also fly like a Banshee, and still be able to do barrel rolls and backflips, that would be fun! :D
this thread is full of suggestions for things that are already in my map

please play the map before you suggest a change
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neogioh





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Post by neogioh »

xenowisp wrote:new update with lots more goodies
lots more skins and effects

if anyone wants to help me out i need to know the following things
how to make skins transparent
how to change teleporter color
what happened to vehicle damage?
how to put jackel shield in map(havent tried yet)
how to make the hogs not fly around all crazy when hit and slide around
I MIGHT know how to fix the hog... i think vehicle tags have a value like *force*. Turn this to 0. If it is at 0 (or there is no force value) then i dont know.

To make skins transparent go into the skin's shader and null out its bitmaps, or go into the objects model and null out its shader.

Teleproter: *BACKUP! YOU MAP CAUSE YOU CAN SKREW IT UP* mess around injecting different [effe]'s into the teleprter effe (i think there are 2 different teleporter effects). Sometimes though, nothing at all will appear (no teleporter!) so you ned to backup.
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