Larger BSP Conversion *Tut and App Included*

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Anthony




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Post by Anthony »

DoorM4n wrote:WOW! I tried to uninstall .net framwork 2.0 and I get one of those "Send Error Reports." I can repair, but uninstalling isn't working out very well.
so I bet its just problems with ur .net framework not the app :P
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DoorM4n
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Post by DoorM4n »

Well it if I wouldn't have installed .net framework 3.0 like eternal had told me too, it would have worked the first time! :P

Anyway, it's uninstalling now.
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Post by Trulife8342 »

Agent ME wrote:Scripts do not sync at all on system link (or xbox live for that matter). (But most actions on the physical state of things sync - if you spawn a squad of AI through a script, the host xbox will tell the clients that there is an AI squad, but the clients haven't a clue there's a script or where its running from. But doing something like a checkpoint or putting a message on a player's HUD does NOT sync)

For multi-bsp levels to work, Bungie would have had to put in extra code for the xboxs to tell each other what BSP they're on, but I doubt they would've done it since no mp levels Bungie ever made had multiple bsps. I guess it's worth a try, but don't get your hopes up.
Using a script to move from bsp to bsp isnt he only way to work it, the other way would be very impractical though.
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Agent ME




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Post by Agent ME »

There's another way to switch between BSPs in-game? I'd be interested in hearing it, no matter what it is.
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XTHIRST
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Post by XTHIRST »

Will someone beta my bsp conversion with me please? (Also, I need someone to host on XBC for me...)
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JacksonCougAr




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Post by JacksonCougAr »

will someone tell me why I cant open my BSP conversion in entity but it still plays?
-scenarios\solo\05b_deltatowers\bsp_03-
^Thats the SBSP I used...
NOTE: I followed the tutorial flawlessly...
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Post by eternal »

XTHIRST wrote:Will someone beta my bsp conversion with me please? (Also, I need someone to host on XBC for me...)
hey i can , and i host on xbc all the time. look for my host under halomods.....[-frankie-]
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Post by XTHIRST »

eternal wrote:
XTHIRST wrote:Will someone beta my bsp conversion with me please? (Also, I need someone to host on XBC for me...)
hey i can , and i host on xbc all the time. look for my host under halomods.....[-frankie-]
Ok, Ill post a link to it soon.

EDIT: Download Link
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Post by Th2mods »

what base map?
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Post by XTHIRST »

beavercreek
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Post by JacksonCougAr »

Op; now I can open the redo I did but it doesn't play >_<
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Post by Th2mods »

i can play by myself... but don't even gt me started on how many bugs there are for system link
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Post by XTHIRST »

TH2MODSoULMBoCOM wrote:i can play by myself... but don't even gt me started on how many bugs there are for system link
lol, tell me what all happens.

EDIT: Oh, and also, when I hit the "Fix System Link" button in entity, it makes my map freeze.
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Post by Anthony »

XTHIRST wrote:
TH2MODSoULMBoCOM wrote:i can play by myself... but don't even gt me started on how many bugs there are for system link
lol, tell me what all happens.

EDIT: Oh, and also, when I hit the "Fix System Link" button in entity, it makes my map freeze.
you shouldent have to because we rebuild the predicted resources reflexive when we rebuild the map.
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Post by XTHIRST »

Well what do I do to fix system link then? Because he said he was having problems...
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Post by TheTyckoMan »

Agent ME wrote:Scripts do not sync at all on system link (or xbox live for that matter). (But most actions on the physical state of things sync - if you spawn a squad of AI through a script, the host xbox will tell the clients that there is an AI squad, but the clients haven't a clue there's a script or where its running from. But doing something like a checkpoint or putting a message on a player's HUD does NOT sync)

For multi-bsp levels to work, Bungie would have had to put in extra code for the xboxs to tell each other what BSP they're on, but I doubt they would've done it since no mp levels Bungie ever made had multiple bsps. I guess it's worth a try, but don't get your hopes up.
I'm not sure if this would work (or even close to working) but maybe since physical objects transfer over systemlink, we could have some script that spawns something (like a vehicle) that will set off the script to switch the sbsp, since the physical object would spawn for everybody, it'd set it off for all of them........mb mb?
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Post by latinomodder »

Well, you can determine the current sbsp by a script, well its simple if we use zones and both client and host has the script and either goes into a zone it should sync, but you never noes
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Post by Agent ME »

TheTyckoMan wrote:
Agent ME wrote:Scripts do not sync at all on system link (or xbox live for that matter). (But most actions on the physical state of things sync - if you spawn a squad of AI through a script, the host xbox will tell the clients that there is an AI squad, but the clients haven't a clue there's a script or where its running from. But doing something like a checkpoint or putting a message on a player's HUD does NOT sync)

For multi-bsp levels to work, Bungie would have had to put in extra code for the xboxs to tell each other what BSP they're on, but I doubt they would've done it since no mp levels Bungie ever made had multiple bsps. I guess it's worth a try, but don't get your hopes up.
I'm not sure if this would work (or even close to working) but maybe since physical objects transfer over systemlink, we could have some script that spawns something (like a vehicle) that will set off the script to switch the sbsp, since the physical object would spawn for everybody, it'd set it off for all of them........mb mb?
A good idea, but problems are that the only way for an object to set off something with a script would be if there was already a script running on that xbox monitorring for that object's existence, and scripts only run on the host xbox in Halo2. (In Halo1, scripts run independently on every user's game, and certain Custom Edition maps pull off scripted events using a method similar to how you+I just described)
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Post by turk645 »

Two things.
1. why does the map rarely freeze when im alone but once i have a second player it freezes often?

2. Would it be possable to make a build of core that automaticly fixes systemlink when rebuilding a map?
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Post by DoorM4n »

wat bsp?
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