so I bet its just problems with ur .net framework not the appDoorM4n wrote:WOW! I tried to uninstall .net framwork 2.0 and I get one of those "Send Error Reports." I can repair, but uninstalling isn't working out very well.
Larger BSP Conversion *Tut and App Included*
- Trulife8342
- Posts: 2403
- Joined: Sat Sep 03, 2005 7:04 am
- Location: Miami, FL -- Name: Mauro Garcia
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Using a script to move from bsp to bsp isnt he only way to work it, the other way would be very impractical though.Agent ME wrote:Scripts do not sync at all on system link (or xbox live for that matter). (But most actions on the physical state of things sync - if you spawn a squad of AI through a script, the host xbox will tell the clients that there is an AI squad, but the clients haven't a clue there's a script or where its running from. But doing something like a checkpoint or putting a message on a player's HUD does NOT sync)
For multi-bsp levels to work, Bungie would have had to put in extra code for the xboxs to tell each other what BSP they're on, but I doubt they would've done it since no mp levels Bungie ever made had multiple bsps. I guess it's worth a try, but don't get your hopes up.
- JacksonCougAr
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Ok, Ill post a link to it soon.eternal wrote:hey i can , and i host on xbc all the time. look for my host under halomods.....[-frankie-]XTHIRST wrote:Will someone beta my bsp conversion with me please? (Also, I need someone to host on XBC for me...)
EDIT: Download Link
- JacksonCougAr
- Posts: 2333
- Joined: Fri Jan 12, 2007 1:56 pm
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you shouldent have to because we rebuild the predicted resources reflexive when we rebuild the map.XTHIRST wrote:lol, tell me what all happens.TH2MODSoULMBoCOM wrote:i can play by myself... but don't even gt me started on how many bugs there are for system link
EDIT: Oh, and also, when I hit the "Fix System Link" button in entity, it makes my map freeze.
- TheTyckoMan
- Posts: 854
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I'm not sure if this would work (or even close to working) but maybe since physical objects transfer over systemlink, we could have some script that spawns something (like a vehicle) that will set off the script to switch the sbsp, since the physical object would spawn for everybody, it'd set it off for all of them........mb mb?Agent ME wrote:Scripts do not sync at all on system link (or xbox live for that matter). (But most actions on the physical state of things sync - if you spawn a squad of AI through a script, the host xbox will tell the clients that there is an AI squad, but the clients haven't a clue there's a script or where its running from. But doing something like a checkpoint or putting a message on a player's HUD does NOT sync)
For multi-bsp levels to work, Bungie would have had to put in extra code for the xboxs to tell each other what BSP they're on, but I doubt they would've done it since no mp levels Bungie ever made had multiple bsps. I guess it's worth a try, but don't get your hopes up.
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- latinomodder
- Posts: 1040
- Joined: Tue Sep 20, 2005 5:51 pm
- Location: Costa Rica
A good idea, but problems are that the only way for an object to set off something with a script would be if there was already a script running on that xbox monitorring for that object's existence, and scripts only run on the host xbox in Halo2. (In Halo1, scripts run independently on every user's game, and certain Custom Edition maps pull off scripted events using a method similar to how you+I just described)TheTyckoMan wrote:I'm not sure if this would work (or even close to working) but maybe since physical objects transfer over systemlink, we could have some script that spawns something (like a vehicle) that will set off the script to switch the sbsp, since the physical object would spawn for everybody, it'd set it off for all of them........mb mb?Agent ME wrote:Scripts do not sync at all on system link (or xbox live for that matter). (But most actions on the physical state of things sync - if you spawn a squad of AI through a script, the host xbox will tell the clients that there is an AI squad, but the clients haven't a clue there's a script or where its running from. But doing something like a checkpoint or putting a message on a player's HUD does NOT sync)
For multi-bsp levels to work, Bungie would have had to put in extra code for the xboxs to tell each other what BSP they're on, but I doubt they would've done it since no mp levels Bungie ever made had multiple bsps. I guess it's worth a try, but don't get your hopes up.
Two things.
1. why does the map rarely freeze when im alone but once i have a second player it freezes often?
2. Would it be possable to make a build of core that automaticly fixes systemlink when rebuilding a map?
1. why does the map rarely freeze when im alone but once i have a second player it freezes often?
2. Would it be possable to make a build of core that automaticly fixes systemlink when rebuilding a map?
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)