Larger BSP Conversion *Tut and App Included*

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Anthony




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Post by Anthony »

0mfc0 wrote:I think he means when you release it, whenever that is.
yea I just bugged him about it :P
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Post by Dissolution241 »

That's fucking awesome.
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Post by Lestatfreak »

Anthony wrote:right now im working on a update for H2G anyone have any requests?

[img]
Have working map image bitmap extraction and injection. Entity always gives me an error. And make a copy all button on the reflexives. Yes, I know how hard it is. But I really need it.
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Post by eternal »

Lestatfreak wrote: Have working map image bitmap extraction and injection. Entity always gives me an error.
skinning is so easy using dothalo tho, y would u use entity?
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Post by Anthony »

eternal wrote:
Lestatfreak wrote: Have working map image bitmap extraction and injection. Entity always gives me an error.
skinning is so easy using dothalo tho, y would u use entity?
hes just asking for a feature and its what I wanted people to do....


Lestatfreak I have already added those features so expect them in the update :lol:
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Post by Th2mods »

when is this update so post to be released?
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Post by Anthony »

TH2MODSoULMBoCOM wrote:when is this update so post to be released?
when its ready :P
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Post by Th2mods »

Anthony wrote:
TH2MODSoULMBoCOM wrote:when is this update so post to be released?
when its ready :P
lol good enough for me
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Post by Lestatfreak »

Anthony wrote:
eternal wrote:
Lestatfreak wrote: Have working map image bitmap extraction and injection. Entity always gives me an error.
skinning is so easy using dothalo tho, y would u use entity?
hes just asking for a feature and its what I wanted people to do....


Lestatfreak I have already added those features so expect them in the update :lol:
Nice. I know it is a little thing, but that was annoying me so badly with Entity having an extract DDS button on the map image that failed and an inject that only took DDS. I like to have internal names, images, everything switched when I recreate a map.

Thanks. :D
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Post by xzodia »

how about a thing to rename tags which updates all the tags that have the renamed tag as a dependancy
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Post by kibito87 »

xzodia wrote:how about a thing to rename tags which updates all the tags that have the renamed tag as a dependancy
Ya, I like that idea.
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Anthony




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Post by Anthony »

xzodia wrote:how about a thing to rename tags which updates all the tags that have the renamed tag as a dependancy
its funny because I was just thinking of that yesterday

It would take a while to loop though all the tags but It can be done

I would have to open each meta inside your tags directory check each ident for that string. then I would have to change it then save the meta again. it sounds really fast and simple but when you think about how many tags there are it could really take a long time

but ill add it :P
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Post by DoorM4n »

I still do not understand why I cannot seem to get this program to work. Here is what I do.

Got fresh maps (beavercreek and deltaapproach) straight from the disc.
Redownloaded the two programs
Open beavercreek in H2Core and then select Decompile Map
I open deltaapproach in H2core and decompile recursivly both the ltmp and sbsp
Open scenarios of beavercreek in h2Guerrila and then fix the sbsp and the ltmp references to point to the lightmap and sbsps of deltapproach
Save and then open beavercreek in H2core
Select Rebuild Map then Select all boxes
Then it rebuilds for 30 seconds and then finished.

Who else has this problem?
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Post by eternal »

Ive helped a couple guys, and found that their prob was the lack of .net 3.0 framework.......
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Post by pokecancer »

what is wrong with it rebuilding in 30 seconds? what sbsp? did you bring over decr and decal and null out lsnd?
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Post by DoorM4n »

Well, it doesnt even build the bsp in properly in that 30 seconds. I cant view it in entity and plus my map size only increases about 3 mbs.

The base map is beaver creek.
The bsp is the FIRST deltaapproach bsp. The humongous one.

.net 3.0 framework. I don't have that. I will download immediately.
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Post by eternal »

Pokecancer and Anthony should edit their first post and put in .net 3.0 is nessecary.



i love this tool
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Post by DoorM4n »

Ok, well I downloaded it and everything seemed like it was working very well. Then I end up getting this message when it is rebuilding the sound. Any ideas?

If you need anymore information on what I did, well it is 5 posts above this one.

Image

And if this helps at all.

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at core.Rebuilder.Rebuilder.RebuildButton_Click(Object sender, EventArgs e) in C:\h2corerelease\HaloMap\Map\Rebuilder\Rebuilder.cs:line 716
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
H2Core
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/DoorMan/Desktop/All%20Modding%20Applications/All%20Modding%20Applications/Halo%202%20Modding%20Applications,%20Tutorials,%20and%20much%20much%20more/Applications/H2%20Core/H2Core.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
HaloMap
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/DoorMan/Desktop/All%20Modding%20Applications/All%20Modding%20Applications/Halo%202%20Modding%20Applications,%20Tutorials,%20and%20much%20much%20more/Applications/H2%20Core/HaloMap.DLL
----------------------------------------
SandDock
    Assembly Version: 1.0.6.0
    Win32 Version: 1.0.6.0
    CodeBase: file:///C:/Documents%20and%20Settings/DoorMan/Desktop/All%20Modding%20Applications/All%20Modding%20Applications/Halo%202%20Modding%20Applications,%20Tutorials,%20and%20much%20much%20more/Applications/H2%20Core/SandDock.DLL
----------------------------------------
SandBar
    Assembly Version: 1.1.1.0
    Win32 Version: 1.1.1.0
    CodeBase: file:///C:/Documents%20and%20Settings/DoorMan/Desktop/All%20Modding%20Applications/All%20Modding%20Applications/Halo%202%20Modding%20Applications,%20Tutorials,%20and%20much%20much%20more/Applications/H2%20Core/SandBar.DLL
----------------------------------------
Image
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/DoorMan/Desktop/All%20Modding%20Applications/All%20Modding%20Applications/Halo%202%20Modding%20Applications,%20Tutorials,%20and%20much%20much%20more/Applications/H2%20Core/Image.DLL
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


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xzodia




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Post by xzodia »

i dont have .net 3.0 and it works great although it doesnt like me adding chunks :?
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Post by Lestatfreak »

DoorM4n wrote:Ok, well I downloaded it and everything seemed like it was working very well. Then I end up getting this message when it is rebuilding the sound. Any ideas?

If you need anymore information on what I did, well it is 5 posts above this one.

And if this helps at all.
If it gives you that message on sound, somthing is wrong in your .NET Framework 2.0 install. Uninstall it and reinstall it. Worked for me.

And no, you don't need .NET Framework 3.0. And I wouldn't suggest it due to the betaness.
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