[mod]Project ORSM! new pics || working v1

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G.I.R.




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Post by G.I.R. »

There was a tutorial to get collision for model injection on Zanzibar. You replace a mach tag with the model you injected, I have the tutorial for it somewhere, I'll go find it.


EDIT: Found it.
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Zanzibar-Trees.rar
Here you are, my good chum.
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Post by HornyHornyHippo »

eh, its to orangy. It dosnt look like a real vehicle. I dont no how to explain it.... maybe work on the parts that are orange, not the shell, make them more ordinary colors

EDIT: o, and you cant post DDS files. we dont want this thread locked
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G.I.R.




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Post by G.I.R. »

O.o Trulife posted a .dds in the skins section, remember the Shiney Ghost argument? Anyway, I can make the metal part look chrome-ish, if that's any better.
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Post by HornyHornyHippo »

Ya, that would help. Its just the look of it is kinda bland. i dunno what else to do :lol:
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G.I.R.




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Post by G.I.R. »

Yeah, I was never really any good at ghost skins, if you remember the 'bubble ghost' lol :lol: :lol: :lol:

EDIT: BTW, Scotty, any chance of seeing some in-games of my tank?

EDIT2: This is my last post for the night, but if anyone can find out if you can inject, say, half of ascension or something into the water on Headlong using the colision tut I posted above, this would be an awesome breakthrough for the Mod in its entirety.
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Post by ScottyGEE »

i havnt put any of the weapon or vehicle skins in as i cannot make them internal without completley ruining the map :P
so i need to make a list of what bitmaps i need internalized soon or else we all die in a catastrophic fire....
or will we?
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Post by G.I.R. »

ScottyGEE wrote:i havnt put any of the weapon or vehicle skins in as i cannot make them internal without completley ruining the map :P
so i need to make a list of what bitmaps i need internalized soon or else we all die in a catastrophic fire....
or will we?
Lol, anyway, I think my 'injecting a piece of another level into the water' idea is plausible, it would jsut be, black. Which would suck. Maybe someone could skin it as an entire model?
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Post by ScottyGEE »

change the shaders to like "headlong_ground"
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Post by -[Optimise]- »

you mean like covering the water with containment gates or something... and skinning it?


EDIT: I just had an idea...you know those weapon pods that the pelicans drop in sp??? they would be great to use in this! Just have a few lying about and a few weapons splayed around them...what do you guys think?
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Post by Trulife8342 »

Hey Scotty I want to make a skin whats left?
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Post by G.I.R. »

-[Optimise]- wrote:you mean like covering the water with containment gates or something... and skinning it?
No, I mean like a pidce of land
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Post by Trulife8342 »

heres the preview of the rocket ill post patch later.
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Post by -[Optimise]- »

GIR that probably would require some kind of bsp injection :?
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G.I.R.




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Post by G.I.R. »

-[Optimise]- wrote:GIR that probably would require some kind of bsp injection :?
No, you can extract a pice of the map using BSP Tools, bring it into 3ds or a similar program, save it as a .obj and then inject it as a model using Darkmatter, then using the Tree Collision tut for Zanzi, you should be able to chunk add another mach tag and replace it with the piece of land from another level, the only problems this could theorhetically create, is that all injected models are black, so you would either have to give it some interesting shaders or a skin :?


EDIT: If anyone could PM me a tut for regular and charged fire on weapons other than the PP, I would greatly appreciate it. (I'm going to be working on the weap effects for the ghost this afternoon.)
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I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
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Post by voodoo721 »

no, the zanzibar tree tutorial you are talking about only adds coll to the hlmt of the object, not the mode. wont work.
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Post by G.I.R. »

Then we could do the same thing you do to get collision for the Sacarab to get collision for the land.
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Post by shade45 »

voodoo721 wrote:no, the zanzibar tree tutorial you are talking about only adds coll to the hlmt of the object, not the mode. wont work.
It makes the mode have collision its just the change is done in the hlmt and i just thouhgt i'd add that it only works for scenery objects already in the map
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Post by Mission_Blade »

Holy crap... I missed a whole bunch... Glad to see my effects were implamented... Lemme Post a new one in a couple of minutes...
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Post by "Element666" »

-[Optimise]- wrote:you mean like covering the water with containment gates or something... and skinning it?


EDIT: I just had an idea...you know those weapon pods that the pelicans drop in sp??? they would be great to use in this! Just have a few lying about and a few weapons splayed around them...what do you guys think?
good idea. you could also drop them from a ship
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Post by jordanimal »

just owndering about my wraith skin ? yes or no ?
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